aliens

Author Topic: OPENXCOM TRAINER  (Read 80771 times)

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #135 on: July 13, 2022, 01:27:09 pm »
Hi.
Options which are greyed are, are not available in that savegamefile. For example. If your savegamefile is in Geoscape, all Battlescape options will we grayed out. Another example: If you dont have any buildings which arent finished, the option to finish buildings is greyed out...

- "Can't determine XCOM version" --> This Trainer was build for openxcom. By request I have added the mods "40k" and "the-xcom-files". All other mods are not supported / recognized so far.
As a workaround, you can add the following entry in your save file under the heading "mods":
"xcom1 ver: 1.0"

- "A used mod could not be found" --> The savegamefile refers to a mod that is not found. For example a savegamefile from t-xcom-files contains the following lines:

Code: [Select]
mods:
  - "x-com-files ver: 2.5"
  - "XCF-CyrNames ver: Belphegor, 16/DEC/2021"
  - "dark-geoscape ver: 1.0"

Now my trainer searches the mod directory for the corresponding mod, which means that it looks up for every "metadata-xml" file in  the mod-directory. FCor example the metadata.xml from the mod darkgeoscape contains the following lines:
Code: [Select]
name: "Dark Geoscape"
version: "1.0"
author: "Solarius Scorch"
description: "Changes the Geoscape to make it a bit more inky, especially around the terminator. Palette by Chronocide Commando."
id: dark-geoscape
master: x-com-files

mod id AND mod version must be correct! If your savegamefile needs darkgescape 1.1 and in the mod directory is only 1.0 then the trainer will not use this mod!


Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #136 on: July 16, 2022, 10:14:14 am »
Update in #1

Version 0.9.9.8 (15.07.2022)
- Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
- Enhanced 'cheat'-mode: Items list is now sorted

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: OPENXCOM TRAINER
« Reply #137 on: August 04, 2022, 04:23:24 pm »
Update in #1

Version 0.9.9.8 (15.07.2022)
- Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
- Enhanced 'cheat'-mode: Items list is now sorted

Dear humax, your trainer not supporting X-Piratez?
This modification is legendary, a lot of things and a completely different game, despite all the 18+ topics.
Can I ask you to add support for this modification, if necessary, I have a save.
When you try to load a save from X-Piratez, it completely swears and does not work, which is very annoying...
Unfortunately, the modification X-COM Files, as it works on OpenXcomExtended

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #138 on: August 04, 2022, 06:01:09 pm »
Hi. If you provide a Savegame file I can have a look into it...

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: OPENXCOM TRAINER
« Reply #139 on: August 04, 2022, 11:53:54 pm »
Hi. If you provide a Savegame file I can have a look into it...

I send to you my save game files from X-Piratez mod, in private message.

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: OPENXCOM TRAINER
« Reply #140 on: August 05, 2022, 03:50:12 pm »
With 0.9.9.9 trainer work on latest X-Piratez mod.
Thanks you! Humax  :)

Offline T602

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: OPENXCOM TRAINER
« Reply #141 on: August 30, 2022, 05:28:52 pm »
Hello,

is there a debug hotkey associated with healing wounded soldiers in the battlescape? I am on openxcom extended (OXCE) and I cannot find a debug command that heals wounds in battle.

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #142 on: September 03, 2022, 04:50:27 pm »
There is an option to heal wound in battlescape.
But I don't know what you mean with hotkey. This trainer only modifies your Savegame file ( which you could do also manually) - so if a soldier gets wounded during battle you have to save and edit this Savegame with the trainer

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: OPENXCOM TRAINER
« Reply #143 on: October 24, 2022, 02:52:07 pm »
With the latest openxcomextended updates and mod update X-Piratez N2
It gives a lot of errors and some of the functions began not to work  :'(, as always, I sent a private message saving to you

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #144 on: October 26, 2022, 12:35:55 pm »
v1.0 in #1

Better support for extended 7.7.5

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #145 on: October 31, 2022, 08:56:37 pm »
v1.0.0.1 in #1

Offline Chuckebaby

  • Colonel
  • ****
  • Posts: 408
  • Chrysalis are people too
    • View Profile
Re: OPENXCOM TRAINER
« Reply #146 on: November 01, 2022, 11:15:32 am »
This looks really cool, just downloaded and will will try it out later today.  Thanks for your efforts.

Offline Hordriss

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: OPENXCOM TRAINER
« Reply #147 on: November 28, 2022, 10:05:18 pm »
Are these files still available?  I'm trying to download them but I'm getting a network error partway through the download.

Edit:  Not to worry, it worked now.
« Last Edit: November 29, 2022, 02:15:13 am by Hordriss »

Offline Slow

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: OPENXCOM TRAINER
« Reply #148 on: December 22, 2022, 06:48:24 pm »
will this work for Linux?

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #149 on: December 23, 2022, 05:02:42 pm »
This is an Windows-App. Maybe running via emulator