Author Topic: XCOM Inspired Fantasy Game  (Read 5692 times)

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #75 on: July 16, 2019, 08:09:06 pm »
1. Is this buildable from https://github.com/saniv/spell-of-mastery ?
I doub't anyone but myself can build it - few IT skilled people tried but failed. I won't be making the build user-friendly, not until I've finish the programming language design. This game is basically a big unit test for the language design and helped me to find the parts needing improvement :D

2. What is/was your nick at L.O.R. ?
What is LOR? Linux.Org.Ru? I've been at LOR long time ago, but they banned me for anti-GPL shilling. I dislike the share-alike clause, which forces one to release all the source code, so he/she cannot monetize any investments into it. For example, you cant take Linux, improve it and sell it, because you don't retain the exclusive copyright (contrast that with BSD). This clause in fact only helps big players, like Microsoft, as long as Linux is inferior to Windows, but superior to any small-player commercial alternative, becasue it makes market-entry harder and suffocates competition.
« Last Edit: July 16, 2019, 08:11:10 pm by Nikita_Sadkov »

Offline Yankes

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Re: XCOM Inspired Fantasy Game
« Reply #76 on: July 19, 2019, 11:48:29 pm »
I dislike the share-alike clause, which forces one to release all the source code, so he/she cannot monetize any investments into it.
Do game asserts fall under GPL? If not you can still sell them and add game engine as free bonus.

For example, you cant take Linux, improve it and sell it, because you don't retain the exclusive copyright (contrast that with BSD).
This is double edge sword, because it prevent big companies on profiting on your work for free. They need contribute back if they want use your work.
Red Hat is not MS but they still can profit from Linux and improve it.

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #77 on: July 20, 2019, 11:20:43 am »
Do game asserts fall under GPL? If not you can still sell them and add game engine as free bonus.
This is double edge sword, because it prevent big companies on profiting on your work for free. They need contribute back if they want use your work.
Red Hat is not MS but they still can profit from Linux and improve it.
Big companies have big budgets - they can easily hire the best engineers and artists of their own. What they are really afraid of is losing their market monopoly.

Do game asserts fall under GPL? If not you can still sell them and add game engine as free bonus.
AFAIK, GPLed game assets are treated as GPLed DLL files - i.e. the code you load at runtime. Similarly to how you can use GPL-licensed plugin with Photoshop. So they can be good as a value added content, but not something you can really build upon. I.e. you can't take a GPL licensed sci-fi novel and write a sequel to it, because you will still have to publish the sequel under GPL, including the LaTeX source code, and then everyone could print it or get for free - i.e. you have no copyright. That is why people introduced CC-BY license instead, so producers of derivative work still retain their part of copyright.

I think there need to be also a standard profit sharing version of CC-BY, which mandates sharing the parts of profits with the author, if it brought any. That can be some percent or a fixed one-time payment.

Offline Yankes

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Re: XCOM Inspired Fantasy Game
« Reply #78 on: July 20, 2019, 06:34:48 pm »
I mean something else with game assets, they are NOT GPL, and my question was is legal to bundle them together with GPL exe.
You own all Copy Rights to it but none to your code. Image selling Piratez as standalone game as it still need OXCE.


Big companies have big budgets - they can easily hire the best engineers and artists of their own. What they are really afraid of is losing their market monopoly.
I mean case as MS long time ago pulled off: https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish
They use it to expand they monopoly by consuming smaller markets.

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #79 on: July 21, 2019, 02:54:43 pm »
I mean something else with game assets, they are NOT GPL, and my question was is legal to bundle them together with GPL exe.
You own all Copy Rights to it but none to your code. Image selling Piratez as standalone game as it still need OXCE.

I mean case as MS long time ago pulled off: https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish
They use it to expand they monopoly by consuming smaller markets.
You can bundle GPL'ed data with any other licensed data. For example, Apple OSX includes BSD, GPL and proprietary code. Although they have replaced the GCC with a BSD license clang compiler. Dunno what was the reason for that, but it broke some of the more tricky code.

Regarding Piratez, it runs on the OXC engine, which is, AFAIK, a result of reverse engineering the proprietary code, in addition it requires assets from the original game. You can probably replace assets with something from OpenGameArt, but the engine code is still very murky legally, because it has the same abstract structure as the original Gollop's code, even if variable names are different.
« Last Edit: July 21, 2019, 02:57:40 pm by Nikita_Sadkov »

Offline Yankes

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Re: XCOM Inspired Fantasy Game
« Reply #80 on: July 26, 2019, 12:44:12 pm »
Regarding Piratez, it runs on the OXC engine, which is, AFAIK, a result of reverse engineering the proprietary code, in addition it requires assets from the original game. You can probably replace assets with something from OpenGameArt, but the engine code is still very murky legally, because it has the same abstract structure as the original Gollop's code, even if variable names are different.
Only some parts are reverse engineered. Most code was created using https://en.wikipedia.org/wiki/Clean_room_design
And OXCE is even more different when I alter some behaviors to be more generic.

But this was not my point, get same situation but OXC is pure and independent GPL program not connected to original game.
You profit from selling data not exes.

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #81 on: July 28, 2019, 09:16:27 pm »
Only some parts are reverse engineered. Most code was created using https://en.wikipedia.org/wiki/Clean_room_design
And OXCE is even more different when I alter some behaviors to be more generic.

But this was not my point, get same situation but OXC is pure and independent GPL program not connected to original game.
You profit from selling data not exes.
Given that it replicates original very closely, that itself can be problematic. Many Tetris clones were taken down, due to them having exactly the same game design, down to the playfield size: https://forum.unity.com/threads/how-likely-is-a-tetris-like-game-to-be-taken-down-on-the-play-store.398902/

So I guess game mechanics itself could be a subject to copyright, not patents. But classic XCOM is not as popular as Tetris, in fact it is very niche, so I doubt anyone would go after it, after all there are several very similar clones being sold at Steam.

Anyway, I think making 1-to-1 clone is boring and not worth the effort, that is why I re-redesigned everything, like using no-RNG combat. And Gollop himself with his latest games moved a bit into different direction, instead of repeating his previous games.

Offline tkzv

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Re: XCOM Inspired Fantasy Game
« Reply #82 on: August 07, 2019, 03:15:21 am »
What is LOR? Linux.Org.Ru?
Were you "anonimous" (note the "i", not "y")? Did you register in 1999 or get the account later? (People are making bets...) Were you "logicoop1"? (If yes, punched tape was invented in 1725, 2 centuries before Zuse.)

Dude, you are insane in the best way possible.
Probably more true than you think. As far as I know, he's been working on this project since mid-2000s to test his unorthodox ideas about programming and language design. He's kinda Terrence Andrew Davis of game design, but atheist and self-taught.