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Author Topic: Stuff I'd love to see in XPiratez!  (Read 412129 times)

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1080 on: December 05, 2024, 04:53:21 pm »

I mostly play this on my laptop in a desolate location with no internet, so bad ideas tend to build up in my head before I return to civilization. I'll helpfully categorize them so you can ignore/mock them more conveniently.

WEAPONS

Primitive Sling - a simple leather strap for hurling rocks. Infinite ammo (you're just picking up rocks) throwing weapon which doesn't require much in the way of research or strength. Thematic for Peltast armored Slaves. Probably a free research with Primitive Weapons.

Bola - consumable throwing weapon with low health/stun damage but a significant reaction disrupt that largely ignores armor. Helpful for getting into stun range of that overwatching osiron or guilder whose armor makes them immune to other options. Gated behind primitive weapons.

Buffalo Rifle - Heavy levergun that fires Ol' Magnum rounds with a bit more range and accuracy. Obtained from bandits.

Auto-Crossbow - A crossbow modified with a compressed air system reload after every shot. Quicker snapshots without the energy cost of the basic crossbow, and the capacity for limited autofire. However, the added weight makes aimed shots significantly more difficult. Gated behind Steam Power and Ballistics.

Bullwhip - Ranged melee snapshot weapon with TU disrupt. Like the other whip but longer ranged. Can't be crafted or bought, only found in Archeology Dig sites. (obvious Indiana Jones reference)

ARMORS

Master Blaster Lokk'Nar Armor - Actually just a trained Humongous Raider with a little blue gal perched on his shoulders. Bonus strength and survivability (and maybe that healing mechanic that Hyena mounts get) but can't go in tunnel missions.

TRAININGS & TRANSFORMATIONS

Top Gun School - Dedicated training for dedicated pilots. Increases relevant piloting stats by a lot, but gals sent to piloting school now refuse to take off their aviator shades and therefore have massively reduced battlescape vision range.

Nerve Stapling - A targeted lobotomy which reduces a human's psychic signature and makes them harder to affect psionically. Ignore the drooling and unfocused eyes. Perfectly humane, which is why we only do it to Slaves. (++psi strength ++bravery --freshness --reactions)

Idol Training - a merchandising deal with the Goblin Zax bankers means that we can finally start cashing in on our Gal's fame (or infamy). With a large investment of Glamour, we can set a gals salary into the negatives, meaning she'll earn us a hefty paycheck monthly instead of costing us one. Only works with experienced gals that have seen enough action to build up some fame.

AMMO TYPES

Assault Cannon Grapeshot - Really just a handful of musket balls stuffed down the barrel of a cannon. Why didn't we think of this before?

Grenade Launcher Buckshot & Beanbag Shells - These are both real things.

Recoiless Rifle Casaba Derringer Shells - Most of a Hellerium Grenade sealed in a plastasteel shell with a pinhole at one end to direct the blast. Turns a recoiless rifle into a single shot plasma cannon. Expensive and heavy, but devastating to a single target.

Tazer Arrows - a higher tech solution to stun arrows kinda sucking.

MISSIONS

Cage Match! - Underground fighting rings host deathmatches for fame and fabulous prizes. You cannot bring any weapons on these missions, and no real armor either (anything that looks like it would fit as a wrestling costume is allowed). One Gal is locked in an arena with her opponent, with various random low-tier melee weapons scattered around the arena (Any extra hands will spawn in the stands with the audience). Your opponent could be pretty much anything the fight organizers could realistically corral into the ring. Chrysalids, werewolves, two dozen dogs, etc.

Pirate Cruise! - A luxury cruiseline has approached us with a deal: wealthy, jaded investors want to experience the thrill of being robbed and captured by real live pirates! The passengers get the thrill of a lifetime, we get the loot and prisoners and the cruiseline gets to commit insurance fraud. Everybody wins! Except maybe it's a double cross: even chance of a cruise ship full of unarmed civilians who surrender turn one like the aircar race missions or a megapol sting squad or maybe those rich investors wanted the thrill of pirate *hunting* and showed up armed.

QUALITY OF LIFE/MISC

Another spitball idea. Is it possible to give come creatures/support units the ability to eat downed units for health/energy? Manacles can already effect downed units, spending TU's to increase their stun (or something, I actually never use them), so giving, say, a werewolf a built in "Devour" which costs most of his TU's but restores some health and a lot of energy by dealing damage to the unit below you? I'd originally thought of doing this for Hyena Riders but 2x2 units are so damn finicky when it comes to floor items. Actually, the best way to do this would probably be a one tile, autoshot, flurry attack with a low CQC accuracy that heals/restores energy as a percentage of damage dealt. I know some weapons already have a lifesteal mechanic.

I'd also like to have a talk about the 25mm cannon in the battlescape. I feel like the niches filled by the 25, both as a gun for the armored car and the bandit field gun version would make more sense for the 50mm cannon instead. The significant AoE radius seems a bit large for the calibre and rate of fire, and the field gun version feels weird because a gun-carriage 25mm is just... I don't want to say heresy, but why. Also begging for the field gun reaction fire to be nerfed because jesus christ, the guy pedalling that thing 360 degrees to no-scope the gal that just spent her TU's throwing a molotov (as well as everyone unfortunate enough to be hiding behind the same wall) must be a gene spliced mutant hybrid of Lance Armstrong and the average Korean starcraft player.

Finally, a construction project that can "mothball" a craft, turning it into a warehouse item (and back, presumably) that allows you to swap which craft is occupying a hangar in exchange for storage space would be a real boon in the early game, especially now that we're jugging so many neat new early game craft with a limited amount of hangar space.

Offline eharper256

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Re: Stuff I'd love to see in XPiratez!
« Reply #1081 on: December 05, 2024, 06:42:30 pm »
I highly approve of all the above suggestions, they're very cool.  8)

Offline shinr

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Re: Stuff I'd love to see in XPiratez!
« Reply #1082 on: December 05, 2024, 06:56:51 pm »
Pirate Cruise! - A luxury cruiseline has approached us with a deal: wealthy, jaded investors want to experience the thrill of being robbed and captured by real live pirates! The passengers get the thrill of a lifetime, we get the loot and prisoners and the cruiseline gets to commit insurance fraud. Everybody wins! Except maybe it's a double cross: even chance of a cruise ship full of unarmed civilians who surrender turn one like the aircar race missions or a megapol sting squad or maybe those rich investors wanted the thrill of pirate *hunting* and showed up armed.

So basically Bodacious Space Pirates.

BSP is an anime about a schoolgirl inheriting her "late" father's Letter of Marque, and together with a school's Yacht club she goes "privateering", which in this case is basically "raiding" starliners as part show, part insurance fraud.

Offline Tamren

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Re: Stuff I'd love to see in XPiratez!
« Reply #1083 on: December 06, 2024, 02:46:24 am »
- Idol Training - a merchandising deal with the Goblin Zax bankers means that we can finally start cashing in on our Gal's fame (or infamy). With a large investment of Glamour, we can set a gals salary into the negatives, meaning she'll earn us a hefty paycheck monthly instead of costing us one. Only works with experienced gals that have seen enough action to build up some fame.

- Also begging for the field gun reaction fire to be nerfed because jesus christ, the guy pedalling that thing 360 degrees to no-scope the gal that just spent her TU's throwing a molotov (as well as everyone unfortunate enough to be hiding behind the same wall) must be a gene spliced mutant hybrid of Lance Armstrong and the average Korean starcraft player.
All of those are great suggestions but I like these two in particular.

High ranking gals costing huge amounts of money really puts a crimp on the early game, especially for gal superior runs. When you get a princess or a queen for the first time that tends to promote everyone below them at the same time resulting in huge spikes in soldier wages. The debt imposes a lot of stress that robs a bit of the fun, you need lots of gals to accomplish anything meaningful on the geoscape, but at the same time the wages feel like you're doing missions just to pay off a mortgage at the end of the month and not for fun and profit. Hence being able to capitalize on your fame to generate income would make it a lot more practical to have lots of soldiers in the early and midgame before you tip the scales and money ceases to be an issue. This could easily be balanced with a high glamour cost because glamour is hard to amass and used to purchase various other highly valuable things like veteran gals. In addition to generating income I think making gals into idols should also grant them the star trait if they don't already have it.

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1084 on: December 11, 2024, 06:42:27 pm »
Playing around with the early game, I feel like Spike Rockets could have a DV/GR variants to go on prop planes/helicopters. FFARs are a thing, after all.

Offline Fugazza

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Re: Stuff I'd love to see in XPiratez!
« Reply #1085 on: December 12, 2024, 04:20:32 am »
Bracers, Arm Guards or Vambraces. 1x2 protective gear, to add more variety.

Offline ontherun

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Re: Stuff I'd love to see in XPiratez!
« Reply #1086 on: December 23, 2024, 08:59:12 pm »
As fo N10 homefort rifle has no more mag munitions, but there could be at least one more type of ammo for it:

1) phosphor  bullets, capable of set target on fire, might work underwarer as of TFTD

2) mini torpedo rounds, equivalent of hydraget cannon in TFTD

3) aqua bullets, hell even spraygun has it


Offline Fugazza

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Re: Stuff I'd love to see in XPiratez!
« Reply #1087 on: December 24, 2024, 09:10:28 pm »
Dildo ammo for the Assault Cannon. Dazing enemies with a rubber dong on the face! Kinda aligns with the Gals!

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1088 on: December 25, 2024, 04:10:38 pm »
Still really salty about the removal of gauss ammo tbh. Turning heavy rifles and AHMG's into discount railguns was great, and it singlehandedly made the HMG variant of the mech good.

Offline ontherun

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Re: Stuff I'd love to see in XPiratez!
« Reply #1089 on: December 27, 2024, 02:39:45 am »
Dildo ammo for the Assault Cannon. Dazing enemies with a rubber dong on the face! Kinda aligns with the Gals!

ahem i'm afraid that would be a bit more spicy..

Still really salty about the removal of gauss ammo tbh. Turning heavy rifles and AHMG's into discount railguns was great, and it singlehandedly made the HMG variant of the mech good.

heck it was an alternative to gauss, maybe something else would replace them..?

Anyway, would be nice to have for the gals a b-17 alike plane, maybe necropirates plane papers are needed to conceive it...

movie footage (1993's memphis belle)

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1090 on: December 27, 2024, 02:57:48 am »
Fairly certain that's the INCINERATOR

Offline ontherun

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Re: Stuff I'd love to see in XPiratez!
« Reply #1091 on: December 27, 2024, 04:36:14 am »
Fairly certain that's the INCINERATOR

oh yes:
https://xpedia.netlify.app/##STR_NECROBOMBER

but actually it is quite small, maybe increase crew capacity (10) and the integrated guns, lets say at least a couple of aa turrets instead if the current only one. Plus make it bigger and made usable for missions (?)

A monster truck would also be fine, to fit in a standard hangar, like mad max 4' s "big foot"

crew: 4 weap : 2xhv/hand

and a new enemy unit: ratman chieftain, to replace the lieutenant in the rodeos, these lts should command ratmen squad in base crackdowns and or other assault missions..
« Last Edit: December 27, 2024, 04:39:03 am by ontherun »

Offline shinr

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Re: Stuff I'd love to see in XPiratez!
« Reply #1092 on: December 27, 2024, 11:13:59 am »
and a new enemy unit: ratman chieftain, to replace the lieutenant in the rodeos, these lts should command ratmen squad in base crackdowns and or other assault missions..

Maybe a more Mob/Mafia-like name like Boss or Don would be better, especially when there are actual tribal groups in the mod.

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1093 on: December 27, 2024, 03:15:20 pm »
The incinerator is one of those weird craft I struggle to find a use case for. Too slow to intercept anything but ground targets, overkill for most of those. I think I've seen the "vampire army" UFO exactly once, which is presumably your ideal target, but it was far, far too early for me to have the incinerator up and running and I'd struggle to justify keeping one around to carpet bomb ratmen hordes into oblivion even though it would be pretty funny. Making them mission craft is just... like... a VTOL B17 is like something out of an airport thriller novel. Matthew Reilly, eat your heart out. It goes on the list of things I never use right below the AWACS and the blimp.


Offline Jimboman

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Re: Stuff I'd love to see in XPiratez!
« Reply #1094 on: December 27, 2024, 04:28:10 pm »
The incinerator is one of those weird craft I struggle to find a use case for. Too slow to intercept anything but ground targets, overkill for most of those. I think I've seen the "vampire army" UFO exactly once, which is presumably your ideal target, but it was far, far too early for me to have the incinerator up and running and I'd struggle to justify keeping one around to carpet bomb ratmen hordes into oblivion even though it would be pretty funny. Making them mission craft is just... like... a VTOL B17 is like something out of an airport thriller novel. Matthew Reilly, eat your heart out. It goes on the list of things I never use right below the AWACS and the blimp.

Same here mostly.  I don't think I've even used the 'Spitfire' in any playthroughs.

Actually, I have used the blimp once or twice as a radar picket to cover the Pacific region before getting a 'proper' AWACS craft.  I just used in one game though as I found I got better radars later in the game.