Author Topic: Large Workshop 2.0 OXCE+  (Read 13394 times)

Offline Biggieboy

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Large Workshop 2.0 OXCE+
« on: April 21, 2018, 03:24:23 pm »
Large Workshop 2.0:

- Many versions of Workshop!
- Deployed Workshop's, faster building!
- More research!
- New resources!
- Recalculated price and buildtime!
- UFOpeadia!

Large Workshop 1.0:

400 Engineer
25 Storage Room
Craft storage capacity: 1 (You can build here, if Hangar its full!)
Build over Workshop!

Buliding cost: 4.000.000
Mothly Cost: 175.000
Building Time: 60 Days

Resources:
Alien Alloys: 100
UFO Power Source: 4
UFO Navigation: 2

Research needed!

Spoiler:
Dependecies:
- Alien Alloys
- UFO Power Source
- UFO Navigation
- Sectoid Engineer

Language:
- Hungarian
- English

Info:

You can use this addon, just mark the source!
If something wrong with the english translation, or you can help me other languga, please tell me!

Thank you!
« Last Edit: April 30, 2018, 12:22:54 am by Biggieboy »

Offline Solarius Scorch

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Re: Large Workshop 1.0 OXCE+
« Reply #1 on: April 21, 2018, 09:33:19 pm »
It looks pretty good!
If you don't mind, I might actually steal it, as people asked me for a large workshop in X-Com Files. :P

Offline Biggieboy

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Re: Large Workshop 1.0 OXCE+
« Reply #2 on: April 21, 2018, 09:36:16 pm »
It looks pretty good!
If you don't mind, I might actually steal it, as people asked me for a large workshop in X-Com Files. :P

Okey, just not forget my name ;)

Offline Solarius Scorch

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Re: Large Workshop 1.0 OXCE+
« Reply #3 on: April 21, 2018, 09:49:11 pm »
Okey, just not forget my name ;)

Certainly good sir :)

Offline efrenespartano

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Re: Large Workshop 1.0 OXCE+
« Reply #4 on: April 23, 2018, 02:10:51 am »
AWEEESOME! That was quickier than expected.

I'll download it and test it tomorrow! ;D

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Offline BlackStaff

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Re: Large Workshop 1.0 OXCE+
« Reply #5 on: April 23, 2018, 11:13:31 am »
Very interesting! Bravo and thank you !
I'm waiting for his integration into XFiles!  ;)

Offline Biggieboy

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Re: Large Workshop 1.0 OXCE+
« Reply #6 on: April 29, 2018, 09:32:12 pm »
New, final version released!

Please test it and give me some feedback!

Thank you!

ps: next mission is Building Mod Pack!!!

Offline 7Saturn

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Re: Large Workshop 2.0 OXCE+
« Reply #7 on: May 27, 2018, 01:38:40 pm »
I have question about the tactical aspects of this compartment: Does this new workshop, as it may work as a hangar, also work as an entrance for aliens during base assault? The vanilla spawning points are in hangars and the main access lift. As this compartment can be considered to be a hangar...

Offline Biggieboy

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Re: Large Workshop 2.0 OXCE+
« Reply #8 on: May 27, 2018, 02:26:16 pm »
I have question about the tactical aspects of this compartment: Does this new workshop, as it may work as a hangar, also work as an entrance for aliens during base assault? The vanilla spawning points are in hangars and the main access lift. As this compartment can be considered to be a hangar...

Yes, i think can spawn the aliens. Its problem?

Offline 7Saturn

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Re: Large Workshop 2.0 OXCE+
« Reply #9 on: May 27, 2018, 03:32:58 pm »
Not exactly. Just something one has to be aware, when planning the new base. =)

Offline Biggieboy

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Re: Large Workshop 2.0 OXCE+
« Reply #10 on: May 27, 2018, 03:45:30 pm »
Not exactly. Just something one has to be aware, when planning the new base. =)

I make new mod (BuildingModPack) included with Large Workshop too, i testing this, i wanna be sure :)

Offline 7Saturn

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Re: Large Workshop 2.0 OXCE+
« Reply #11 on: May 27, 2018, 08:17:35 pm »
The idea is, to have one choke point. Kind of a tunnel, which the aliens will have to take, in order to clash with you. So you cannot be outflanked. But when you place that extended workshop somewhere else (like ordinary workshops), the whole concept is undermined. I provoked this problem in my latest test game, where the workshop is pretty much on the other side. So I got two directions to defend, the one, where the main access lift and the actual hangar are placed, and the other direction with the enlarged workshop.

Offline Biggieboy

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Re: Large Workshop 2.0 OXCE+
« Reply #12 on: May 27, 2018, 10:28:08 pm »
The idea is, to have one choke point. Kind of a tunnel, which the aliens will have to take, in order to clash with you. So you cannot be outflanked. But when you place that extended workshop somewhere else (like ordinary workshops), the whole concept is undermined. I provoked this problem in my latest test game, where the workshop is pretty much on the other side. So I got two directions to defend, the one, where the main access lift and the actual hangar are placed, and the other direction with the enlarged workshop.

I tested, and alien spawn there. I think that makes it more exciting :)

Offline 7Saturn

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Re: Large Workshop 2.0 OXCE+
« Reply #13 on: May 27, 2018, 10:44:25 pm »
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.

Offline efrenespartano

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Re: Large Workshop 2.0 OXCE+
« Reply #14 on: May 27, 2018, 10:45:36 pm »
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.
Don't forget Hangars, that are important too. ;D

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