[continued]
0.9.5:
- New weapons: Stapler (sprite by Badfella), Electric Prod (Stun Rod is now a more advanced and better weapon), Wrench (sprite by Dioxine), Crowbar.
- New armors: Work Suit (human and hybrid), Seabot (AI).
- New terrains: Rural, Native Junkfarm, Urban Dawn.
- New units: Male Tomb Guard, Female Farmer (both by Dioxine), Dragonfire Turret, X-Com Security Camera (now in all corridors!).
- New mission: Industrial Investigation.
- New Staff Input (by samuelroy21).
- New palettes for Mars, undersea missions and sewers (by Bloax and Dioxine).
- Added ambient sound to underwater locations.
- Added Dog Bark (designed by Ivan Dogovich and Starving Poet).
- Added Ufopaedia articles for most built-in weapons.
- Added an article on the Luxury Car.
- Added several missing Combat Analysis articles.
- Added a cutscene after the Dimension X Wreck mission.
- Added a Corridor to the starting base.
- Increased Terror Mission size to 60x60.
- Shogg villages are height 6.
- More exit tiles in the Vampire Castle.
- Increased Terror Ship crews.
- Added more spawn points to X-Com bases.
- All Hovertanks now require 6 Grav Modules.
- Zrbite is now buyable from Hydrospace Dynamics.
- Tanks underwater are restricted to the Seabot armor.
- Synthsuit is now a bit stealthy.
- New sprites for the UAC weapons (by Badfella).
- Added paperdoll for the Female Doctor.
- Alien Drone weapon is somewhat stronger.
- Vampires got an unarmed attack.
- Improved the EXALT Liquidation and Syndicate Assassination missions (now all civilians start inside).
- Decreased points reward on Asylum Apparitions.
- New hybrid names (cooperation with Dioxine).
- New Hooligan sprites (by Augur).
- New Gunship paperdoll (by Ivan Dogovich).
- Improved Reptoid Commando paperdoll.
- Unified text formats between craft articles.
- Fixed too bright lights on scout drones.
- Fixed incorrect Power Suit torso on female Hybrids.
- Fixed Floater Legionnaire inventory pic.
- Fixed Giant Beetle sprites (by Augur).
- Fixed Skyranger and Skymarshall sell prices.
- Fixed some desert blocks.
- Fixed incorrect terrain texture coordinates.
- Fixed premature access to the Gunship and the BlackOps Smartgun.
- Fixed some minor issues with ammo purchases.
- Many adjustments (thanks BT Axis) and fixes.
0.9.4:
- Updated to the newest version of OXCE+.
- Added the "spray and pray" mechanics.
- Craft pages now show range (in nautical miles) instead of fuel capacity.
- New units: Floater Legionnaire (sprites by XOps), Floater Centurion (same), Sectoid Guard Captain (same), Large Alien Drone (sprites ripped by Alinare and cleaned by Solarius Scorch).
- New UFOs: Observer, Striker, Troop Ship (maps by X-Com community).
- New mission: Alien Domination.
- New tool: Pickaxe (with Starving Poet's help).
- New AI armor: Flying Drone (repurposed Alien Drone).
- Dogs' day vision extended to 40 (same as humans).
- Slightly increased Stun Rod damage.
- Alien Drone now uses a laser weapon.
- Alien Drones are now more prevalent.
- Alien AI now only requires 1 Alien Electronics.
- Deacreased frequency of mountainous terrain on UFO landings.
- More chances for Shogg loot in the caves.
- Decreased research cost for the Tritanium Cannon.
- Darkstar and Ironfist is faster.
- MiG-31 has more fuel.
- Added Ufopaedia articles for the car and van.
- Increased lab requirements to make certain armors.
- Less spread on the Blaster Shotgun.
- Decreased selling price on Terramite.
- Knockout Grenade production no longer requires a Smoke Grenade.
- Moved the stash in the mansion defense downstairs.
- ARMOR PIERCING damage is now called KINETIC for clarity.
- Alien Electronics is now easier to find.
- BlackOps Auto-Sniper Rifle auto shot is a bit more accurate.
- Fixed the Knockout Grenade and the Dragon Dagger.
- Fixed range on Thunderstorm and Sentinel.
- Fixed Chemtrails mission not appearing.
- Fixed Skymarshall map (by New Civilian).
- Fixed a crash on Alien Drone.
- Fixed articles on alien ranks.
- Minor adjustments.
0.9.3:
- Updated to the newest version of OXCE+.- Added unique combat analysis articles for enemy types.
- New weapon: Napalm Grenade (Incendiary Grenade was depowered).
- New unit: Zombie Boomer.
- Added indicator for system shock (losing HP due to overstun), icon by Ivan Dogovich.
- Zombies now also yield Zombie parasites on processing.
- Shadowbats are now vampiric.
- Thunderstorm got another Heavy Missile hardpoint instead of its Cannon hardpoint.
- MiG and Arrow can't land. Pickup now has 5 soldier spaces.
- Plasma and fusion weapons calibration now requires Advanced Laboratory.
- BlackOps Rifle has faster aimed shot and longer snap range.
- BlackOps Assault Rifle has slightly slower auto shot.
- Mosin Rifle has worse snap accuracy.
- Some pistol ammo has worse armor penetration.
- All incendiary ammo should now decrease morale like other flame attacks.
- Fixed and improved plasma blade weapons.
- Depowered Holodrone weapon.
- Renamed Medi-Gas Grenade to Knockout Grenade for clarity.
- New sprites for BlackOps SMG and BlackOps Shotgun (by Dioxine).
- New Cult Base map (Tavern, by Dioxine).
- More treasure in Cyberweb Manufacturing.
- New background for the Black Lotus missions.
- Added Edinburgh.
- Language updates.
- Reviewed experience training from certain weapons.
- Fixed GL incendiary round.
- Fixed Arasaka and Asuka ammo granting too much Stun damage.
- Minor fixes.
0.9.2:
- Updated to newest OXCE+ version.
- New items: Elerium Explosive, Alien Alloy Shrapnel Charge.
- New staff input (by legionof1).
- Renamed damage type Melee to Cutting, for consistency.
- Some items can be produced without a Workshop (but you still need some work stations).
- Hangar provides 5 work stations.
- AWACS is cheaper.
- Buffed auto shot accuracy on both BlackOps rifles.
- Light Pistol and Spypistol can now be taken to the Ski Resort.
- Drone Meds can now train Bravery.
- Slightly decreased chances for Zombie infestations.
- Enemies with melee weapons should now use them properly.
- Fixed Medical Drone production.
- Fixed Auto Cannon clip sizes.
- Fixed Stormies Crib.
- Fixed boulders everywhere.
- Fixed POLARBITS.
- Minor fixes.
0.9.1:
- New units: Giant Rat, Bullfrog, Reptoid Shadow, The Pharaoh.
- New item: Skull Staff.
- New UFO: Light Fighter.
- New tank armor: Medical Drone.
- Finished Zombie arc.
- Reviewed and expanded melee hit sounds.
- Ultra Chryssalid is faster.
- Fixed armor destruction by miniguns.
- Plasma weapons set things on fire and cause more wounds.
- PSG-1 has slightly faster snap shot.
- Tanks can now be taken to Dimension X (all) and sewers (small only).
- Removed Railyard from potential terrains for "Arrest the Suspects" missions (due to pathing problems on such a small map).
- Fixed Hybrid Power Suit crashing the game in battlescape.
- Fixed colours on Cyberweb arc outro.
- Minor fixes.
0.9:
- New agent type: Alien Hybrid.
- New mission: Asylum Apparitions.
- New units: Bug Eye Ghost, Spectral Entity, Minotaur.
- New weapons: Macro Flamer, Giant Axe.
- New Blood Plasma extractions (Chupacabras, Megascorpions, Giant Beetles, Shadowbats, Werewolves, Werecats).
- Added unarmed attacks to most units.
- Increased Rocket Launcher firepower.
- Explosives now have varied prime TU cost (generally faster).
- Buffed Floater armor.
- Snakemen now regenerate health.
- Zombies are no longer immune to Stun (but still highly resistant).
- Syndicate CEO Psi Attack now ignores half the armor.
- First level madman wears a light vest now.
- Taser can now be used on ski missions.
- Synthsuit has better Strength bonus.
- Scout Drone is faster.
- New options to rob some enemies off their armor.
- Medi-Kit production now requires Blood Plasma.
- Some new Ufopaedia articles.
- Increased Electro-Flare power to 15 (same as vanilla).
- Depowered Sectoid shields (by 33%; regeneration stays the same).
- Janissary is no longer susceptible to E-115 damage.
- Ooze can't bleed now.
- Scout Drone ammo arrives faster.
- Decreased Fighter's firing range.
- Somewhat decreased chances for UFOs to spawn as hunter killers.
- Fixed a hole in the Skymarshall.
- Fixed a conflict of terrains, causing multiple Meridians appearing on Croc Raid missions.
- Fixed a problem with one Slander mission.
- Minor fixes.
0.8.9:
- New missions: Mummy Temple Grounds, Hybrid Control Center Assault.
- New Mummy Abode mapblocks.
- New handob for the Tactical Sniper Rifle.
- Standard bows and crossbows no longer work in space.
- Fixed CF-105 Arrow production.
- Fixed Osprey not requiring pilots.
- Fixed buying Chaingun ammo.
- Fixed random crashes on slander missions.
- Fixed certain units not shooting.
- Fixed the Ancient Mummy Abode mission not spawning.
- Fixed some palette issues.
- Minor fixes.
0.8.8:
- Updated to newest OXCE+ version.
- New missions: Cruise Liner Raid, Mummy Abode, Ancient Mummy Abode.
- New unit: Mummy Matriarch.
- New Dossier: David Vincent (co-op with Human Ktulu).
- New Skorpion sprites (by The Funktasm).
- New Thrasher handob (by Dioxine).
- Fixed Night of the Lobsters unit composition.
- Fixed shield regeneration on terror mission (by Otto Hartenstein).
0.8.7:
- Updated to newest OXCE+ version.
- Removed stats from weapon and armor descriptions, now they are available under "INFO" button.
- New missions: Heavy Cruiser, Fleet Supply Cruiser (both by Helrica).
- New races: Carcharodon, Lobsterman (co-op with Helrica).
- New craft: CF-105 Arrow.
- New Alien Base mapblocks.
- New city mapblock (by Amuys).
- Improved UFOs accuracy.
- Made a proper natural weapon for Lobstermen.
- Promotion III now can be reached with several alternative access paths.
- Madmen are faster.
- Fixed Feral Carcharodon Autopsy entry in the Ufopaedia.
- Fixed a crash on researching Feral Lobsterman corpse.
- Fixed pockets of abyss in the Reptoid lands which swallowed your agents forever (no, this part was not planned).
- Fixed Synthsuit display in Ufopaedia.
- Minor fixes.
0.8.6:
- Power Mace now has a flat rate attack (always 17 TUs).
- Hangar has storage space again, but now items are confined to storage areas.
- New units: Feral Carcharodon, Feral Lobsterman (co-op with Helrica).
- New missions: Sea Monster Hunt (by Helrica), Night of The Lobsters.
- New terrain: cacti-less desert (for outside of the Americas).
- Added 8 new faces.
- New backgrounds for X-Com and some cults related articles (by Arvidus).
- Set Democratic Republic of Congo flag to the appropriate one for the time period (by Arvidus).
- Added missing article for the Pickup.
- Game now starts on Veteran by default.
- Asuka now also requires Tactical Sniper Rifle Manufacturing.
- Increased damage of Alien Laser Cannon to 60.
- Updated Madman armor.
- Streamlined terrain generation in cult locations.
- Fixed Minigun accuracy (was too high for the extra kneeling bonus).
- Fixed requirements for producing HWP fusion balls.
- Fixed requirements for researching Fusion Defenses.
- Fixed training speed.
- Minor fixes.
0.8.5:
- Integrated Otto Hartenstein's AI units mod (tanks as a soldier type, not HWPs); also added Gunship chassis (by Otto).
- New missions: Bank Robbery (Assassin Clans), Chupacabras Lab, Tower of Desolation.
- New X-Com Slander missions, happening when starting cults are left unchecked despite having the means to shut them down.
- Snakemen are now a bit stealthy.
- Mutons are noticeably faster.
- Slow reload on Tommygun.
- Osprey no longer crashes Crop Circle missions (thanks, Otto).
- Fixed crashing on base defense.
- Fixed crashing on HWP/Gauss ufopaedia page.
- Fixed Boomeroid waypoints.
- Minor bug fixes.
- Minor language fixes.
0.8.4:
- Updated to newest OXCE+ version.
- New units: Croc Cadet, Giant Beetle Bombardier.
- New missions: Reptoid Fringe Settlement, Reptoid Assassination Squad, Croc Raid, X-Com Slander (Shared Alloy Ammo).
- New items: Skulljack (same as Psiclone, but with Mind Control), Shogg Blade, Storm Rose.
- New facilities: Improved Laboratory, Advanced Laboratory.
- Completely rebuilt Gauss (now called Mass Drivers) and Railgun (now called Gauss) weapons' tech trees, since now they are derived from Reptoids.
- Removed Mind Control option from the Psiclone.
- Rebalanced Psi-Amps and other standard psionic items.
- Decreased Multilauncher's damage.
- Units should now respect weapon range better.
- Dogs drown a little slower.
- Increased Flame Glove accuracy.
- Decreased Precision Plasma accuracy and increased TU costs.
- Added some dodge to vests.
- Buffed accuracy on Floaters and Mutons.
- Increased fire rate on all UFOs.
- Added some alternative ways to find a Durathread Manufacturing.
- A little less chance for Crop Circles and Cattle Mutilation missions.
- Cyberweb Manufacturing Plant mission is more common.
- Constant animation on Shadowbats (by Ivan Dogovich).
- Fixed chaotic access to alien tech.
- Fixed armor transformation mess (thanks to Dioxine).
- Fixed some problems with corpse recovery.
- Fixed a crash on Cyberweb Centurion recovery.
- Fixed crashes related to the Cyberdreadnaught.
- Fixed missions not despawning.
- Minor fixes.
0.8.3:
- Updated to newest OXCE+ version.
- New unit: Horror.
- New mission: Dimension X Wreck.
- Going to Cydonia now requires completing the Dimension X arc.
- Rebalanced Heavy Cannon and Auto Cannon.
- Syndicate CEO got a bit more health.
- Proximity Grenades are a little heavier.
- New Flamethrower animation, by SideQuests.
- Alien Alloys can be found on Osiron and Cyberweb.
- Fixes to Forest, Black Base and White Base terrains.
- Fixed Atlantis Temple mission.
- Minor language fixes.
0.8.2:
- Updated to newest OXCE+ version.
- Updated the Russian version.
- New mission: Dimension X Outpost Defense.
- Cyber Armor more resistant to laser (and more expensive).
- Overhauled loot from cult locations.
- Psionic aliens no longer have extra armor, now they get force shields instead.
- Buffed Snakemen defense.
- Improved routes for several terrains (collab with Dioxine).
- Launched the X-Com's Friends on The Council article, listing Patreon donators.
- Fixed the Asuka 4000 gun again (Asuka no baka!).
- Fixed BlackOps Pistol display in Ufopaedia.
0.8.1:
- New missions: Syndicate Warehouse, Osiron Cruise Liner.
- New weapons: PPSh, Calico, Colt Commando, BlackOps Spypistol.
- Zombie Lab mission slightly rebalanced.
- Renamed Hummer to Humvee, for better accuracy.
- Decreased maintenance cost on Large Living Quarters and Large General Stores.
- Various fixes, including one critical (incomplete loadout for one Dimension X Party mission).
0.8d:
- Healing Gel has 5 uses now (was 4).
- Chupacabra attack rebalance.
- Hangars no longer give storage.
0.8c:
- New paperdolls: Alpha Cryssalid, Policeman, Policewoman, Homicidal Maniac, Homicidal Madman, all by tkzv.
- Language fixes, by Juff.
- Other fixes.
0.8b:
- Updated to newest OXCE+ version.
- New weapons: G-11, Asuka 4000, Chitin Knife, Pitchfork.
- New Armor: Dog Durathread Vest.
- New items: Alien Multitool, Alien Alloy Welder, Alien Organ Sample, Alien Embryo.
- New missions: Exobiological Contamination (tiered), Alien Party, Atlantis Temple, Cyberweb Fortress Assault, Cyberweb Battleship Assault.
- New units: Cyberweb Centurion, Tentaculat, Reptoid Commando, Stealth Spider, Flame Spider, Armored Spider, Death Spider.
- New Dossier: Lo Wo (by Mumble, edited).
- Added Large Glock Clip (by tkzv).
- New death screams.
- BlackOps Pistol damage buffed.
- HMG has 10 bullets auto (was

.
- Flame Glove rebalanced.
- Electro-Flares only glow after throw, but need to be primed.
- Healing Gel is now properly consumed.
- Better Reactions on dogs and their bite trains Reactions.
- Aliens now carry special tools which are important for tech advancement.
- Going to Cydonia now requires completing the T'Leth arc.
- Loadouts no longer depend on month.
- Men in Black now use alloy ammo almost exclusively (except early missions).
- Swarmids no longer show up on Monster Hunts (they are Exobiological Contamination now).
- Some new articles.
- Improved Gauss weapons sprites, by XOps.
- New inventory sprites: Cyberweb Technomad/Space Technomad, Hybrid Infiltrator, Cerebreal Larva, Cybermite, various Floaters, Jarhead, Drone, Bikini Babe, Polar Civilian, Doctor, Farmer and Hunter, all by tkzv.
- Improved Janissary Ufopaedia pics, by tkzv.
- Fixed missing Starting Conditions on Dimension X missions and other similar problems.
- Fixed Deep One Hatchet hit animation.
- Minor fixes to maps.
0.8d:
- Healing Gel has 5 uses now (was 4).
- Chupacabra attack rebalance.
- Hangars no longer give storage.
0.8c:
- New paperdolls: Alpha Cryssalid, Policeman, Policewoman, Homicidal Maniac, Homicidal Madman, all by tkzv.
- Language fixes, by Juff.
- Other fixes.
0.8b:
- Updated to newest OXCE+ version.
- New weapons: G-11, Asuka 4000, Chitin Knife, Pitchfork.
- New Armor: Dog Durathread Vest.
- New items: Alien Multitool, Alien Alloy Welder, Alien Organ Sample, Alien Embryo.
- New missions: Exobiological Contamination (tiered), Alien Party, Atlantis Temple, Cyberweb Fortress Assault, Cyberweb Battleship Assault.
- New units: Cyberweb Centurion, Tentaculat, Reptoid Commando, Stealth Spider, Flame Spider, Armored Spider, Death Spider.
- New Dossier: Lo Wo (by Mumble, edited).
- Added Large Glock Clip (by tkzv).
- New death screams.
- BlackOps Pistol damage buffed.
- HMG has 10 bullets auto (was

.
- Flame Glove rebalanced.
- Electro-Flares only glow after throw, but need to be primed.
- Healing Gel is now properly consumed.
- Better Reactions on dogs and their bite trains Reactions.
- Aliens now carry special tools which are important for tech advancement.
- Going to Cydonia now requires completing the T'Leth arc.
- Loadouts no longer depend on month.
- Men in Black now use alloy ammo almost exclusively (except early missions).
- Swarmids no longer show up on Monster Hunts (they are Exobiological Contamination now).
- Some new articles.
- Improved Gauss weapons sprites, by XOps.
- New inventory sprites: Cyberweb Technomad/Space Technomad, Hybrid Infiltrator, Cerebreal Larva, Cybermite, various Floaters, Jarhead, Drone, Bikini Babe, Polar Civilian, Doctor, Farmer and Hunter, all by tkzv.
- Improved Janissary Ufopaedia pics, by tkzv.
- Fixed missing Starting Conditions on Dimension X missions and other similar problems.
- Fixed Deep One Hatchet hit animation.
- Minor fixes to maps.
0.7.6:
- New weapon: M3 Greasegun.
- New paperdoll: Osiron Goon.
- Rebalanced snap accuracy on all weapons.
- 2x2 units are no longer bleeding immune.
- Staff Inputs usually give 10 points.
- Chupacabra attack is now slightly weaker.
- Fixed Grav Module manufacturing.
- Fixed Concerned Citizen recovery.
- Minor fixes to maps.
0.7.5b:
- New mission: Scorpoid Village Takeover.
- New unit: Scorpoid Rebel.
- Resized Shogg Village (now is smaller).
- Dog armours now give extra carrying capacity.
- Added one staff input.
- Fixed Shogg missions not being generated.
- Fixed underwater suit shenanigans.