I've just performed a test of the Counter Air mission and you can see it in progress below.
The basic scenario is 3 HK Escorts performing a Counter Air mission, which consists of Skynet trying to stop Resistance craft from flying during a period of time over a specific region.
Meanwhile, the Resistance base sends a Spectre, which is a V-22 that can carry 1 weapon and has extended range to check the Boston region. V-22s are the work horses of the Resistance, and can be adapted to carry passengers, weapons, radar and/or fuel, but they'll have problems dealing with a single HK Escort.
This is what happened:
Btw, the experience was very tense, to be watching the several near misses where the Spectre barely avoided detection. At a certain point I even started trying to change the return home flight path to avoid crossing the HK's detection range.
I have mixed feelings about the radar ranges of the HKs being displayed - it's very useful to have on debug mode, but not displaying it would make the experience even more tense for a player, since I've got 3 types of HKs (Scout, Assault and Escort) and they all have different radar ranges.
One thing I noticed was that the first attacking HK stopped using its radar once it decided to evade the Spectre after taking damage. Is that intentional?