aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.51)  (Read 427929 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #495 on: August 17, 2018, 10:07:24 pm »
Cyborgs have same names as normal people. Cant remember why, but when i do it i have some reason.
Map in dungeons is blacked. It is as it must be.
Tsunami control upper level looks like crossroad with lifts.
Could add a sign, anything, showing that a person is a cyborg, please, if it's not hard. To make finding them faster. Thank you.
« Last Edit: August 17, 2018, 10:21:49 pm by 5taras »

niculinux

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #496 on: August 17, 2018, 10:11:20 pm »
Could add a sign, that a person is a cyborg, please, if it's not hard. Thank you.

I'd also like to have, but Nord it's up to you, without it feels more "vanilla", it depends on your perspective of the mod  :)

Offline doctoxic

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #497 on: August 27, 2018, 11:07:38 am »
On my first night mission and i have no vision at all - even throwing the lights doesn't make a difference.  All i can see is xcom people and enemies.

Is this a bug or am i missing something?

Thanks

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #498 on: August 27, 2018, 08:18:55 pm »
On my first night mission and i have no vision at all - even throwing the lights doesn't make a difference.  All i can see is xcom people and enemies.
Is this a bug or am i missing something?

Thanks
Looks like a bug.
Can you please provide savegame... And maybe config file.
« Last Edit: August 28, 2018, 06:51:43 am by Nord »

Offline arrakis69ct

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #499 on: August 27, 2018, 09:42:14 pm »
On my first night mission and i have no vision at all - even throwing the lights doesn't make a difference.  All i can see is xcom people and enemies.

Is this a bug or am i missing something?

Thanks
press bloq despl, and the L

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #500 on: August 30, 2018, 01:57:57 am »
Version 2.17 is up.
Changelog:
 - fixed x-com base spawning nodes;
 - added new armor - carapace;
 - added new weapon - plasma gun;
 - added new manufacture projects - repair/decompose broken armors;
 - experimental - added large polyphs to jellymen base;
 - newest oxce+ build used, thanks to Meridian;
 - MC-armors now use special weapons.
 - Also cyborg names now have 'CS' prefix.
« Last Edit: August 30, 2018, 02:13:26 pm by Nord »

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #501 on: August 30, 2018, 02:59:44 am »
I've noticed that aquanauts start to panic or going berserk due to destroyed drones or rooms. In my opinion it's weird for an aquanaut to lose inner control because of destroyed robot. Thanks for attention.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #502 on: August 31, 2018, 11:43:24 pm »
Hello. Could the developer add an option to use the bodies of live captured aliens to manufacture items? I have a live biodrone and cannot use it to make quite useful drone.
Thanks

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #503 on: September 01, 2018, 06:23:06 am »
I've noticed that aquanauts start to panic or going berserk due to destroyed drones or rooms. In my opinion it's weird for an aquanaut to lose inner control because of destroyed robot. Thanks for attention.
When you see that all your support going down and now it is your tourn to run through enemy fire... It is hard to whitstand.
Hello. Could the developer add an option to use the bodies of live captured aliens to manufacture items? I have a live biodrone and cannot use it to make quite useful drone.
Thanks
I'll think about it.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #504 on: September 02, 2018, 04:24:57 am »
Hello. 1) How to kill freaks? They seem to be highly resistant even to sonic weapons. I used magna-pack explosives. 2) Live triscenes have special value for research?
« Last Edit: September 02, 2018, 04:59:42 am by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #505 on: September 02, 2018, 08:18:15 am »
Hello. 1) How to kill freaks? They seem to be highly resistant even to sonic weapons. I used magna-pack explosives. 2) Live triscenes have special value for research?
1. Just keep shooting on them, they have slowly depleting forcefield.
2. Just as any other terrorist.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #506 on: September 02, 2018, 07:30:19 pm »
1) If I am not wrong, one cannot recycle the bodies of sharkmen, jellymen. Perhaps, it has some sense to add this possibility. 2) Is there a difference between tasoth commander and tasoth squad leader from research point of view?
« Last Edit: September 03, 2018, 12:11:19 am by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #507 on: September 03, 2018, 04:46:57 am »
1) If I am not wrong, one cannot recycle the bodies of sharkmen, jellymen. Perhaps, it has some sense to add this possibility. 2) Is there a difference between tasoth commander and tasoth squad leader from research point of view?
1 - you are right about carcharodons, it is a mistake. Jellymen though have nothing useful in their corpses.
2 - leaders reveals alien mission descriptions.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #508 on: September 04, 2018, 05:23:31 am »
How to kill hellcrab?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« Reply #509 on: September 04, 2018, 06:09:57 am »