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Author Topic: Large Workshop 2.0 in progress (Done!)  (Read 13524 times)

Offline Biggieboy

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Re: Large workshop
« Reply #15 on: April 22, 2018, 11:18:48 pm »

I can't wait to the release.

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I think now blow your mind :)

I have new idea, and i tested now, i think its work. So, my problem is, the new and larger facalities buildtime its too high ( if we wanna correct). BUT!!!

What happen if we can manufacture Building resources for Deployed Buildings (New version of all facalities), and this decrease the building time.

Example:

Workshop need 32 days.

1. Build an General building (its empty place, build time 3 maybe) Here we save 3 days if we building here the workshop.
2. Go to workshop and build "Building resources" (Very high price, i use same resources as Avanger)
3 If all done, go to build Deployed Workshop!

I think Deployed Workshop need 10 days for building, minus the General Building so its just 1 week and done!

Maybe some building need special Building Resources, i thinking this. But everything need research, so that's not easy.

Offline efrenespartano

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Re: Large workshop
« Reply #16 on: April 22, 2018, 11:44:02 pm »


I think now blow your mind :)

I have new idea, and i tested now, i think its work. So, my problem is, the new and larger facalities buildtime its too high ( if we wanna correct). BUT!!!

What happen if we can manufacture Building resources for Deployed Buildings (New version of all facalities), and this decrease the building time.

Example:

Workshop need 32 days.

1. Build an General building (its empty place, build time 3 maybe) Here we save 3 days if we building here the workshop.
2. Go to workshop and build "Building resources" (Very high price, i use same resources as Avanger)
3 If all done, go to build Deployed Workshop!

I think Deployed Workshop need 10 days for building, minus the General Building so its just 1 week and done!

Maybe some building need special Building Resources, i thinking this. But everything need research, so that's not easy.

How these new resources can be obtained? Haha we will definitely need extra work to build the new facilities, but I am sure they will be worth the effort!

Any plans for an "upgraded Hangar"?

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Offline Biggieboy

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Re: Large workshop
« Reply #17 on: April 23, 2018, 01:22:31 am »

How these new resources can be obtained? Haha we will definitely need extra work to build the new facilities, but I am sure they will be worth the effort!

Any plans for an "upgraded Hangar"?

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I can create new Category in Product and new resources. And i can give it the building this new resource. So that "simple" :)

Upgraded Hangar:

I think, the main problem is, can not build 2x4 buildings, only 1x1,2x2 and 3x3. And the other problem, show only 1 craft in 1 building..

Maybe i can create 3x3 hangar, but show only 1 craft (but can hold 2 craft). Or stay 2x2 hangar and can upgrade for holding 2 craft (but show only 1, and if 1 go to fighting, the other not show..)

So i think need the professional programmers, who made the OXCE+ :)

I hope read this!

Offline Biggieboy

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Re: Large Workshop 2.0 in progress
« Reply #18 on: April 25, 2018, 09:18:09 pm »
Large Workshop 2.0 coming!

more infos in first post!

Offline efrenespartano

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Re: Large workshop
« Reply #19 on: April 25, 2018, 10:18:32 pm »
I can create new Category in Product and new resources. And i can give it the building this new resource. So that "simple" :)

Upgraded Hangar:

I think, the main problem is, can not build 2x4 buildings, only 1x1,2x2 and 3x3. And the other problem, show only 1 craft in 1 building..

Maybe i can create 3x3 hangar, but show only 1 craft (but can hold 2 craft). Or stay 2x2 hangar and can upgrade for holding 2 craft (but show only 1, and if 1 go to fighting, the other not show..)

So i think need the professional programmers, who made the OXCE+ :)

I hope read this!

Hobbes's mod, Tech-Comm, uses a modified version of the hangar that allows 2 aircraft to be used at the same time. It would be great to see a special sprite for an "expanded" hangar.

Offline Biggieboy

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Re: Large workshop
« Reply #20 on: April 25, 2018, 10:36:07 pm »
Hobbes's mod, Tech-Comm, uses a modified version of the hangar that allows 2 aircraft to be used at the same time. It would be great to see a special sprite for an "expanded" hangar.

I checked, but it same problem what i say first. When craft go out, you dont see the 2nd craft in base. I can create bigger and better hangar, with 2 craft capacity, but see only 1 craft.

Offline efrenespartano

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Re: Large workshop
« Reply #21 on: April 25, 2018, 10:48:34 pm »
I checked, but it same problem what i say first. When craft go out, you dont see the 2nd craft in base. I can create bigger and better hangar, with 2 craft capacity, but see only 1 craft.

Maybe that's hardcoded in the game and can not be changed (for now, at least)

Anyway, an improved/large hangar with a custom sprite would be sooo awesome, even if only displays one craft at the time.

Offline Biggieboy

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Re: Large workshop
« Reply #22 on: April 28, 2018, 07:29:02 pm »
Maybe that's hardcoded in the game and can not be changed (for now, at least)

Anyway, an improved/large hangar with a custom sprite would be sooo awesome, even if only displays one craft at the time.

I hope nextr OXCE+ version working! But i think when im done with this mod, i make bigger Hangar :)

Maybe tomorrow release the Large Workshop 2.0.

Im done everything, only just a little problem with Ufopedia!

Offline efrenespartano

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Re: Large Workshop 2.0 in progress
« Reply #23 on: April 28, 2018, 07:37:24 pm »
I hope nextr OXCE+ version working! But i think when im done with this mod, i make bigger Hangar :)

Maybe tomorrow release the Large Workshop 2.0.

Im done everything, only just a little problem with Ufopedia!
Great! It's good to hear good news. I'm excited to see the bigger Hangar! ;D

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Offline Biggieboy

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Re: Large Workshop 2.0 in progress
« Reply #24 on: April 28, 2018, 08:19:36 pm »
Somoebody can help me?

I dont know what is the problem with this code, when research done, its not show on the Alien Research Ufopedia:


Code: [Select]
research:
  - name: STR_UPGRADED_BUILDINGS
    cost: 90
    points: 10
    dependencies:
      - STR_ALIEN_ALLOYS
      - STR_SECTOID_ENGINEER

ufopedia:
  - id: STR_UPGRADED_BUILDINGS
    type_id: 8
    section: STR_ALIEN_RESEARCH_UC
    requires:
      - STR_UPGRADED_BUILDINGS
    text: STR_UBUILDINGS_UFOPEDIA

extraStrings:
  - type: en-US
    strings:
      STR_UBUILDINGS_UFOPEDIA:: "By the research of upgraded buildings, you will be able to increase your capacity without increasing the available space. To do this, there is a need for certain UFO technologies, both in their research and in building them."

Thank you!

Offline Kjotleik

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Re: Large Workshop 2.0 in progress
« Reply #25 on: April 28, 2018, 10:05:37 pm »
Somoebody can help me?

Code: [Select]
ufopedia:

Insert missing "a" to read "ufopaedia:"

Thank you!

Should do the trick, I presume.
I know. It is very easy to overlook.
Done it myself in the past.
 ;)

Offline Biggieboy

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Re: Large Workshop 2.0 in progress
« Reply #26 on: April 29, 2018, 06:51:48 am »
Should do the trick, I presume.
I know. It is very easy to overlook.
Done it myself in the past.
 ;)

Holy Cow!

Its work..! But i dont know how, i have 2 other buildings in ufopEdia, and i see it..

Thank you!

Offline Biggieboy

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Re: Large Workshop 2.0 in progress
« Reply #27 on: April 30, 2018, 12:20:31 am »
New and final version released here: https://openxcom.org/forum/index.php/topic,6245.0.html

Building Mod Pack the next step!

Offline Ninja

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Re: Large Workshop 2.0 in progress (Done!)
« Reply #28 on: January 27, 2020, 01:53:14 pm »
Is there a way to make all 10x10 Maps in 20x20
An the Hangar with the 4*10x10 Map in a 4x20x20 ?
becouse i Need a 120x120 Map for my base instead a 60x60 Map for Base Defence.

Atm i plan to build Random map's like Alienbases for Basedefence
but should not be that dificult to say OpenXcom place bulding at x2y3 as 10x10 tile at xy on battlescapemap
just now the Building x2y3 has twice the number xy ob battlescapemap than before

anyone knows how that will work ? cant figure it out myself

Offline Solarius Scorch

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Re: Large Workshop 2.0 in progress (Done!)
« Reply #29 on: January 27, 2020, 04:58:00 pm »
Base defense map only accepts 10x10 maps. (Unless I missed some change.)