Hey Fellas..
Finally i could finish my first mod. S.A.R. as
"Search Analyze Reprogram" Unit Mod created to make your HWP gameplay much more better, bigger and more interesting. Many people use their HWP's mostly to save their soldiers, as a frontal assault/scout unit, because they are mostly expandable. They are soulness units of the battlefield. They can die or kill.. who cares.. and you can bring 4 ultra mega armored soldiers with heavy plasmas anyway..
So we like our soldiers because they get experience, they grow with each battle. We don't want to lose them later, we sacrifice rookies without a blink to save those guys.. for that reason HWP's are always at background.
For that reason, I wanted to have a HWP.. i wanted to have a Sectopod which i care, which i got a connection.. which i even consider to sacrifice my soldiers to save her!.. i hope i handle it now.
If you watched the
"Kill Command", you would already know where SAR name came from.
This is a learning AI which can control any kind of HWP hull, alien or human, without any problem. She gets experience like your soldiers. She is very hard to create and easy to use. She could be a tank or a huge weapon platform..
She can kill all humanity but this is not our topic here.So let's look what we got here.
- More of standart HWP types with more weapons.
- Special SAR Units with many weapon options and combinations.
- You manufacture "Hulls" and give it to the SAR unit as "Armor". Every hull comes with his own weapons.
- After you manufactured the Hull then you need to manufacture the armor with weapons. So 2 step needed per armor.
- SAR units got inventory layout. You need to put ammo like soldiers but can't change the weapons.
You can only see the inventory before mission.- SAR units are hard to manufacture. When you lose a SAR at battlefield, you can resurrect it with it's mainframe but all the experience gone. You just get a new starter.
- Hover units are nerfed badly as armor, so careful, because i think they got already huge advantages. But discs are cool.
- SAR armors as HWP's are
not overpowered as survival. Don't think you can send them and burn every thing..
just heavy tank can make it maybe but it's slow ..- You can reload a SAR unit weapon only with pressing "R".. it's important!.- There is 7 different hull and much more weapon combinations for them.
- The mod is for vanilla but still got new weapon types for SAR like Gauss, Pulse, Ion and Rail.
- Every unit got it's own unique sprites, images. (not heavy tank.. sadly)..
This mod needs XCE+ Version 39a.
No need to give more spoilers. Please inform me if there is any bug. As my first mod, i hope it works well enough.
Thanks very much to Woah for ufopedia entries,
Solarius Scorch (for AI names specially), Dioxine, Meridian, Warboy and Supsuper for their patience to my never ending questions,
ohartenstein23 for it's awesome scripts,
HWP and Weapon images ,i edited heavily, from various modders.
Please report any bug anything with save games with only this mod is active. I am new and can miss something on the way. But i think it's safe enough to play, don't worry about version number. I am someone who don't like to see 1.0 until it's really perfect
.
Version 0.60
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- I handled the cyberdisc stun problem thx to ohartenstein23. Now you need to shoot it with EMP weapons for a while and then go for normal weapons, it should not explode.
- Gauss weapon can be searched.
Version 0.57
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- Some fixes
- For now, you only need dead units, because there is a problem about stunning those units still, we will figure out soon.
Version 0.55
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- Some sprite debugging
- Cyberdisc and Sectopod is stunable.
- Cyberdisc does not selfdestruct by EMP weapons.
Version 0.51
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- Ufopedia HWP Weapons fixed.