in real time you always have to "battle" with the interface to a certain degree. in turn based games you don't, because you have all the time you want to input your commands.
this makes turn based games "pure".
(at least this is what gollop said )
He did? Maybe he meant the hard-realtime-without-a-pause. There it of course devolves into "sports", like the Starcraft.
In a good designed RTPP (RT with Pause and Planning, hope that is okay) you can issue commands in pause so there is no rush.
I think its more relaxing to play turn based. I can walk off, make coffee, take a phone call and break off attention. With RTS I have to hit pause and I might be a bit tense even after walking away from the game. Its like the difference between playing golf and cricket I'd say.
This seems to be a question of trust. Of course, a good RTPP is configurable to pause automatically in defined situations that need your input. So, you don't even have to pause the game manually to get more coffee. If necessary it will do so on its own.
However, to me it seems important that auto-pause in configurable, in case you are afk, but want the game to run along anyways.
ATM I am playing Star Wolves 3 and it works fine, I am not afraid to go afk, also I have turned off auto-pause on enemy contact, because pirates are no threat any more and the more dangerous opponents cannot help themselves, but always initiate dialogue before combat. I wonder why they did not read the rules for evil overlords?