Author Topic: Project ASgard  (Read 2471 times)

Offline luke83

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Re: Project ASgard
« Reply #15 on: November 23, 2018, 09:37:21 pm »
Also the lower one has several strands hanging off the upper sections which are supposed to be running along the floor.

lol maybe there spikes  :P

Offline efrenespartano

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Re: Project ASgard
« Reply #16 on: November 23, 2018, 09:45:56 pm »
This Proto-Tripod is better than expected! I love it.

I agree with Reaver, looks better on Mechanical texture.

Could be possible to set a tile as a gun? IIRC, there was one mod, (Alien Takeover by cooper) that had some shooting UFO walls.



The image is from his topic.

You could use the spikes or the tentacles (I'm in love with those) as some guns! As in combination or as a remplace of the so-called turrets. ;D


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Offline luke83

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Re: Project ASgard
« Reply #17 on: November 23, 2018, 09:58:28 pm »
This Proto-Tripod is better than expected! I love it.

I agree with Reaver, looks better on Mechanical texture.

Could be possible to set a tile as a gun? IIRC, there was one mod, (Alien Takeover by cooper) that had some shooting UFO walls.



The image is from his topic.

You could use the spikes or the tentacles (I'm in love with those) as some guns! As in combination or as a remplace of the so-called turrets. ;D


Enviado desde mi iPhone utilizando Tapatalk

Happy to add Guns to the exterior as long as someone explains to me what is required in the Mapset  and as long as someone else handles the coding side :)   Do you have a link to that mod?

Offline efrenespartano

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Re: Project ASgard
« Reply #18 on: November 23, 2018, 10:41:25 pm »
Happy to add Guns to the exterior as long as someone explains to me what is required in the Mapset  and as long as someone else handles the coding side :)   Do you have a link to that mod?

Here is the link of the original topic

The original download link has been deleted a long time, but I have a copy of the mod somewhere in my laptop. I'm looking for it right now.

Online Solarius Scorch

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Re: Project ASgard
« Reply #19 on: November 23, 2018, 11:06:08 pm »
You can make a working turret in OXCE - just spawn an immobile unit there.

Offline efrenespartano

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Re: Project ASgard
« Reply #20 on: November 23, 2018, 11:31:46 pm »
You can make a working turret in OXCE - just spawn an immobile unit there.

Yeah that's right! BTW, I tried to do it, but I do not understand all that about the coordinates to define the exact position of the turret.  ??? I'm not entirely sure about how to define it. xD I mean, where I can get the coordinates? MapView2 (the c, r L numbers)?

Also, when a map has more than one ground level (for example, the map of the trenches I'm working on), it plces the turret oddly.

EDIT: I've found the UFO Alien Takeover mod by cooper, i'm attaching the folder. Just if you would like to take a look, Luke.

« Last Edit: November 23, 2018, 11:54:42 pm by efrenespartano »

Offline davide

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Re: Project ASgard
« Reply #21 on: November 24, 2018, 10:59:57 am »
other link

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: Project ASgard
« Reply #22 on: December 26, 2018, 04:34:43 am »
Hmm... looks like i've read the whole darn thing tonight.
well... 2 pages + 21 posts/replies IRRC.

Offline ikaff

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Re: Project ASgard
« Reply #23 on: May 18, 2019, 06:27:50 am »
Is mod work still underway?

Offline luke83

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Re: Project ASgard
« Reply #24 on: May 18, 2019, 08:27:15 am »
Yes but it will be brought into OXC Factions :)
https://openxcom.org/forum/index.php/topic,6784.0.html

Offline ikaff

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Re: Project ASgard
« Reply #25 on: May 18, 2019, 08:44:31 am »
cool, really looking forward to the playable version

Offline luke83

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Re: Project ASgard
« Reply #26 on: May 18, 2019, 08:46:20 am »
Yes but it will be brought into OXC Factions :)
https://openxcom.org/forum/index.php/topic,6784.0.html

I have several new ufo/aircraft types to build so it will take some time :)