Any thoughts on intended weapon progression? Its fun unlocking and seeing all the cool weapons in the mod but then I stuck with pretty early unlocks after seeing the stats and costs, maybe Im playing it wrong lol? I was expecting a traditional X-COM upgrade path but maybe I shouldnt be?
As SM on build 029 I ended up spamming Heavy Bolters (Auto Shots) and Lascannons pretty much all game. I noticed the auto/snap shot range on the heavy bolters is 20/20 instead of the default 7/15 and might be too good? Ammo is cheap too, the MC ammo is a nice damage upgrade but the ceramite plates get expensive and the regular ammo was mostly fine. Also 5 shot auto shot and available right at the start of the game.
Lascannon damage seemed high enough even for late game. Also an early unlock and cheap. Was using Sniper Rifles before unlocking this
Assault Bolters added in 030 seem really nice for Primaris early game with the 20/20 range until strength is high enough for heavy bolters
Plasma didnt seem to hit hard enough, even the Heavy plasma. (Also the graphic makes it seem like the blast radius is bigger than it is?) I assume there was something going on with the armor of the targets? I just ended up going back to heavy bolters. Havent tried incinerators yet but mag size of 20 seems like its not intended for auto shot spam? But it doesnt have the buffed 20/20 ranges or an aimed shot for long range. Maybe nerf lascannon and buff this as a replacement?
Meltas max range cap made me ignore them
Being able to hit myself with flamers also made me ignore them lol
Wanted to like storm bolters but they didnt feel worth the cost, feel like they need an auto shot buff or something (to clearly replace bolters/heavy bolters?)
The Assault Cannon was a good all around upgrade but unlocked pretty late and ammo was expensive
Also Melee seems outclassed by guns? At least on SM playthrough with Assault Term/Thunder Hammer. Havent tried much on Primaris playthrough, I know Phobos armor adds some TU but havent played with it much
Thoughts? Maybe Im expecting more linear progression when instead keeping weapons situationally useful was intended? Either way, loving the mod, thanks again for the great work!