It looks pretty good!
If you don't mind, I might actually steal it, as people asked me for a large workshop in X-Com Files. :P
Okey, just not forget my name ;)
I have question about the tactical aspects of this compartment: Does this new workshop, as it may work as a hangar, also work as an entrance for aliens during base assault? The vanilla spawning points are in hangars and the main access lift. As this compartment can be considered to be a hangar...
Not exactly. Just something one has to be aware, when planning the new base. =)
The idea is, to have one choke point. Kind of a tunnel, which the aliens will have to take, in order to clash with you. So you cannot be outflanked. But when you place that extended workshop somewhere else (like ordinary workshops), the whole concept is undermined. I provoked this problem in my latest test game, where the workshop is pretty much on the other side. So I got two directions to defend, the one, where the main access lift and the actual hangar are placed, and the other direction with the enlarged workshop.
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.Don't forget Hangars, that are important too. ;D
Is there some mod, that also adds large labs? I got here large stores, living quarters and now the workshops. Only thing missing would be the labs.
Don't forget Hangars, that are important too. ;D
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Guys, check this: https://openxcom.org/forum/index.php/topic,6272.0.htmlGreat! You are doing a good job, Biggieboy. Thumbs up.
I working on it, i hope this week released!
I'm kind of OK with hangars as they are. Hey, as a matter of fact, I stopped equipping every base with one, as Avengers are fast enough to start from 1-2 bases, still kicking enough ass. So two bases with two hangars are just alright. =)Biggieboy is making a large hangar, with space for 4 crafts. I'm looking for something like that, because I like to have many planes with multiple roles (give a look to Hobbes's Tech-Comm mod)
Biggieboy is making a large hangar, with space for 4 crafts. I'm looking for something like that, because I like to have many planes with multiple roles (give a look to Hobbes's Tech-Comm mod)
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Check this too: https://openxcom.org/forum/index.php/topic,5895.0.htmlOHHHH! That would be super. I guess that you are waiting to this, to release the full Building Mod Pack, right?
I hope the developers make 2 or more craft show in hangar.
OHHHH! That would be super. I guess that you are waiting to this, to release the full Building Mod Pack, right?
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