Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676543 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #660 on: October 03, 2018, 02:27:22 pm »
I did the naga society research, but still no temple shows up.

Did I do something wrong?

There don`t show up any very large USOs with Nagas at all.

EDIT:
Ok, patience was necessary. The temple appeared. :-)

Edit2:
Ok, I got that Naga Lord reserarched. It gave me the ultimate threat. Do I need a second one for Naga City?
Naga city is not a research. I don't know. Naga city suddenly appeared after I've learnt everything naga lord knew.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #661 on: October 03, 2018, 03:54:51 pm »
Ok, Naga tree is researched. I got the Alien Key.

How do I get peace with the Jellyman? I got already the Jellyman origin.
Where do I find that Jellyman Ruler?
« Last Edit: October 03, 2018, 03:58:19 pm by LouisdeFuines »

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #662 on: October 03, 2018, 04:40:40 pm »
Ok, Naga tree is researched. I got the Alien Key.

How do I get peace with the Jellyman? I got already the Jellyman origin.
Where do I find that Jellyman Ruler?
Tsunami generator or jellyman colony. It looks like as normal colony on map. From jellyman colonies arrive many jellyman subs. Magnetic buyos can help to locate hidden colonies. Capture a ruler or two and interrogate.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #663 on: October 03, 2018, 04:42:06 pm »
Can it be, the Jellyman-Colony has no sub-interceptor-circle around it? I`ve got such a base on my map.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #664 on: October 03, 2018, 04:44:16 pm »
Can it be, the Jellyman-Colony has no sub-interceptor-circle around it? I`ve got such a base on my map.
may be

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #665 on: October 03, 2018, 05:08:38 pm »
Can it be, the Jellyman-Colony has no sub-interceptor-circle around it? I`ve got such a base on my map.
Yes it is.
Also these bases generate no infiltrations, but cruising missions.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #666 on: October 03, 2018, 05:14:44 pm »
Thank you @Nord.

@all:
Tell me please, has every usual colony have a lobsterman commander? I just raided a base and there was no commander there, just: technicians, squad leaders, navigators and soldiers.

In vanilla there had been at least 2 commanders in the building with the synomium device.
« Last Edit: October 03, 2018, 07:51:21 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #667 on: October 03, 2018, 08:11:12 pm »
@all:
Tell me please, has every usual colony have a lobsterman commander? I just raided a base and there was no commander there, just: technicians, squad leaders, navigators and soldiers.
Yes, every. Maybe you missed him.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #668 on: October 03, 2018, 11:15:48 pm »
Do Commanders appear on Dreadnoughts (very large USO) too?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #669 on: October 03, 2018, 11:29:27 pm »
Do Commanders appear on Dreadnoughts (very large USO) too?
As a rule they do.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #670 on: October 03, 2018, 11:36:00 pm »
As a rule they do.
Even the lobsterman commander? Can you by this bypass the alien colony?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #671 on: October 03, 2018, 11:40:31 pm »
Even the lobsterman commander? Can you by this bypass the alien colony?
Yep. Capture 2 commanders from dreadnought if they survive the explosion of their sub.
« Last Edit: October 03, 2018, 11:46:13 pm by 5taras »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #672 on: October 04, 2018, 07:48:38 pm »
I researched the Jellyman Treaty. There should be peace now between humanity and Jellymen. But the still start cruising missions. Why that?

And the Jellyman colonies still remain hostile.
« Last Edit: October 04, 2018, 10:50:07 pm by LouisdeFuines »

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #673 on: October 06, 2018, 06:13:54 am »
I researched the Jellyman Treaty. There should be peace now between humanity and Jellymen. But the still start cruising missions. Why that?

And the Jellyman colonies still remain hostile.
I've asked that before already in the forum. Cruising missions of jellyman do not spoil relations with nations according to the developer. There is some natural logic that jellyman colonies remain hostile to non-jellyman visitors as it's their private territory. I don't know whether destruction of any jellyman colony after treaty will improve relations with nations or not.
 
« Last Edit: October 06, 2018, 06:48:02 am by 5taras »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #674 on: October 06, 2018, 11:03:49 am »
So cruising missions generate no more negative points after the Treaty, yes?