Author Topic: [SUBMOD][CRAFT]Skystriker - Improved Skyranger Mod - Version 1.0  (Read 1802 times)

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2191
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Skystriker - Improved Skyranger Mod

Download: Dropbox Link

Also on: mod.io

The file is also attached towards this post.

#Skystriker - Improved Skyranger Mod v1.0 by hellrazor

The SKYSTRIKER is a modifikation of the Skyranger Craft.
Refitted with a alien alloy airframe. It is faster bigger
and also has a slidedoor on the back, to deploy your troops faster.

Possible Loadouts:

- 16 Soldiers
- 12 Soldiers + 1 Tank
- 8 Soldiers + 2 Tanks
- 4 Soldiers + 3 Tanks

Some pictures added as attachments.
« Last Edit: February 10, 2019, 03:11:25 pm by hellrazor »

Online ohartenstein23

  • Commander
  • *****
  • Posts: 1650
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [SUBMOD][CRAFT]Skystriker - Improved Skyranger Mod - Version 1.0
« Reply #1 on: May 27, 2017, 06:24:13 am »
Looking good in blue!  Might I suggest one improvement though? If you move the rear landing gear toward the front of the craft just one tile, that allows for two more soldiers to exit the ramp off the side rather than taking the extra TUs to run all the way down its length.  The Skyraider and Dragonfly in Solarius Scorch's X-Com Files have moved the landing gear away from the ramp like this, and it's surprising to me just how much of a difference this makes for deployment.

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2191
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [SUBMOD][CRAFT]Skystriker - Improved Skyranger Mod - Version 1.0
« Reply #2 on: May 27, 2017, 11:08:38 am »
Looking good in blue!

Thanks, the color comes from the Alien Alloys which are used for the Airframe.

  Might I suggest one improvement though?

Depends, I am for suggestions.

If you move the rear landing gear toward the front of the craft just one tile, that allows for two more soldiers to exit the ramp off the side rather than taking the extra TUs to run all the way down its length.

It is quite a nice idea to do that, but i do not think this is necessary in this case. Less soldiers will move through the main ramp, in case you didn't notice there is also a back door with stairs to disembark.
Also usually you jump down the ramp.

  The Skyraider and Dragonfly in Solarius Scorch's X-Com Files have moved the landing gear away from the ramp like this, and it's surprising to me just how much of a difference this makes for deployment.

Maybe i haven't tried those out. So no clue.
I will test the idea thou.

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2191
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [SUBMOD][CRAFT]Skystriker - Improved Skyranger Mod - Version 1.0
« Reply #3 on: May 30, 2017, 10:24:12 pm »
ok i tested the modified map of the skystriker as you suggested. to be totally honest i didn't like it.
it also doesn't fit with the thoughts i had when i created the craft.

btw did you test the craft?