Author Topic: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom  (Read 2546 times)

Offline Cherno

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XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« on: August 03, 2018, 02:38:50 am »
Hello,

I have created a total conversion for the Doom source port GZDoom, using the assets from the 2012 Firaxis game XCOM: Enemy Unknown. It changes all weapons and monsters from Doom 1 or 2 and replaces them with XCOM: EU stuff.

Here is the link to the development thread:
XCOMDoom

You can get GZdoom here:
zdoom.org

Maybe someone is interested. I had a lot of fun making this.


Offline FeruEnzeru[RETIRED/I QUIT]

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #1 on: August 03, 2018, 10:01:12 am »
Can this be compatible with Brutal Doom? :)

I wish this total conversion for zDoom should have Gauss weapons if it likes to or not.

Offline Cherno

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #2 on: August 03, 2018, 01:12:14 pm »
It should work with BD, yes.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #3 on: August 03, 2018, 07:05:05 pm »
I went to the zDoom thread for it (I haven't read it, but i looked at it. I'll read it whenever i want unless i'm not sick and ill of my throat health).

I saw the first person game screenshots, and the weapons in this looks like a XCOM and DOOM version of the Duke Nukem 3D 1996 game.


It looks cool! :)

Offline Cherno

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #4 on: August 04, 2018, 01:42:06 am »
Not sure what you mean  :)
It's basicaly Doom with the weapons and monsters replaces with weapons and aliens from XCOM: EU.

The_Funktasm

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #5 on: November 18, 2018, 02:17:36 pm »
I failed to make one of these ages ago. Was a fun trial at least.

For the record it went nowhere and is no worry as far as competition. Might pass on some assets if you're interested though. Even if not...
« Last Edit: November 22, 2018, 02:36:50 pm by The_Funktasm »

Offline RareOne

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #6 on: December 08, 2018, 11:59:51 am »
Amazing! I also had the same idea!
I began the project of reversing DOOM into XCOM shooter long ago.
The main line was transfering the original UFO UD (mb TFTD) art to doom with minimal changes.
Even if the project is frozen now, I still hope sometime to finish it!

And I would gladly appreciate help!

I had to use zdoom instead of gzdoom, because isometric corpses were cut by the floor in gzdoom.

Offline luke83

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #7 on: December 15, 2018, 12:09:32 am »
Wasn't there a doom in Xcom Mod made many years ago, did that ever get finished?


Offline RareOne

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #8 on: December 19, 2018, 07:07:47 pm »
I know only of one that brings doom sprites into ufo xd. It was nice to shoot from doom shotgun instead of hc, yet the medkit was outlandish and bigger than the inventory cells.

Offline magus1

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #9 on: January 16, 2019, 06:14:15 am »
This looks pretty!

Offline Cerazor

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Re: XCOMDoom: XCOM: Enemy Unknown Total Conversion for zDoom
« Reply #10 on: February 27, 2019, 03:23:08 am »
It's a shame nu-X-Com doesn't really work with Doom's aesthetics.