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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676875 times)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #570 on: September 25, 2018, 06:53:37 pm »
Are Lobsterman here are again only vulnerable to melee and Sonic weapons?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #571 on: September 25, 2018, 08:38:15 pm »
Are Lobsterman here are again only vulnerable to melee and Sonic weapons?
I suspect they are vulnerable to breeders and stun weapons as well.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #572 on: September 25, 2018, 09:36:29 pm »
I ask because of the freakin`alien bases.
Assaulting them makes only sense, when I can survive Lobstermen and Tentaculats.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #573 on: September 25, 2018, 09:44:12 pm »
I ask because of the freakin`alien bases.
Assaulting them makes only sense, when I can survive Lobstermen and Tentaculats.
Also, MC battle armors are very effective against lobstermen and freaks. One MCG in battle armor can kill a lobsterman or a freak in one or two turns.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #574 on: September 25, 2018, 10:15:26 pm »
I`m far away from M.C. Armor. Does it have built in weapons or what?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #575 on: September 25, 2018, 11:15:06 pm »
I`m far away from M.C. Armor. Does it have built in weapons or what?
Battle mc armor uses psychic energy of MCG aquanaut on short distances. Normal mc armor allows to capture aliens. Does not occupy weapon slots.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #576 on: September 25, 2018, 11:20:43 pm »
How do you active the features of the M.C. armor?

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #577 on: September 25, 2018, 11:46:56 pm »
How do you active the features of the M.C. armor?
In my case I dress MC G aquanaut in MC armors and click W button.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #578 on: September 26, 2018, 01:27:43 pm »
1. Is it possible to find jellyman ruler in jellymen liner? Also, I cannot find naga sorcerers, only soldiers, warriors and lords. 2. Every month I obtain biolaboratory, which is pretty boring and even annoying. 3. Once I finished tsunami mission and occasionally killed jellyman ruler. Seemingly, it's a key alien. It does not appear in jellymen subs. Also, I don't see very large subs of nagas. 3. Somehow inventory appeared again in biolab while before it missed several times. 4. Where to find scullshrimps or freak commanders? I shot very large sheap full of freaks and hellcrabs. There were no freak commanders. 5. I've met couple of times very large and very slow ships of sea horros and shot it down but it always got destroyed. How can I stop it without destruction? With ion beam disruptor?
Thanks.
« Last Edit: September 26, 2018, 05:39:57 pm by 5taras »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #579 on: September 26, 2018, 05:19:14 pm »
In my case I dress MC G aquanaut in MC armors and click W button.

Would be good to find that in the pedia entry. Piratez, for example, describes new features in the pedia.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #580 on: September 26, 2018, 05:31:05 pm »
Would be good to find that in the pedia entry. Piratez, for example, describes new features in the pedia.
If I am wrong, one can choose to open not researched topics in usopedia and also learn what topics to research is needed by clicking mouse buttons in "current research window". About W button is written in OpenXcom+ options.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #581 on: September 26, 2018, 08:01:03 pm »
Sorry for asking. 1. What's the sense in building transmission nexus as it does not have detection radius? One can have only transmission resolver and naval control center. I have to build transmission resolver to assist transmission nexus in both cases. 2. The letters in descriptions of Usopedia or requirements to build novel facilities of TWOTS are too big to match the sizes of the windows. I cannot see the endings. Cannot see how much materials is needed to build naval center, e.g.. Thanks
« Last Edit: September 26, 2018, 08:03:20 pm by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #582 on: September 26, 2018, 08:23:40 pm »
1. No, rulers can be found inside bases or tsunami sites. Naga sorcerers can be found in naga city and on largest USO.
2. You are lucky, there is 40% chances per month.
3. large naga USO is a question of random mission generation.
3 again. nothing to say.  ???
4. skullshrimps can be found on jellyman bases, freak commanders - oh, looks like it is a bug. Nowhere.  :( Will fix.
5.  It is not a ships, if you look into preview screen. It is actually a giant beasts. I dont recommend to land them, because i was too lasy to create empty deployement and there be a crash.


1. Nexus and NCC provides support to your resolvers and sonars, watching over detected USO's beyond your detection radius.
2. yup. Need to ask developers, not modders.

You're welcome.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #583 on: September 26, 2018, 08:38:44 pm »
2. yup. Need to ask developers, not modders.

There is exactly that much space available, not more.
Ask modders, not developers.

Option 1: modder can make the item description shorter: e.g. "Alien Molectronic Components" into "Alien Molectronics"
Option 2: user can look into Usopedia/Stats for Nerds

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #584 on: September 26, 2018, 09:04:20 pm »
1. No, rulers can be found inside bases or tsunami sites. Naga sorcerers can be found in naga city and on largest USO.
2. You are lucky, there is 40% chances per month.
3. large naga USO is a question of random mission generation.
You're welcome.
Thanks for the asnwer.
1. Bases? Jellymen bases? Never met before. Many months passed.
2. 40%. May be too high. I don't need it but it appears. I need jellyman ruler not an farm of aquatoids. I've met tsunami generator only once and not anymore. How may I finish that game without him? I currently T'leth topic.
3. Never met any very large naga USO. Only large with naga soldiers and naga warriors. Naga temple about two or three times and one naga raid on my base which I stupidly crushed using many shrimp drones armed with bombs instead of trying to capture naga sorcerers and their leader alive.
4. I've crushed mind worm islands a couple of times. What's the sense? Their corpses are useless. Worm hatcheries have not practical use. Crushing the island is not hard once you have sonic displacer which will do all the job.
5. Do I need to destroy all alien colonies to win?
6. If I shoot down UFOs but not send guys to finish the alien team do I lose the score or spoil relations with countries?
7. Do aquanauts that shoot down UFOs gain experience?
« Last Edit: September 26, 2018, 09:19:32 pm by 5taras »