This tiny ruleset reduces the TU-cost of walking down the skyranger ramp. So that the auto-pathfinding will not always send them to jump off the ramp halfway.
I think the ramp is not a problem in itself, it's rather logical for it to be slow - especialy on the ascend.The actual problem is Skyranger plan - it's a flying, armoured coffin with only one way out.
Or you can take the DIY approach with Ran's fusion torchhttps://openxcom.org/forum/index.php/topic,1837.msg17068.html#msg17068
[ThreadJack]Try as I might in my last LP, I couldn't bust through Skyranger walls with the Fusion Torch. [/ThreadJack]
The actual problem is Skyranger plan - it's a flying, armoured coffin with only one way out.
I always saw my relationship with this craft akin to a farmer and a donkey. The donkey does its job but its too stuborn to do it exactly the way the farmer wants to.