Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676869 times)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #645 on: October 01, 2018, 10:57:56 pm »
Does M.C. get weaker with range? I`ve got now the M.C. Armor.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #646 on: October 01, 2018, 11:00:54 pm »
Does M.C. get weaker with range? I`ve got now the M.C. Armor.

yes

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #647 on: October 01, 2018, 11:02:12 pm »
yes
Is this due to OXCE or mod-based?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #648 on: October 01, 2018, 11:05:51 pm »
Is this due to OXCE or mod-based?

Neither.
It's standard xcom feature.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #649 on: October 01, 2018, 11:14:04 pm »
IIrc it wasn`t that way in vanilla, but nevermind.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #650 on: October 01, 2018, 11:18:59 pm »
IIrc it wasn`t that way in vanilla, but nevermind.

If you don't mind, then please don't write such things... people might believe you and you will only create more confusion.

If you do mind, then there's tons of resources on the internet, where you can find exact formulas (for example on ufopaedia.org) and see that distance is a big factor.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #651 on: October 01, 2018, 11:35:14 pm »
Ok, I DO mind:
In vanilla I could mind controll the whole map with my Aquanauts and and soldiers sitting in their transport. This with each single f... try.

But I noticed here, that my best MC soldier seems to be capped to skill 70. Maybe that plays an important role.

In vanilla there was that cap at about 103.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #652 on: October 01, 2018, 11:40:01 pm »
Yes, MC skill is a very big factor too.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #653 on: October 02, 2018, 05:06:58 am »
Ok, I DO mind:
In vanilla I could mind controll the whole map with my Aquanauts and and soldiers sitting in their transport. This with each single f... try.

But I noticed here, that my best MC soldier seems to be capped to skill 70. Maybe that plays an important role.

In vanilla there was that cap at about 103.
I think that MC skill can be higher than 70 if trained in MC lab. Training on the field indeed did not raise higher than 70. I had MC skill 73. Perhaps, it is not the limit. It was not critical although. More important was that there were no soldiers that could not fall against mind worms, locusts.
« Last Edit: October 02, 2018, 06:16:57 am by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #654 on: October 02, 2018, 08:59:17 am »
More important was that there were no soldiers that could not fall against mind worms, locusts.
As the writhing, teeming mass of mindworms swarmed over the outer perimeter, we saw the defenders recoil in horror. "Stay calm! Use your flame guns!" shouted the commander, but to no avail. It is well known that the Mind Worm Boil uses psychic terror to paralyze its prey, and then carefully implants ravenous larvae into the brains of its still-conscious victims. Even with the best weapons, only the most disciplined troops can resist this horrific attack.
— Lady Deirdre Skye, "Our Secret War"

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #655 on: October 02, 2018, 06:28:03 pm »
Strange, according to the Pedia, the Leviathan should be able to carry 2 torpedos and 2 cannons. I equipped 2x S. Oscillator and one Ajax Torpedo. The third slot doesn`t allow me to equip a second Ajax torpedo.

EDIT: Just checked it: Slot 1 - 3 is for cannons, I just equipped 3 S.Oscillators. Then the pedia is lying on me. :P
« Last Edit: October 02, 2018, 06:37:49 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #656 on: October 02, 2018, 08:50:51 pm »
New version is up.
Changelog:
 - minor fixes;
 - naga sorceror fix;
 - decreased chances for alien biolab to spawn;
 - new english translation by long6oarder;
 - proudly present to you: new TRITON appearance, gratefully stolen from Carlos Cabrera (original art: https://img00.deviantart.net/2777/i/2010/060/d/4/xcom_fanart_by_artbycarlos.jpg)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #657 on: October 02, 2018, 09:12:57 pm »
New version is up.
Changelog:
 - minor fixes;
 - naga sorceror fix;
 - decreased chances for alien biolab to spawn;
 - new english translation by long6oarder;
 - proudly present to you: new TRITON appearance, gratefully stolen from Carlos Cabrera (original art: https://img00.deviantart.net/2777/i/2010/060/d/4/xcom_fanart_by_artbycarlos.jpg)
Carcharodons can be recycled now? Captured biodrones executed?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #658 on: October 02, 2018, 09:24:11 pm »
Carcharodons can be recycled now? Captured biodrones executed?
Well... no.   ::)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.18)
« Reply #659 on: October 03, 2018, 11:40:43 am »
I did the naga society research, but still no temple shows up.

Did I do something wrong?

There don`t show up any very large USOs with Nagas at all.

EDIT:
Ok, patience was necessary. The temple appeared. :-)

Edit2:
Ok, I got that Naga Lord reserarched. It gabe me the ultimate threat. Do I need a second one for Naga City?
« Last Edit: October 03, 2018, 02:17:19 pm by LouisdeFuines »