aliens

Author Topic: Newbe questions  (Read 374872 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Newbe questions
« Reply #225 on: July 23, 2018, 11:34:27 pm »
The answer to most of your questions is in the fucking descriptions. Read them instead of wasting people's time. Like, the Grox Barn mission is explained in the briefing. READ. IT.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Newbe questions
« Reply #226 on: July 23, 2018, 11:52:23 pm »
Alot of players are used to hand-holding with fancy visual flashly things to remind of the job at hand.
While I can understand the actual confusion at first it's all about reading mission briefing carefully.

Barn blowup is best explained as:
[=] Destroy the red barn with explosives
[=] You auto-win after 5 turns

Thing to mention: If you kill the hostile lokk'nar you instantly win, preventing you from scoring tokens so don't bring guns or unequip them.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Newbe questions
« Reply #227 on: July 23, 2018, 11:58:36 pm »
I could do the descriptions in the bullet points as well, but that would disrespectful to the player - it would imply the player is a retard who cannot do anything but follow simple orders, like a CoD player. Piratez is meant for intelligent people, and it won't be written in a way that insults player's intelligence.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Newbe questions
« Reply #228 on: July 24, 2018, 10:37:47 am »
This wasn't meant as a suggestion but those "bullet point" hints are used similiar in XCOM 2000 and XCOM 2 because reasons.
Piratez' text is just fine and a alot trial and error is mandatory to play and beat the game.

Hand-holding is a horrible design-choice and the reason new generation of players can't deal with the simple designs of "old" games.
Don't listen dioxine, stay true to your standards!


Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Newbe questions
« Reply #229 on: July 24, 2018, 07:08:19 pm »
You can change Jacks tokens for gems. On the other hand, try to get alliance favors, that can unlock you eventually library, and back to school. But be prepared to assist progroms.
I`ll try out, hope, it will bring me more near the research, for that is halted at the moment.

Without the precious hints, I would have done the bounty thing.

That mod is just great, not intuitive in every situation, but hell of fun.  ;)

EDIT:
Yeah, got the library! What misterys will this reveal to me?  :)



I have just built a slave taskmaster. What is his use? I read the text, but didn`t gain any information out of it?
« Last Edit: July 24, 2018, 10:02:57 pm by LouisdeFuines »

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Newbe questions
« Reply #230 on: July 24, 2018, 10:05:14 pm »
I have just built a slave taskmaster. What is his use? I read the text, but didn`t gain any information out of it?
All slaves increase storage space and income. Great to pay for paying the upkeep of things like Brainers (eventually).

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: Newbe questions
« Reply #231 on: July 25, 2018, 01:22:55 am »
Slaves slightly increase storage and income, but most importantly are necessary in many mid and late game manufacturing recipes. The basic slaves can also be turned into cheap auxilaries of dubious value (they can roll better voodoo stats but they can’t use magic outfits and lack stamina and HP to fuel voodoo trinkets)

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Newbe questions
« Reply #232 on: July 25, 2018, 05:21:31 am »
@LouisdeFuines
BTW. You sell a Menacing Hull. Why?  :-\
The HUGE mistake was made.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Newbe questions
« Reply #233 on: July 25, 2018, 10:09:26 am »
By selling either the "Tiny Drill" or the "Menacing Hull" you can hard-lock your techtree.
It's a gamebreaking mistake and you can't win the game anymore. It's kinda tempting to get the bucks for those items but
the payoff is a garanteed loss of the campaign due to techtree-requirements.

You have 3 options now:
Load a save that has the items still in stock
Restart with new campaign
Edit your savefile and add the items into your storage
« Last Edit: July 25, 2018, 10:11:40 am by Ethereal_Medic »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Newbe questions
« Reply #234 on: July 25, 2018, 10:16:15 am »
Selling the drill or the hull has never prevented game completion, that would be extremely bad design. I don't believe Dioxine would do this now, unless something got bugged.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Newbe questions
« Reply #235 on: July 25, 2018, 10:23:13 am »
I can't check right now but without a codex choosen so many benefits are flushed down the toilet.
What are the strings for "Tiny Drill" and "Menacing Hull" again?

Offline Zippicus

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: Newbe questions
« Reply #236 on: July 25, 2018, 12:19:11 pm »
Yeah the codex/hull stuff won't lock you out of anything other than the codex specific gear/ships.  You can get by without any of that stuff really, the lack of any good transports would be the biggest problem IMO, but you can eventually build some transports down the line but that might be a pretty long wait.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Newbe questions
« Reply #237 on: July 25, 2018, 03:23:41 pm »
I shall stand corrected. It's still playable but for a big price. Crucial helpful tech gone for a small profit.
No menace-class ship, no unique craft gun, only basic psi/voodoo equipment and so on.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Newbe questions
« Reply #238 on: July 25, 2018, 03:58:06 pm »
Yeah no codex is pretty bad, you lose the Piratez equivalent to the skyranger, 98% of the voodoo stuff(including late game armors), most of the battery powered craft, and an assured craft weapon.

Worst effect is crimping your craft options, you basically have to go from the airbus/van directly to mid game craft. 

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Newbe questions
« Reply #239 on: July 25, 2018, 05:09:07 pm »
Oooooooooookay, so it was all for nothing?
What items exactly do I have to keep?
a. Tiny Drill
b. Menacing hull
c. Codex <-- what is this?

How do you get those items?

Are there more items to keep?

When did I sell them? Never new I did that....

How can I edit my savegame to get this stuff?

If this are only one time items, then this is clearly a bug to me.....
As far as I know, the game gives you no hint before, to keep this items.
« Last Edit: July 25, 2018, 05:30:17 pm by LouisdeFuines »