We get a lot of feedback on OpenXcom the game, but not on everything else surrounding OpenXcom: all the sites and resources set up for the benefit of the community. After all, a game is nothing without its community, so I try to give attention to both in order to keep the game growing and the player experience positive.
However it's become pretty clear they're not doing their job lately. New users often have trouble figuring out where to start and getting into mods, while veterans have to keep working around the same old problems. To help get to the bottom of this, I'm posting this thread to encourage feedback, both problems and solutions. Here's what I've noticed, feel free to share your own.
WebsiteNobody views the site. Or if they do, they don't read it. Or if they do read it, they don't understand it. Etc.
For example, new people keep missing that we have a FAQ, or a wiki, or a bug tracker, etc. I don't really know how to fix this without changing the theme or cluttering up the menu. Or maybe it's hopeless.
ForumDespite the fact that most of the community lives here, the forum has been largely unchanged since the start, so some subforums are incredibly more active than others (I'm looking at you Modding). I think it's time to reorganize the forum structure to meet current needs:
= OpenXcom =
- Open Discussion - Combined "Open Feedback" and "Suggestions" as they're largely the same
- Troubleshooting
- Playthroughs
- Fan-Stuff - Same as "The Rest"
- Contributions - Covers "Development", "Builds & Ports" and any other type of third-party additions. Might need a better name.
- Offtopic - Same as "General Discussion" forum but less ambiguous
= Modding = (time to give it the visibility it deserves)
Work In Progress - Same as "Modding/Experiments"
Released - Same as "Released Mods"
Help - Dedicated place to get help on everything modding
Resources - Separate place for modders looking for sprites etc so they don't get lost with mods
Tools
I'd also like a more colorful sci-fi theme rather than monochrome city, but free themes are awful and I don't wanna make my own.
Mod SiteWe're aware the current mod site is, as some have put it, a "dumpster fire". Jo5hua, the creator and host, has not been doing an ideal job keeping the place running but sadly this is outside our control.
However kkmic is currently working on an alternative that will be hosted by us and (hopefully) avoid the current issues, once he's ready to go public he'll post a thread for it.
WikiCurrently the OpenXcom wiki is very encyclopedic. People have built on what I started, but as a result it's very dry and programmer-centric. Lots of long-winded documentation and references, but no real guides and descriptions for the average player.
The wiki should collect all the documentation the community needs, instead of it being "insider knowledge" passed down from generation to generation. Anything from technical references, how to play and how to install, coverage of big mods, explanations of all the new mechanics and options, step-by-step guides of all things modding, etc. it doesn't just need to be about OpenXcom, it can also cover all the popular mods that are complex enough to warrant some pages of their own. Remember, it's a community wiki, there are no wrong answers, everyone is free to contribute!
However, I realize as I say this a lot of people (me included) can't login or make edits due to technical issues. The wiki is also being hosted by Jo5hua and any attempts to get in touch with him have proven futile.
Social ChannelsI know most old farts like me don't care about these fancy shmancy "social networks", but the reality is we have a lot of fans planted various networks and they're not gonna leave just for us. For example, setting up a Discord brought a load of fans that were previously just hiding in the darkness.
Of course,
I'm still an old fart and can't afford to follow and post on every single network out there, so mostly I just post automated updates. So if anyone has ideas to better use Facebook/Twitter/Youtube/Discord/etc. to their fullest, let me know. The better our social channels are, the more reach OpenXcom has.
Community InteractionI know our updates are slow and our news boring and my sense of humor probably a bit grating.
Still, if anyone, be they a fan, a player, a modder, a youtuber, a streamer, a press member, anyone that ever wants to talk directly to us they are free to. I try to work extra hard to dispel the notion of the "big scary devs" and try to be as transparent and approachable as possible. Toss us an email, PM us on the forums, talk to us on Discord, whatever works.
Is it working though? Often people seem to run around in circles with issues and questions we can address but they run to everyone but us. Is there better we can do? Or am I just that scary?
We also have a lot of non-English fans, most manage to speak some semblance of English, but a lot just contact us in their native language and I have to make do with Google Translate. I've been wondering how big a barrier that is and if it would be valuable to support them more outside the game, either with interpreters, website translations, dedicated non-English forums, etc. Or would that just be more confusing?