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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 687476 times)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #555 on: September 23, 2018, 01:12:16 pm »
I just shot a deep one, so that it is bleeding on the ground (so still alive).
I shot the remaining second one and mission is finished, but game doesn`t give me the living deep one to the Loot list.
Why? Bleeding units aren`t dead!
See savegame "During".


And another thing:
I once again have the feeling, the game is cheating on me. I got almost no missions in August and deactivated alien bases to spawn infiltration missions, but got a bad rating.
See savegame "beginning"

« Last Edit: September 23, 2018, 01:56:28 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #556 on: September 23, 2018, 03:09:12 pm »
I just shot a deep one, so that it is bleeding on the ground (so still alive).
I shot the remaining second one and mission is finished, but game doesn`t give me the living deep one to the Loot list.
Why? Bleeding units aren`t dead!
See savegame "During".
Critically wound aliens not always survive. You need to stabilize them to be sure.
Quote
And another thing:
I once again have the feeling, the game is cheating on me. I got almost no missions in August and deactivated alien bases to spawn infiltration missions, but got a bad rating.
See savegame "beginning"
You have less than a half of the globe covered by sonars. Many aliens can avoid your sight and complete their missions undetected.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #557 on: September 23, 2018, 03:49:35 pm »
And what about Mind Worm missions?
On round 2 is half of my squad MCt and is unconscious or panicked.
How am I supposed to get through such missions?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #558 on: September 23, 2018, 04:52:19 pm »
And what about Mind Worm missions?
On round 2 is half of my squad MCt and is unconscious or panicked.
How am I supposed to get through such missions?
You must SUFFER! A-HA-HA!
or use drones and mc-gifted aquanauts in mc-protective armor...

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #559 on: September 23, 2018, 05:13:56 pm »
I can use the coelacanth. But since the Mindworms can see through walls, it doesn`t help much.


Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #560 on: September 23, 2018, 08:31:35 pm »
Research topics STR_CALCINITE_PROTOFORM_CORPSE and STR_NAGA_NAVIGATOR are used, but not defined.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #561 on: September 23, 2018, 10:22:46 pm »
Yes, it is allready reported.
They are used in requirements, not in results, so no errors will spawn.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #562 on: September 24, 2018, 12:45:51 pm »
And what about Mind Worm missions?
On round 2 is half of my squad MCt and is unconscious or panicked.
How am I supposed to get through such missions?
Once you get sonic displacer, you will finish the mission using it. Saving civilians is almost impossible. Unfortunately, even aquanauts with high MC strength fell sleeping. Use squid drones armed with thermal shock launchers to get a couple of live mind worms.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #563 on: September 24, 2018, 12:49:04 pm »
Once I researched cyclop armor, I had no triscene corpses as I processed them long ago. Hopefully I knew that recycling biodrones bodies is not reasonable. Triscenes are quite rare in the game, what is somehow good due to their destructive power but no chance for me to get cyclop armor. I have a feeling that an ogre armor is not an option for me as well.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #564 on: September 24, 2018, 01:00:38 pm »
You can right-click on item before sell it to found what is it needed for.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #565 on: September 24, 2018, 09:15:59 pm »
How do I best get Hallucinoids?
« Last Edit: September 24, 2018, 09:25:28 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #566 on: September 24, 2018, 09:27:49 pm »
How do I best get Hallucinoids?
Dunno what means "get best", but best way to deal with four squares jelly is a blast. Explosives to kill, freezing to stun.

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #567 on: September 24, 2018, 10:04:37 pm »
Dunno what means "get best"

I think "best hallucinoid" is something like "best waifu". :P

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #568 on: September 24, 2018, 10:54:56 pm »
No, I meant with my question: Which missions do they appear at? (Hallucinoids)

And my second questions. Which alien race beside from Aquatoids has navigators?
« Last Edit: September 24, 2018, 11:24:23 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #569 on: September 25, 2018, 05:55:20 am »
Hallucinoids appear as aquatoid's underwater terror weapon.
Also they can be found as roaming animals.
There is navigators of carcharodons, freaks, lobsterman, advanced aquatoids.