Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.40)  (Read 143760 times)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1410 on: March 25, 2020, 04:25:12 pm »
I`m finished this game on Sup/Ironman.
Wow, impressive, I did around 50 attempts to do it about half and and year before, but fail, get tilted and start whine here, making people angry here because my behavior. So I gave up and no longer play Iron man and using middle difficulties. But this is great what people beat this game on hardest difficulty, great opportunity to learn how to play. You result proves what game beatable on hardest level, but require good tactics skills and planing.
Quote
Just build a base on colony.
Almost doing same. Not building attack base on it, which might work very well, just inside of detection range of it. And I mentioned it before.
Any chance to see you playthrough? Of course if you can upload it and recorded it early. Or may be redo it in future? It's rare now to see how people play openxcom mods, people are prefer modern games now. And Russian OK, because I'm native speaker.

Offline Evil_bl

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1411 on: March 25, 2020, 05:29:27 pm »
Wow, impressive, I did around 50 attempts to do it about half and and year before

I did only 12 attempts. All previous attempts I spent on studying the game and possibilities =) I can only say that experience from another mod helped me a lot (Hardmode Expansion, that i also finished in sup\iron)

Any chance to see you playthrough?

Yes. You can find my gameplay on my youtube https://www.youtube.com/playlist?list=PLuRqrGgfk1RSfyuEzb4TcxRHJE2Qkbh-H (there is some short videos, because of some kind youtube issues and my internet. Sorry about that. On my Twitch a have more "Stable" videos but they will expire soon)
« Last Edit: April 03, 2020, 06:01:45 pm by Evil_bl »

Offline MeaslyTpod

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1412 on: March 26, 2020, 02:14:15 am »
On paper, Poseidon carries up to 18 units but in the battlescape somehow only 15 appear, help?
On this screenshot it appears 15 soldiers were onboard but in truth I brought 18 yet 3 of them disappeared as if they weren't onboard from the beginning...what?
I aborted the mission and realized the 3 missing soldiers ARE still onboard alive, scary.

It seems the last 3 of the passenger list disappear during the ground combat.
Maybe this has something to do with Poseidon map fix from 2.38, which I requested?
I suspect the deployment coordination hasn't been relocated accordingly after Poseidon itself was moved so 3 soldiers spawn in the wall of Poseidon's hull...

As of polyps - try something else than explosives.
Thanks guys, soooo jet harpoons seem to be powerless against Polyphs, I need to find more powerful weapons.
« Last Edit: March 26, 2020, 02:28:23 am by MeaslyTpod »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1413 on: March 26, 2020, 05:27:07 am »
Poseidon - oh. "We had 6 bugs, 4 fixed, 5 left." Thanks, will fix.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1414 on: March 26, 2020, 02:43:53 pm »
How many turns I need wait while enemies on Barge is shows up? They only MC me that's annoying but refuse come close to Triton. I can abort any time but why AI just refuse attack using weapons? Or this mission has Sneaky AI option On what disabled default by mod rules?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1415 on: March 26, 2020, 02:50:01 pm »
They are doing their own duties. On barge mission YOU are attacker. :-)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1416 on: March 26, 2020, 03:07:46 pm »
So this is infinite? game won't crash even after 1 000 000 turn?

Offline Evil_bl

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1417 on: March 26, 2020, 03:27:49 pm »
How many turns I need wait while enemies on Barge is shows up? They only MC me that's annoying but refuse come close to Triton. I can abort any time but why AI just refuse attack using weapons? Or this mission has Sneaky AI option On what disabled default by mod rules?

You can`t do this mission without MC resistance. I always fly away from it until you get some chips in heads of aquanauts =)

Offline chronocide_commando

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1418 on: March 26, 2020, 03:42:40 pm »
You totally can. Have the panicking/berserking aquanauts drop all weapons (they can still be used for scanning and healing) and stun the ones already mind controlled.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1419 on: March 26, 2020, 03:46:05 pm »
Yeah, MC is pain, but Barge not always has Aquatoids or their enhanced form. Sometimes it Gilman  even on 1st detected Barge, I don't know what % of it. Lazy to check ruleset files. I did it early once on Superhuman, took me an ages to complete and if I remember correctly now it was 48 of them very which is absolutely insane. But early game allows you bring 3 SWS instead of 2 now. Anyway I just aborted. Plus score, I lost 1 guy because my mistake and Gauss rifle but it's OK. I have debug mode on, but not using it, just wondering will AI behavior change or not with time.

Offline MeaslyTpod

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1420 on: March 27, 2020, 10:16:45 am »
Poseidon - oh. "We had 6 bugs, 4 fixed, 5 left." Thanks, will fix.
I hope the next patch will come soon, don't want to hurry you but you know, x-com always needs more hands to defend HOLY TERRA.   ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« Reply #1421 on: March 27, 2020, 11:37:46 am »
I hope the next patch will come soon, don't want to hurry you but you know, x-com always needs more hands to defend HOLY TERRA.   ;)
Oh, if you ask - here is it.
Version 2.40 is up.
Changelog:
- enabled bughunt mode after turn 20;
- enabled radar circles over hunter-killers;
- Various minor bugfixes;

Offline MasterBLB

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« Reply #1422 on: March 27, 2020, 11:59:36 pm »
How do I get MC=enhanced aquanauts? I finished needed research, and now I'd like to put it into some use.

Offline MeaslyTpod

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« Reply #1423 on: March 28, 2020, 12:35:39 am »
Oh I really appreciate the new patch, hope didn't hurry you that much...well I had a cargo ship with 2 levels to rescue so you know.
Bughunt mode sounds a helpful feature, majority of missions end before 20 turns pass though.

I somehow can't find alien navigators yet and wonder where to find them.
It's already July of the 1st year, my soldiers seriously need more powerful weapons than Jet Harpoons to deal with deep sea horrors.

Offline Jimboman

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« Reply #1424 on: March 28, 2020, 01:35:56 am »
my soldiers seriously need more powerful weapons than Jet Harpoons to deal with deep sea horrors.

I've tried to play this three or four times but have given-up before the end of the first year because of the useless weapons, even on the easiest setting.  Lasers on the surface are ok, but underwater-wise we need better early weapons (and aquanauts that didn't go to the Stormtrooper School of Shooting).