OpenXcom Forum

Modding => Work In Progress => Topic started by: Biggieboy on April 21, 2018, 01:59:34 am

Title: Large Workshop 2.0 in progress (Done!)
Post by: Biggieboy on April 21, 2018, 01:59:34 am
Large Workshop 2.0:

Deployed Workshops!

Many versions of workshop:

- Upgraded Workshop
- Large Workshop
- Deployed Workshop
- Deployed Upgraded Workshop
- Deployed Large Workshop

Deployed Building need new resources:
- Building Resources
- Special Resources

Many research and manufacturing! Deployed building high prices, but low build time!

Work in progress! Release just few days!

DONE!

And this is the begining for the Building Mod Pack!!!

Large workshop 1.0:
Large workshop in progress!

Size: 2x2!

Can build craft! But very high price and monthly cost, so not change the hangar function.

Now its test phase, but if you have an idea, please tell me!

Thank you!

Done, released here: https://openxcom.org/forum/index.php/topic,6245.0.html

(My english is bad, if you look some mistake, just tell me!)


Title: Re: Large workshop
Post by: Yataka Shimaoka on April 21, 2018, 07:24:05 am
Nice lookin!
Title: Re: Large workshop
Post by: Biggieboy on April 21, 2018, 12:07:41 pm
And here is the 2nd version, i think its better :)

Now i calculate the prices and try to test in Base attack!

Update: Base attack its fine!

Update 2:

Download from here: https://openxcom.org/forum/index.php/topic,6245.0.html
Title: Re: Large workshop
Post by: Yataka Shimaoka on April 21, 2018, 04:07:57 pm
Hell yeah! I'm gonna take a close watch for this mod
Title: Re: Large workshop
Post by: Biggieboy on April 21, 2018, 08:19:20 pm
Hell yeah! I'm gonna take a close watch for this mod

Thank you, tell me please if you have found a bug, or something wrong!
Title: Re: Large workshop
Post by: Biggieboy on April 21, 2018, 08:27:51 pm
Looks like a nice WIP you're doing, similar to the actual Large Workshop from FMP and other mods.


Sorry, my english is bad, what is mean WIP, and who make Larke Workshop? FMP? I try to find long time, but i didnt, thats why i create myself!
Title: Re: Large workshop
Post by: Biggieboy on April 21, 2018, 08:33:27 pm
That's okay, WIP stands for work in progress for short. I liked your mod btw since it's on the Work In Progress board.

I don't know who created the Large Workshop sprites and facility. You should ask someone who makes the Large Workshop sprite other than yours.


How's that sound? :)

I think im the first :D

And i thinking Large Laboratory too! But i first need to finish the upgraded facilities mod.
Title: Re: Large workshop
Post by: Biggieboy on April 21, 2018, 09:40:27 pm
Okay, go ahead on the upgraded facilities mod work. :)

I'll start reading some topics, threads, and others on this forum and the HIVE Workshop Forums later then.

FMP: Final mod Pack, now i understand! :)
Title: Re: Large workshop
Post by: efrenespartano on April 22, 2018, 09:15:18 am
I like this a lot! The large laboratory could be useful too! Looking forward for any future updates. ;D

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: Large workshop
Post by: Biggieboy on April 22, 2018, 12:49:54 pm
I like this a lot! The large laboratory could be useful too! Looking forward for any future updates. ;D

Enviado desde mi Blade A510 mediante Tapatalk

What you think about mixed Large buildings? 200 storage + 200 living room? or another rate?
Title: Re: Large workshop
Post by: Solarius Scorch on April 22, 2018, 02:30:26 pm
What you think about mixed Large buildings? 200 storage + 200 living room? or another rate?

It's not a bad idea as such, but remember that it can get confusing sometimes. For example, what will be displayed if you right-click - stores or production?
Title: Re: Large workshop
Post by: Biggieboy on April 22, 2018, 03:03:51 pm
It's not a bad idea as such, but remember that it can get confusing sometimes. For example, what will be displayed if you right-click - stores or production?
Yes, i see the problem! Large workshop right click come the Hangar. How can i change to Producion?



Title: Re: Large workshop
Post by: efrenespartano on April 22, 2018, 10:23:46 pm
What you think about mixed Large buildings? 200 storage + 200 living room? or another rate?
Sounds awesome! Could be available from the start or will be required some research?

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: Large workshop
Post by: Biggieboy on April 22, 2018, 10:34:16 pm
Sounds awesome! Could be available from the start or will be required some research?

Enviado desde mi Blade A510 mediante Tapatalk

Reaserch!

I think this facalieties include my Upgraded Facalities mod. But i thinking faster building so, i made General Building too (its an empty space, for faster building)
Title: Re: Large workshop
Post by: efrenespartano on April 22, 2018, 10:48:08 pm


Reaserch!

I think this facalieties include my Upgraded Facalities mod. But i thinking faster building so, i made General Building too (its an empty space, for faster building)

I can't wait to the release.

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: Large workshop
Post by: Biggieboy on April 22, 2018, 11:18:48 pm

I can't wait to the release.

Enviado desde mi Blade A510 mediante Tapatalk

I think now blow your mind :)

I have new idea, and i tested now, i think its work. So, my problem is, the new and larger facalities buildtime its too high ( if we wanna correct). BUT!!!

What happen if we can manufacture Building resources for Deployed Buildings (New version of all facalities), and this decrease the building time.

Example:

Workshop need 32 days.

1. Build an General building (its empty place, build time 3 maybe) Here we save 3 days if we building here the workshop.
2. Go to workshop and build "Building resources" (Very high price, i use same resources as Avanger)
3 If all done, go to build Deployed Workshop!

I think Deployed Workshop need 10 days for building, minus the General Building so its just 1 week and done!

Maybe some building need special Building Resources, i thinking this. But everything need research, so that's not easy.
Title: Re: Large workshop
Post by: efrenespartano on April 22, 2018, 11:44:02 pm


I think now blow your mind :)

I have new idea, and i tested now, i think its work. So, my problem is, the new and larger facalities buildtime its too high ( if we wanna correct). BUT!!!

What happen if we can manufacture Building resources for Deployed Buildings (New version of all facalities), and this decrease the building time.

Example:

Workshop need 32 days.

1. Build an General building (its empty place, build time 3 maybe) Here we save 3 days if we building here the workshop.
2. Go to workshop and build "Building resources" (Very high price, i use same resources as Avanger)
3 If all done, go to build Deployed Workshop!

I think Deployed Workshop need 10 days for building, minus the General Building so its just 1 week and done!

Maybe some building need special Building Resources, i thinking this. But everything need research, so that's not easy.

How these new resources can be obtained? Haha we will definitely need extra work to build the new facilities, but I am sure they will be worth the effort!

Any plans for an "upgraded Hangar"?

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: Large workshop
Post by: Biggieboy on April 23, 2018, 01:22:31 am

How these new resources can be obtained? Haha we will definitely need extra work to build the new facilities, but I am sure they will be worth the effort!

Any plans for an "upgraded Hangar"?

Enviado desde mi Blade A510 mediante Tapatalk

I can create new Category in Product and new resources. And i can give it the building this new resource. So that "simple" :)

Upgraded Hangar:

I think, the main problem is, can not build 2x4 buildings, only 1x1,2x2 and 3x3. And the other problem, show only 1 craft in 1 building..

Maybe i can create 3x3 hangar, but show only 1 craft (but can hold 2 craft). Or stay 2x2 hangar and can upgrade for holding 2 craft (but show only 1, and if 1 go to fighting, the other not show..)

So i think need the professional programmers, who made the OXCE+ :)

I hope read this!
Title: Re: Large Workshop 2.0 in progress
Post by: Biggieboy on April 25, 2018, 09:18:09 pm
Large Workshop 2.0 coming!

more infos in first post!
Title: Re: Large workshop
Post by: efrenespartano on April 25, 2018, 10:18:32 pm
I can create new Category in Product and new resources. And i can give it the building this new resource. So that "simple" :)

Upgraded Hangar:

I think, the main problem is, can not build 2x4 buildings, only 1x1,2x2 and 3x3. And the other problem, show only 1 craft in 1 building..

Maybe i can create 3x3 hangar, but show only 1 craft (but can hold 2 craft). Or stay 2x2 hangar and can upgrade for holding 2 craft (but show only 1, and if 1 go to fighting, the other not show..)

So i think need the professional programmers, who made the OXCE+ :)

I hope read this!

Hobbes's mod, Tech-Comm, uses a modified version of the hangar that allows 2 aircraft to be used at the same time. It would be great to see a special sprite for an "expanded" hangar.
Title: Re: Large workshop
Post by: Biggieboy on April 25, 2018, 10:36:07 pm
Hobbes's mod, Tech-Comm, uses a modified version of the hangar that allows 2 aircraft to be used at the same time. It would be great to see a special sprite for an "expanded" hangar.

I checked, but it same problem what i say first. When craft go out, you dont see the 2nd craft in base. I can create bigger and better hangar, with 2 craft capacity, but see only 1 craft.
Title: Re: Large workshop
Post by: efrenespartano on April 25, 2018, 10:48:34 pm
I checked, but it same problem what i say first. When craft go out, you dont see the 2nd craft in base. I can create bigger and better hangar, with 2 craft capacity, but see only 1 craft.

Maybe that's hardcoded in the game and can not be changed (for now, at least)

Anyway, an improved/large hangar with a custom sprite would be sooo awesome, even if only displays one craft at the time.
Title: Re: Large workshop
Post by: Biggieboy on April 28, 2018, 07:29:02 pm
Maybe that's hardcoded in the game and can not be changed (for now, at least)

Anyway, an improved/large hangar with a custom sprite would be sooo awesome, even if only displays one craft at the time.

I hope nextr OXCE+ version working! But i think when im done with this mod, i make bigger Hangar :)

Maybe tomorrow release the Large Workshop 2.0.

Im done everything, only just a little problem with Ufopedia!
Title: Re: Large Workshop 2.0 in progress
Post by: efrenespartano on April 28, 2018, 07:37:24 pm
I hope nextr OXCE+ version working! But i think when im done with this mod, i make bigger Hangar :)

Maybe tomorrow release the Large Workshop 2.0.

Im done everything, only just a little problem with Ufopedia!
Great! It's good to hear good news. I'm excited to see the bigger Hangar! ;D

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: Large Workshop 2.0 in progress
Post by: Biggieboy on April 28, 2018, 08:19:36 pm
Somoebody can help me?

I dont know what is the problem with this code, when research done, its not show on the Alien Research Ufopedia:


Code: [Select]
research:
  - name: STR_UPGRADED_BUILDINGS
    cost: 90
    points: 10
    dependencies:
      - STR_ALIEN_ALLOYS
      - STR_SECTOID_ENGINEER

ufopedia:
  - id: STR_UPGRADED_BUILDINGS
    type_id: 8
    section: STR_ALIEN_RESEARCH_UC
    requires:
      - STR_UPGRADED_BUILDINGS
    text: STR_UBUILDINGS_UFOPEDIA

extraStrings:
  - type: en-US
    strings:
      STR_UBUILDINGS_UFOPEDIA:: "By the research of upgraded buildings, you will be able to increase your capacity without increasing the available space. To do this, there is a need for certain UFO technologies, both in their research and in building them."

Thank you!
Title: Re: Large Workshop 2.0 in progress
Post by: Kjotleik on April 28, 2018, 10:05:37 pm
Somoebody can help me?

Code: [Select]
ufopedia:

Insert missing "a" to read "ufopaedia:"

Thank you!

Should do the trick, I presume.
I know. It is very easy to overlook.
Done it myself in the past.
 ;)
Title: Re: Large Workshop 2.0 in progress
Post by: Biggieboy on April 29, 2018, 06:51:48 am
Should do the trick, I presume.
I know. It is very easy to overlook.
Done it myself in the past.
 ;)

Holy Cow!

Its work..! But i dont know how, i have 2 other buildings in ufopEdia, and i see it..

Thank you!
Title: Re: Large Workshop 2.0 in progress
Post by: Biggieboy on April 30, 2018, 12:20:31 am
New and final version released here: https://openxcom.org/forum/index.php/topic,6245.0.html

Building Mod Pack the next step!
Title: Re: Large Workshop 2.0 in progress (Done!)
Post by: Ninja on January 27, 2020, 01:53:14 pm
Is there a way to make all 10x10 Maps in 20x20
An the Hangar with the 4*10x10 Map in a 4x20x20 ?
becouse i Need a 120x120 Map for my base instead a 60x60 Map for Base Defence.

Atm i plan to build Random map's like Alienbases for Basedefence
but should not be that dificult to say OpenXcom place bulding at x2y3 as 10x10 tile at xy on battlescapemap
just now the Building x2y3 has twice the number xy ob battlescapemap than before

anyone knows how that will work ? cant figure it out myself
Title: Re: Large Workshop 2.0 in progress (Done!)
Post by: Solarius Scorch on January 27, 2020, 04:58:00 pm
Base defense map only accepts 10x10 maps. (Unless I missed some change.)
Title: Re: Large Workshop 2.0 in progress (Done!)
Post by: ohartenstein23 on January 27, 2020, 06:17:32 pm
You can use maps other than 10x10 if you use the verticalLevels definition on a facility instead of the mapName. However, that still won't get you to making a 120x120 base defense map unless you do some very fancy and long map script.

The map script would need to be something like:

If you're okay with having the base defense map not match the base itself (your players would hate that!), then you can simplify the map script by removing the check block portion and making it more like the alien base script. However, you'd still have issues with the code trying to find where to place the items in your storage facilities, since those positions in the 60x60 map won't match where they should be in the 120x120 map.

In short, don't do this. Find a way to not need a 120x120 base defense. It's not supported well at all and few players would enjoy it.