Hey
I am working on my mod's coding part and i want to use all the tactical stats of a weapon to make every weapon really unique and like more real life versions. I am using all the armour destroying, armor penetrating, power ranges, max ranges, dropoff, to stun,time,armour.. anything.. so a pistol will be a really short range weapon with fast shooting, a LMG with armour destroying bullets and a shotgun which paralyze the target with some TU damage and stun damage support (as they are mostly non-lethal using at RL)..
So everything is as percentage and it's very nice. Just one thing.. As i know that, dropoff is still flat at xce and xce+. It's really pain to try to calculate dropoff for every weapon/weapontype as flat numbers.. It would be much useful if the hit change drops as percentage.
And when i use powerRangeReduction and check it with pressing CTRL in game, i see that i goes "minus" damage. I do not know it's healing or not after it became minus, but it does not make sense even it's visual.. just seeing your gun makes "-8" damage is not right.
So let it stop at 0 like the acc dropoff..
thx!