Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676550 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #615 on: September 29, 2018, 11:32:49 pm »
What race is accompanied by bio drones on terror mission? Or does it not matter what race?


Besides: I maybe found a bug on an artifact mission:
That yellow tile shouldn`t be there.
On base defense: carcharodons, tasoths, lobstermen.
On terror missions: tasoths. Also with tasoths arrive triscenes and aquatoids.
I've never met lobstermen or carcharodons on land terror missions. Once I had to defend underwater jellyman outpost against carcharodons.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #616 on: September 30, 2018, 12:25:53 am »
I think I found another bug:
The soldier in my Triton that carries a Disruptor Launcher sometimes "loses" it. I doesn`t appear in the hand or on the "ground". When looking in the base in the equipment screen, it can be reequipped.
« Last Edit: September 30, 2018, 01:47:14 am by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #617 on: September 30, 2018, 10:52:11 am »
Besides: I maybe found a bug on an artifact mission:
That yellow tile shouldn`t be there.
Gonna catch 'em all.  :) Thanks.
I think I found another bug:
The soldier in my Triton that carries a Disruptor Launcher sometimes "loses" it. I doesn`t appear in the hand or on the "ground". When looking in the base in the equipment screen, it can be reequipped.
If you bring knife to the gunfigh... Err... If you bring underwater weapons on land mission, they will be unequipped and hidden. You can see them again when return to base.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #618 on: September 30, 2018, 11:24:39 am »
@Nord:
The problem with the missing weapons persist even when flying only to one mission type (for example underwater).

Sometimes even a sonar canon, that is available on land and water, is removed from the soldiers hand and doesn`t appear in the equipment screen on the ground.
« Last Edit: September 30, 2018, 11:33:40 am by LouisdeFuines »

Offline long6oarder

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #619 on: September 30, 2018, 11:24:58 am »
Greetings! I think I have a bug report for you.

In the attached save file, I started a new battle from the main menu. I chose a survey ship with Jellymen. There is just one Jellyman for such a small ship. When I kill the Jellyman, the mission does not end automatically (none of my units are wounded). So, in the attached save file, you can click the button to end the turn, and you will see a segmentation fault.

If the bug is fixed so that the mission ends as soon as the last Jellyman is killed, this save file may not be useful because I saved during this small window of time which should not exist (between last alien killed and end of mission). I have attached a screenshot of the battle options I used, and the mission is very short, so maybe it won't be so much work to check that the bug is fixed by starting and finishing a new mission. Also, I have made NO changes to the default OXCE+ mod options (the ones visible in the OPTIONS from the main menu).

EDIT: I made another save file where the Jellyman is about to be killed (not dead already). Also, one unit is wounded. Maybe this save file will be more useful for debugging. :)

Thanks for looking! :)
« Last Edit: September 30, 2018, 11:29:03 am by long6oarder »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #620 on: September 30, 2018, 12:20:13 pm »
Where do I meet "freak"-race?

I`m in year 4 and haven`t met one.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #621 on: September 30, 2018, 03:54:42 pm »
Greetings! I think I have a bug report for you.
I am really no idea why this happens.
At least you will never encounter such situation in campaign.

@Nord:
The problem with the missing weapons persist even when flying only to one mission type (for example underwater).

Sometimes even a sonar canon, that is available on land and water, is removed from the soldiers hand and doesn`t appear in the equipment screen on the ground.

I can not reproduce this. Can you please provide savegame with disappeared weapon?

Where do I meet "freak"-race?

I`m in year 4 and haven`t met one.
Spoiler:
You must complete quest mission, called "ancient dungeon", for which you must research a device,found in sunken martian battleship.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #622 on: September 30, 2018, 04:08:36 pm »
I got a living mind worm and now the M.C. Disruptor. But I can`t mind control aliens with it. What is necessary?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #623 on: September 30, 2018, 04:12:48 pm »
I got a living mind worm and now the M.C. Disruptor. But I can`t mind control aliens with it. What is necessary?
I had similar problem. You need live freak squad leader, freak commander, oct. Live octs appear in carcharodons' very large subs. It's easy to capture octs using shock launcher. They don't wake up.
Then you will be able to research MC armor and MC battle armor.
Freak medic might be useful too but for other stuff.
« Last Edit: September 30, 2018, 04:44:25 pm by 5taras »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #624 on: September 30, 2018, 04:15:36 pm »
So the Disruptor gives only MC Panic?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #625 on: September 30, 2018, 04:27:43 pm »
So the Disruptor gives only MC Panic?
Exactly. MC armor gives both panic and mc control. MC battle armor lets aquanaut make quite powerful pyrokinetic attack on short range.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #626 on: September 30, 2018, 06:39:01 pm »
Is there any difference between the Ion-Armor and the Zrbite-powered-armor? Both look the same.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #627 on: September 30, 2018, 06:43:52 pm »
Is there any difference between the Ion-Armor and the Zrbite-powered-armor? Both look the same.
I bet Zrbite armor offers lower defense. Ion-armor has mc shield that regenerates in two turns besides normal protection, while Zrbite has only normal one. Unfortunately, even magnetic ion-armor is not enough to protect from a direct explosion of sonic grenade or sonic cannon.

Offline long6oarder

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #628 on: September 30, 2018, 07:55:52 pm »
Hi Nord,
Spoiler:
I found something I would like you to fix, please. For the second half of the Jellymen Colony missions, the alienDeployments.rul is missing a line to specify the markerName, so some random string name is shown.

Please look at the attachments, and add the line of code shown into your file alienDeployments.rul file. Let me know if you think I have made a mistake. Thank you.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #629 on: September 30, 2018, 08:07:53 pm »
Thanks, will fix.