Hunter-killer works fine, but a little strange. Arriving in the hunting zone, it rushes to the nearest ship and the target does not change if there is a higher priority. More precisely, he does not have time to change before the attack. In any case, at the start all the transports will have to be sent to missions, accompanied by interceptors, as it should be in the military operation.
Remarks.
1. If there is a "radarRange" in a UFO, then there must be a "radarChance:".
2. As the justly remarked clownagent, "stealth craft", too, will not be superfluous. It is also desirable to have an invisibility generator in hinged ship modules.
3. The version of "OXCE +" with "Hunter-killer" does not at all see third-party scripts.