X-Com: NemesisA new global agency setup to deal with the sudden increase in alien activity on Earth may have more than one enemy to contend with to ensure the survival of the human race.So have been lurking in the background on the forum for a while now and really wanted to get back into the modding scene and finally took the plunge with OpenXcom Extended rather than sticking to vanilla. I love all of the work others put in here and so wanted to contribute something myself
I've also spent a great deal of time ripping sprites from other places which is soooo time consuming.
First up in the mod is the Apex ... This race is inspired by the predator films and spawns another unit upon death of the cloaked one. The cloaked sprite is one kindly borrowed from X-Com Files with the main sprite being an amalgamation of the mutons from Xeno Operations. I created the death animation of the unit cloaking myself.
A video is posted below for those who want to see it in action. Excuse the audio in the background ... I am a noob with OBS!
I've also got a really nice spider sprite (ripped from a Harry Potter GBA game) but it has 11 frames of animation and struggling to get it to animate correctly in game ... any helpers willing to take up the challenge?
Cheers,
SQ