OpenXcom Forum

Modding => Released Mods => Topic started by: Biggieboy on April 21, 2018, 03:24:23 pm

Title: Large Workshop 2.0 OXCE+
Post by: Biggieboy on April 21, 2018, 03:24:23 pm
Large Workshop 2.0:

- Many versions of Workshop!
- Deployed Workshop's, faster building!
- More research!
- New resources!
- Recalculated price and buildtime!
- UFOpeadia!

Large Workshop 1.0:

400 Engineer
25 Storage Room
Craft storage capacity: 1 (You can build here, if Hangar its full!)
Build over Workshop!

Buliding cost: 4.000.000
Mothly Cost: 175.000
Building Time: 60 Days

Resources:
Alien Alloys: 100
UFO Power Source: 4
UFO Navigation: 2

Research needed!

Dependecies:
- Alien Alloys
- UFO Power Source
- UFO Navigation
- Sectoid Engineer

Language:
- Hungarian
- English

Info:

You can use this addon, just mark the source!
If something wrong with the english translation, or you can help me other languga, please tell me!

Thank you!
Title: Re: Large Workshop 1.0 OXCE+
Post by: Solarius Scorch on April 21, 2018, 09:33:19 pm
It looks pretty good!
If you don't mind, I might actually steal it, as people asked me for a large workshop in X-Com Files. :P
Title: Re: Large Workshop 1.0 OXCE+
Post by: Biggieboy on April 21, 2018, 09:36:16 pm
It looks pretty good!
If you don't mind, I might actually steal it, as people asked me for a large workshop in X-Com Files. :P

Okey, just not forget my name ;)
Title: Re: Large Workshop 1.0 OXCE+
Post by: Solarius Scorch on April 21, 2018, 09:49:11 pm
Okey, just not forget my name ;)

Certainly good sir :)
Title: Re: Large Workshop 1.0 OXCE+
Post by: efrenespartano on April 23, 2018, 02:10:51 am
AWEEESOME! That was quickier than expected.

I'll download it and test it tomorrow! ;D

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Title: Re: Large Workshop 1.0 OXCE+
Post by: BlackStaff on April 23, 2018, 11:13:31 am
Very interesting! Bravo and thank you !
I'm waiting for his integration into XFiles!  ;)
Title: Re: Large Workshop 1.0 OXCE+
Post by: Biggieboy on April 29, 2018, 09:32:12 pm
New, final version released!

Please test it and give me some feedback!

Thank you!

ps: next mission is Building Mod Pack!!!
Title: Re: Large Workshop 2.0 OXCE+
Post by: 7Saturn on May 27, 2018, 01:38:40 pm
I have question about the tactical aspects of this compartment: Does this new workshop, as it may work as a hangar, also work as an entrance for aliens during base assault? The vanilla spawning points are in hangars and the main access lift. As this compartment can be considered to be a hangar...
Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 02:26:16 pm
I have question about the tactical aspects of this compartment: Does this new workshop, as it may work as a hangar, also work as an entrance for aliens during base assault? The vanilla spawning points are in hangars and the main access lift. As this compartment can be considered to be a hangar...

Yes, i think can spawn the aliens. Its problem?
Title: Re: Large Workshop 2.0 OXCE+
Post by: 7Saturn on May 27, 2018, 03:32:58 pm
Not exactly. Just something one has to be aware, when planning the new base. =)
Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 03:45:30 pm
Not exactly. Just something one has to be aware, when planning the new base. =)

I make new mod (BuildingModPack) included with Large Workshop too, i testing this, i wanna be sure :)
Title: Re: Large Workshop 2.0 OXCE+
Post by: 7Saturn on May 27, 2018, 08:17:35 pm
The idea is, to have one choke point. Kind of a tunnel, which the aliens will have to take, in order to clash with you. So you cannot be outflanked. But when you place that extended workshop somewhere else (like ordinary workshops), the whole concept is undermined. I provoked this problem in my latest test game, where the workshop is pretty much on the other side. So I got two directions to defend, the one, where the main access lift and the actual hangar are placed, and the other direction with the enlarged workshop.
Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 10:28:08 pm
The idea is, to have one choke point. Kind of a tunnel, which the aliens will have to take, in order to clash with you. So you cannot be outflanked. But when you place that extended workshop somewhere else (like ordinary workshops), the whole concept is undermined. I provoked this problem in my latest test game, where the workshop is pretty much on the other side. So I got two directions to defend, the one, where the main access lift and the actual hangar are placed, and the other direction with the enlarged workshop.

I tested, and alien spawn there. I think that makes it more exciting :)
Title: Re: Large Workshop 2.0 OXCE+
Post by: 7Saturn on May 27, 2018, 10:44:25 pm
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.
Title: Re: Large Workshop 2.0 OXCE+
Post by: efrenespartano on May 27, 2018, 10:45:36 pm
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.
Don't forget Hangars, that are important too. ;D

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Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 10:48:02 pm
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.

Don't forget Hangars, that are important too. ;D

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Guys, check this: https://openxcom.org/forum/index.php/topic,6272.0.html

I working on it, i hope this week released!
Title: Re: Large Workshop 2.0 OXCE+
Post by: efrenespartano on May 27, 2018, 10:49:11 pm
Guys, check this: https://openxcom.org/forum/index.php/topic,6272.0.html

I working on it, i hope this week released!
Great! You are doing a good job, Biggieboy. Thumbs up.

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Title: Re: Large Workshop 2.0 OXCE+
Post by: 7Saturn on May 27, 2018, 10:49:23 pm
I'm kind of OK with hangars as they are. Hey, as a matter of fact, I stopped equipping every base with one, as Avengers are fast enough to start from 1-2 bases, still kicking enough ass. So two bases with two hangars are just alright. =)
Title: Re: Large Workshop 2.0 OXCE+
Post by: efrenespartano on May 27, 2018, 10:52:16 pm
I'm kind of OK with hangars as they are. Hey, as a matter of fact, I stopped equipping every base with one, as Avengers are fast enough to start from 1-2 bases, still kicking enough ass. So two bases with two hangars are just alright. =)
Biggieboy is making a large hangar, with space for 4 crafts. I'm looking for something like that, because I like to have many planes with multiple roles (give a look to Hobbes's Tech-Comm mod)

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Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 10:56:53 pm
Biggieboy is making a large hangar, with space for 4 crafts. I'm looking for something like that, because I like to have many planes with multiple roles (give a look to Hobbes's Tech-Comm mod)

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Check this too: https://openxcom.org/forum/index.php/topic,5895.0.html

I hope the developers make 2 or more craft show in hangar.
Title: Re: Large Workshop 2.0 OXCE+
Post by: efrenespartano on May 27, 2018, 11:00:46 pm
Check this too: https://openxcom.org/forum/index.php/topic,5895.0.html

I hope the developers make 2 or more craft show in hangar.
OHHHH! That would be super. I guess that you are waiting to this, to release the full Building Mod Pack, right?

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Title: Re: Large Workshop 2.0 OXCE+
Post by: Biggieboy on May 27, 2018, 11:05:03 pm
OHHHH! That would be super. I guess that you are waiting to this, to release the full Building Mod Pack, right?

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No, i dont wait more :) i think its the next version of the Building Mod Pack.