Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 839655 times)

Offline gfzuglian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #975 on: May 22, 2019, 04:09:24 am »
I loved to use snipers on the ship's roofs, but it cannot be done with the Leviathan, unless if one's using flying armor. Is it a valid request?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #976 on: May 22, 2019, 05:59:52 am »
I loved to use snipers on the ship's roofs, but it cannot be done with the Leviathan, unless if one's using flying armor. Is it a valid request?
IMHOA best tactic for snipers is to equip floating suit and go as high as possible, preparing to bring death and purgation from the sky.. i mean in most effective way.

Offline gfzuglian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #977 on: May 22, 2019, 01:37:52 pm »
IMHOA best tactic for snipers is to equip floating suit and go as high as possible, preparing to bring death and purgation from the sky.. i mean in most effective way.

You are absolutely right. But that can only happen in subsea missions. I tought it was just anti strategic to loose this height advantage.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #978 on: May 22, 2019, 04:11:13 pm »
Hammerhead loses it's destination target when dogfight phase over (last time I send it to alien colony and it destroyed Hunter Killer). I think it same for other transport ship what can carry weapons. Is it normal?
P.S.
Oh, just figured out what this question better ask at OXCE topic, miss typed, but if Meridian replies here, it would be nice.
P.P.S.
Another cosmetic bug, STR_... string, look at screenshot, save file has attached:
« Last Edit: May 23, 2019, 03:19:57 pm by Shiroi Bara »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #979 on: May 23, 2019, 03:44:23 pm »
Another cosmetic bug, STR_... string, look at screenshot, save file has attached:
Got it.

Also, to Meridian:
Watching your playthrough.
Adding soldier transformations, for your existing units. Also fixed bugs that you mentioned.
But: if i use
Code: [Select]
    spawnedPersonType: STR_MC_SOLDIER
    producedItems: []
instead
Code: [Select]
    spawnedPersonType: STR_MC_SOLDIER
    producedItems:
      STR_MOLECTRONICS: 1
then get an error "blabla, cant find an item with the name of spawned soldier" but (in this case) i have no item, named "STR_MC_SOLDIER".

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #980 on: May 24, 2019, 03:14:00 am »
It's producedItems: {} not producedItems: []

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #981 on: May 24, 2019, 07:42:09 am »
It's producedItems: {} not producedItems: []
Great. Should help.
Also, craft equipment names are different for different crafts, so types of equipment marked in USOPedia.
In Moray case - 2 torpedoes and 1 cannon.
And about guardians - heavy gauss can help. And torpedoes.

Btw, should i release new version with soldier transformations right now or wait for something more to fix?

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #982 on: May 24, 2019, 07:35:48 pm »
Have you changed names of research topics in new version? I got this:

Started new game on SHIM (I know, I'm crazy, but this is fun), so this screen is new for me.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #983 on: May 24, 2019, 08:03:35 pm »
Yes i did, but hmmm... you should not see this out of tech tree.
I should look.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #984 on: May 24, 2019, 09:00:56 pm »
Forget mentioned what I've moved to OXCE 5.5 latest, but I think this tech tree message not it's issue. And after I've research it I got this screen, seems result of same bug:
« Last Edit: May 24, 2019, 11:21:18 pm by Shiroi Bara »

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #985 on: May 24, 2019, 11:53:10 pm »
Also, craft equipment names are different for different crafts, so types of equipment marked in USOPedia.
In Moray case - 2 torpedoes and 1 cannon.

You can define weapon type per craft if you wanted... but USOpedia is also good enough if not.

Code: [Select]
  - type: STR_MORAY
    weapons: 3
    weaponTypes: [1,2,2]
    weaponStrings: [STR_WEAPON_TYPE_CANNON, STR_WEAPON_TYPE_TORPEDO, STR_WEAPON_TYPE_TORPEDO]

Code: [Select]
  STR_WEAPON_TYPE_TORPEDO: "TORPEDO>{ALT}{0}"
  STR_WEAPON_TYPE_CANNON: "CANNON>{ALT}{0}"

Btw, should i release new version with soldier transformations right now or wait for something more to fix?

There are 2 more episodes coming (including a 3+ hour colony attack). After that I will not be playing for 3-4 weeks, because of holidays.

When upgrading to OXCE 5.5 don't forget to fix the starting conditions, the structure has changed.

Hammerhead loses it's destination target when dogfight phase over (last time I send it to alien colony and it destroyed Hunter Killer). I think it same for other transport ship what can carry weapons. Is it normal?

Yes, this is normal.
« Last Edit: May 24, 2019, 11:58:24 pm by Meridian »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #986 on: May 25, 2019, 05:14:19 am »
Ok, so i should do.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #987 on: May 25, 2019, 03:59:30 pm »
I don't know bug this or just because new OXCE, but sometimes, when you reached mission destination and window with mission briefing shows up, the music still playing geoscape tune. Usually it change to briefing one.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #988 on: May 25, 2019, 04:25:16 pm »
not OXCE

mod just uses undefined sounds, e.g.
      music: GMATTBAS
      music: GMBIGMAR
      music: GMDEFBAS
      music: GMISPOSH

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #989 on: May 25, 2019, 04:29:45 pm »
Whats happened when I repair Paladin armor? I can't find it checking item list. Dose it transforms to Aqua plastic armor?