Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 838574 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #540 on: September 15, 2018, 11:53:07 pm »
Thanks for the answer. Could you make shrimp drone applicable also on land missions or add universal transport drone, that does not require corpses of bio-drones?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #541 on: September 16, 2018, 07:35:31 am »
Thanks for the answer. Could you make shrimp drone applicable also on land missions or add universal transport drone, that does not require corpses of bio-drones?
I can add a land drone with inventory. But for what purpose?

Offline tinky winky

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #542 on: September 16, 2018, 08:00:40 am »
I have one small request: when sending resources to another base, you have to click on one item. Can you make that after 10 pieces resources counting occurred on 10 pieces? or with a long press the countdown accelerated. I'm playing with androyd, thank you in advance.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #543 on: September 16, 2018, 01:59:03 pm »
I can add a land drone with inventory. But for what purpose?
Land flying drones are useful as they can shoot mind worms equipping pistols, worm zombie and locusts, help in alien laboratory as cheap observers and shooters. Also, flying drone can equip shock launcher to stun mind worms while the rest of them is sleeping and then deliver the stunned body of the worm to the ship. I've managed to collect live mind worm using squid drone. Sonic displacer and other shooting drones cannot carry things. Only shrimp and squid. Squid drones are rare, hard to obtain and easy to lose.
Thanks for attention.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #544 on: September 16, 2018, 06:55:58 pm »
@Nord,

when do you apply for getting your own mod-section?
I thing time has come for it.
So different discussions could be held then.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #545 on: September 16, 2018, 07:21:52 pm »
I have one small request: when sending resources to another base, you have to click on one item. Can you make that after 10 pieces resources counting occurred on 10 pieces? or with a long press the countdown accelerated. I'm playing with androyd, thank you in advance.
It is not modding thing, but you can ask one of developers about such feature.
@Nord,

when do you apply for getting your own mod-section?
I thing time has come for it.
So different discussions could be held then.
I am pleased, but in fact development of this mod is finished. Only bugfixing and combing continue.
Land flying drones are useful as they can shoot mind worms equipping pistols, worm zombie and locusts, help in alien laboratory as cheap observers and shooters. Also, flying drone can equip shock launcher to stun mind worms while the rest of them is sleeping and then deliver the stunned body of the worm to the ship. I've managed to collect live mind worm using squid drone. Sonic displacer and other shooting drones cannot carry things. Only shrimp and squid. Squid drones are rare, hard to obtain and easy to lose.
Thanks for attention.
If i add easy to obtain drone, it will be not flying. Or firing-only. Because some challenge must remain.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #546 on: September 17, 2018, 01:29:14 pm »
Can armor repair tool repair the armor of sws? Would be great.
Thanks

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #547 on: September 17, 2018, 01:59:38 pm »
Can armor repair tool repair the armor of sws? Would be great.
Thanks
Yes.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #548 on: September 17, 2018, 10:55:05 pm »
How can one effectively use Makos? This sub carries only rockets. Rockets are very limited in numbers on subs and similar in power with sonic oscillators. Thanks
 
« Last Edit: September 17, 2018, 11:24:35 pm by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #549 on: September 18, 2018, 07:33:37 am »
How can one effectively use Makos? This sub carries only rockets. Rockets are very limited in numbers on subs and similar in power with sonic oscillators. Thanks
Decide by yourself. Like 3 nuclear blasts....
Advance of torpedoes compare to cannons is their range.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #550 on: September 19, 2018, 04:16:00 pm »
How can one use MC armor? The mc skill sign is placed on the right of the screen. When I click on it a menu to apply mcskill appears and then aquanaut runs towards the place where the mc skill sign was placed.
Thanks

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #551 on: September 20, 2018, 07:27:50 am »
I think you just miss the button. Special skills works, many people tested it. Look more in OXCE subforum.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #552 on: September 21, 2018, 03:32:48 am »
It's true. I've missed the button 'W'.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #553 on: September 22, 2018, 09:02:33 pm »
@Nord,
it was mentioned here already. Can there be something done about the long Alien turn on the barge?
It`s sadly an annoyance to wait 2 minutes, till it`s your round.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #554 on: September 22, 2018, 09:38:27 pm »
I can, but it will ruin a player experience from mission. Just land and abort, if you hate long turns but dont want to lose points.