Author Topic: What other mods recommended for "FinaL Mod Pack"  (Read 5406 times)

Offline hujciwdupej

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What other mods recommended for "FinaL Mod Pack"
« on: August 19, 2018, 08:47:11 pm »
Hi guys actually i use in my games OXCE+ and "Final Mod pack",
but in my next game i want much more changes, new crafts, monster, boses etc...
I dont want rebalancing, i wisch only new content.

What other mods they work well with OXCE+ and lastest version FMP ?
« Last Edit: August 19, 2018, 08:50:24 pm by hujciwdupej »

Offline Meridian

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #1 on: August 19, 2018, 08:50:48 pm »
None.

You can try other mods though... for example XcomFiles is bigger than FMP (and contains most of it).

Offline The Reaver of Darkness

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #2 on: August 20, 2018, 03:27:45 am »
You should just try other Total Conversion mods by themselves. Final Mod Pack is designed to have everything it needs or wants. If it's not enough for you, then you can attach other mods, but you risk mod conflicts.

Offline hujciwdupej

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #3 on: August 20, 2018, 09:48:24 am »
I dont want play in other for now, because i modifies FMP according to my preferences [add new soldiers/aliens looks, skins etc...]

Pirates and X-files is not my style mods i prefer old 90'rs climate ufo [not suits, not cars, amazons] and FMP have this climate
If one day I would play in other mods, I will try it "Area 51", but now FMP is great fun for me.

I download and testet 3 mods compatibile which Final Mod Pack
- Hybrid Soldiers [early, I could not recruit them, he have own armors !  It is always an additional unit of ally]
- Mechtoids [additional Secoids, rare appearance but tough enemy, have nice diffrent looks]
- HQ Sounds FMP - maybe nod old style, but i like it : )

all works fine
Compatible modifications exist only need to search and check it : D

Now I am interested in more aliens ships...
My new sprites and paperdolls for FMP 4 male agents blad heads and diffrent skin colour [green suits]
« Last Edit: August 20, 2018, 01:12:16 pm by hujciwdupej »

Offline SIMON BAILIE

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #4 on: August 20, 2018, 03:09:59 pm »
Here in the attachment is all the mods I had going in a recent run through of FMP v 2.0b, to the best of my ability I checked out that FMP didn't have any of these but the more mods you put on the higher the chance of something conflicting and FMP is now v2.1.

Offline The Reaver of Darkness

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #5 on: August 20, 2018, 09:43:07 pm »
FMP is all about having as many good mods as possible. Since support for it has been discontinued, perhaps you can make a list of mods which have been tested and determined to work in FMP. I'll offer you a bit of troubleshooting help: Stick to the small mods. When you get mod conflicts, check the mod for redundant code. If anything has vanilla values, remove it. Then try again and see if it isn't fixed.

Offline hujciwdupej

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #6 on: August 20, 2018, 10:20:23 pm »
Ok thx for quick answers Simon and Reaver.
As I like, quickly and specifically.

Offline tkzv

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Re: What other mods recommended for "FinaL Mod Pack"
« Reply #7 on: October 05, 2018, 12:56:28 am »
Pirates and X-files is not my style mods i prefer old 90'rs climate ufo [not suits, not cars, amazons]
X-COM Files gets familiar UFOs in January 1997, jumpsuits around summer of 1997, Skyranger, Interceptor and radars in 1998, and by 1999 it's more or less the way it used to be (with a lot of extra).

And if you want really beautiful UFOs, try Xeno Operations: https://openxcom.org/forum/index.php/topic,2913.0.html