aliens

Author Topic: OPENXCOM TRAINER  (Read 81622 times)

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #75 on: June 13, 2021, 11:32:43 am »
I tried it with your save game. It's working for me.
Have you chosen correct paths of your mods ...

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #76 on: June 13, 2021, 11:38:19 am »
Yes. This one is selected.
I also tried deleting settings.ini and selecting a XComFiles folder. No luck

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #77 on: June 13, 2021, 11:43:16 am »
I am at work at the moment, I will have a look into it later. But I guess there is something wrong at your side, because I get no errors when opening your Savegame file

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #78 on: June 13, 2021, 11:46:38 am »
Might be a problem on my side, yes. But I don't know why it started to happen or what could cause it. Nothing changed. And I have some saves from this game session which could be opened without errors.
Attached working save for comparison (maybe there is a difference)

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #79 on: June 13, 2021, 03:47:32 pm »
Might be a problem on my side, yes. But I don't know why it started to happen or what could cause it. Nothing changed. And I have some saves from this game session which could be opened without errors.
Attached working save for comparison (maybe there is a difference)
Can you have a look into your both savegamefiles, which encoding (UTF-8 or something else) these are using? Both the same or different ones

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #80 on: June 13, 2021, 03:56:44 pm »
Can you have a look into your both savegamefiles, which encoding (UTF-8 or something else) these are using? Both the same or different ones
Both files have UTF-8 without BOM encoding. Checked in Notepad++

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #81 on: June 13, 2021, 04:00:35 pm »
Hi, can you check your programm version, maybe i have uploaded an older one...

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #82 on: June 13, 2021, 04:29:42 pm »
can you try this one. There is no fix, but maybe better error description for me...

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #83 on: June 13, 2021, 04:49:44 pm »
Hi, can you check your programm version, maybe i have uploaded an older one...
With all your help I've managed to fix the issue.
Extended error handling says that 38.2 cannot be casted into 'integer'.
So I edited my save file and changed 38.2 into 38. Error was in 1973 line :)
Thanks again for the help!

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #84 on: June 13, 2021, 04:55:03 pm »
To be honest, the game continue to change integer values into float ones but at least I know how to fix it.

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #85 on: June 13, 2021, 05:18:04 pm »
Maybe I don't haven't understand your problem.  It's your problem to import an openxcom savegamefile or was your problem to use a savegamefile created by my program?

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #86 on: June 13, 2021, 05:37:17 pm »
AHH, thought about it, now I understand. Will have a look into it again, later

Offline humax

  • Colonel
  • ****
  • Posts: 125
    • View Profile
Re: OPENXCOM TRAINER
« Reply #87 on: June 13, 2021, 09:35:09 pm »
With all your help I've managed to fix the issue.
Extended error handling says that 38.2 cannot be casted into 'integer'.
So I edited my save file and changed 38.2 into 38. Error was in 1973 line :)
Thanks again for the help!
I have uploaded a new version (0.9.9.0) in #1 which should have fixed your problem. If not answer again...

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #88 on: June 14, 2021, 11:08:57 am »
I have uploaded a new version (0.9.9.0) in #1 which should have fixed your problem. If not answer again...
So far so good. There are no errors and the trainer works fine. Thanks again for all your help!

Offline HaMaT

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: OPENXCOM TRAINER
« Reply #89 on: June 17, 2021, 01:30:02 pm »
Is it possible to add a non-lethal "kill" as an option to the trainer? Like when all aliens are incapacitated instead of killed