Author Topic: Lightning replacement (Lightning 97, HWP series and more)  (Read 12951 times)

Offline SteamXCOM

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Re: Lightning replacement (Lightning 97, HWP series and more)
« Reply #15 on: July 17, 2017, 02:10:42 am »
Uploaded new version July 23 2017, v1.2b readme updated in first post
more replacer LIGHTNINGs from earlier versions
« Last Edit: July 24, 2017, 04:16:40 am by SteamXCOM »

Offline Kzer-Za

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Re: Lightning replacement (Lightning 97, HWP series and more)
« Reply #16 on: August 01, 2019, 05:34:24 pm »
I am using both this mod and fast ramp replacement (https://openxcom.org/forum/index.php?topic=3560.0), and the latter does not work with this version of Lightning. What should I edit to make walking the ramp of this Lightning consume 5 TUs as in the fast ramp mod?

Offline The Reaver of Darkness

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Re: Lightning replacement (Lightning 97, HWP series and more)
« Reply #17 on: August 02, 2019, 06:29:56 am »
I am using both this mod and fast ramp replacement (https://openxcom.org/forum/index.php?topic=3560.0), and the latter does not work with this version of Lightning. What should I edit to make walking the ramp of this Lightning consume 5 TUs as in the fast ramp mod?
Open the tileset in Volutar's MCDEdit, and change the TUWalk parameter to 5.

Offline Kzer-Za

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Re: Lightning replacement (Lightning 97, HWP series and more)
« Reply #18 on: August 02, 2019, 10:03:32 am »
Thanks! It seems I will have to make it work on Linux after all, seeing as it is also been advised in another topic on another matter :)

Offline TBeholder

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Re: Lightning replacement (Lightning 97 series)
« Reply #19 on: December 31, 2022, 12:15:54 pm »
"As an interceptor, it fails by having a short range, low speed and only one hardpoint. As a transporter, it is unable to carry Heavy Weapons Platforms and only has room for a small squadron of soldiers. These are the main reasons why a number of X-COM Commanders frown on the usage of the Lightning. "
https://www.ufopaedia.org/index.php/Lightning
One weapon, limited troops, high speed.
IMO, it’s supposed to be a scout-killer. In which role its limited range may be the worst flaw, the rest is acceptable. The enemy crew is also small.
You don’t really need fire support as much as scouting before Motion Detector stage, so it would still do better in a mod with small vehicles, just to fix the “walk out of the door, die” problem and scout around a bit.