Author Topic: X-Com Files Changelog  (Read 16862 times)

Online Solarius Scorch

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X-Com Files Changelog
« on: April 15, 2017, 02:08:12 pm »
Here's the changelog for the mod, as it was getting too big for the main thread.

0.8.h:
- New Geoscape and menu theme (by Panzerschlag).
- New Staff Input (by Mumble).
- New weapons: Galil, MG-3 (both by Alex D), Tritanium Grenade.
- Added panic and berserk sounds for all human and hybrid units, as well as chupacabras and shamblers.
- Added paperdoll for: Black Lotus Avatar (by Dioxine).
- Added floorob and handob to the Tritanium Shrapnel Charge (by Alex D).
- Black Lotus Avatar has a force shield now, and a custom death sound.
- Rebalanced the Scatter Laser and the Incinerator.
- Increased Stun costs on the Multi-Phased Psi-amp.
- Cultist loot redone: now it is hidden in containers, openable at the base.
- Shooting down UFOs now results in more angry UFOs, not base retaliations (you still get base assaults from standard monthly rolls).
- Merged the "Earth Lore" section into "Reports" and created a new section "Containers".
- Fixed the Hybrid Controllers mission spawn.
- Fixed some map properties (asbestos grass, one door in the skyscrapper, car spawning in the bathroom).
- Fixed the Psi-Amp handob.
- Fixed the Minotaur floorob.
- Minor fixes.

0.9.8g:
- Decreased the frequency of retaliation missions.
- Added paperdoll for: female Arab, City Girl, gender-specific winter outfits (all by Nord).
- Improved paperdolls for Bikini Babe, Female Farmer, Black Male Civilian, Male Hunter, Male Farmer (all by Nord).
- Improved Giant Rat walking animation (by Alex D).
- Extra retaliations start later.

0.9.8f:
- New Staff Input (by Mumble).
- New weapon: Shogg Stingrifle.
- Improved Muckstar and Megaworm pictures (by Nord).
- Added and improved some natural weapons graphics.
- Added better starting positions to Shogg villages and Mummy abodes.
- Reworked Cruise Liner loot.
- Overhauled mission scripts to increase the odds to get some rare but necessary missions.
- Moved the Geoscape palette to a separate mod.
- Most Shogg equipment can now be bought from the Scorpion King.
- Fixed Hovertank Rocket Launcher turret.
- Fixed recovery dividers for Aqua-Plastics and Terramite.
- Minor fixes.

0.9.8e:
- Updated to the latest OXCE.
- Fixed the Engineer interrogation.
- Fixed some issues with the Tritanium Rockets.
- Fixed Female Farmer point value.
- Fixed carrying capacity on Durathread Gear.
- Minor fixes.

0.9.8d:
- New Cydonia stage: Chryssalid Hives.
- New mission: Cybermines.
- New tank types (tritanium rockets).
- New Ufopaedia articles.
- Some enemies change stats underwater.
- Retooled the Power Suit and the Flying Suit.
- Changed prerequisites for the Alien Electronics.
- Light Fighters now yield some Alien Alloys.
- Fixed some palettes (by Meridian).
- Fixed The Root of All Evil mission appearing more than once.
- Fixed drone resistance to E-115 damage.
- Fixed Power Suit sprite.
- Text positioning fixes.

0.9.8c:
- New craft: Snapping Turtle.
- Fixed a weird crash on the Obliterator.

0.9.8b:
- Fixed the Delicious Cake (now it's a transformation item).

0.9.8a:
- Fixed some alien bases not generating points.
- Fixed some paperdolls position.

0.9.8:
- Updated to the latest OXCE.
- Overhauled alien research tree.
- New mission: League Node.
- New items: Flashbang Grenade, 46mm Grenade (FLASH) (both by Finnik).
- New armor: Bulletproof Coat.
- Added 24 new faces.
- New enemy background.
- New Geoscape palette (by Chronocide Commando).
- Added paperdolls for male Arab civilians (based on Augur's work).
- More building material recovered from USOs and Reptoid ships.
- New Forest mapblocks (by Finnik).
- New Cave mapblocks (by Dioxine).
- New Village mapblocks.
- Buffed the Power Mace.
- Gravmodule Armor now changes color per terrain.
- Treaded tanks are faster.
- Drone bays now spawn 8 drones.
- New Salamandron graphics (by Drages).
- Cleaned up the Alien Base terrain.
- Minor improvements on the corporate building terrain.
- Fixed Viper range.
- Fixed a crash on Ooze and Abomination death.
- Fixed Pharaoh death animation.
- Fixed Metamorphic Mass move sound.
- Fixed weapons appearing on some cave creatures.
- Fixed some walking sounds on Cold Isle.
- Fixed the rotting script on Metamorphs (by Finnik).
- Fixed HWP recovery.
- Fixed Laser Sniper Rifle overkill.
- Fixed psi equipment manufacturing requirements.
- Fixed Double-Barreled and Thrasher autoshot range.
- Fixed impassable destroyed tiles in Cyberweb's portal installation.
- Fixed disappearing doors in Port.
- Minor fixes.

0.9.7c:
- Updated to the latest OXCE.
- Fixed some articles available too soon.
- Fixed memetic hay.
- Fixed Viper assembly (hopefully).

0.9.7:
- New briefing music tracks.
- New Staff Inputs (one by BTAxis).
- New Ufopaedia articles.
- New facilities: X-Com Virtualized Headquarters, Drone Bay (two variants).
- New units: X-Com Roboturret (two variants), Osiron Elite, Red Dreamsprite, David Vincent, Gertrude Ellison.
- New armor: Astral Armor.
- New items: Dream Blade, Delicious Cake, First Aid Kit (former First Aid Kit renamed to Medipack).
- New missions: David Vincent's Secret Shelter, Ambush of Alien Abductors, Osiron Hidden Warehause Assault (all by Finnik), Crazed Antmen Village, Horrors of Antarctica, Dreamscape Journey.
- New Forest mapblocks (by Finnik).
- New Farm mapblock (by Finnik).
- New Alien Base mapblocks.
- Enhanced Pink Desert terrain (by Nord).
- Buffed Medical Bag.
- Enhanced vanilla UFO sprites (removed useless black masking).
- New paperdolls for Giant Spider variants (by Krautbernd).
- Enhanced Aquatoid paperdoll (by Nord).
- Added special colours for smoke and stun explosions.
- Overhauled alien mission generation system (moved everything to scripts).
- Refactored the laser weapons tech tree.
- Increased Osprey range.
- Technomads are now guaranteed to give Cyberweb Manufacturing.
- Rebalanced the UAC Rifle, the M60 and the BlackOps LMG.
- Pickaxe now has separate modes for digging and hitting people.
- Disabled armor modifiers on extreme difficulty levels.
- Some underground maps now are properly lit at night.
- Changed rank 4 of the Ethereal race to Soldiers.
- Most cave missions are darker again, as daylight vision was kicking in.
- Removed grates from the Vampire Castle (by Dioxine).
- Heavy Cannon and Auto-Cannon now open the M.A.G.M.A. arc (like the Light Cannon).
- T'leth Embassy now requires Underwater Operations.
- Ethereals are more fire resistant.
- Fixed unarmored dog armor values.
- Fixed enemy hybrids' excessive night vision.
- Fixed the Knockout Grenade.
- Fixed the Prison mapblock.
- Fixed Flame Spider explosion.
- Fixed Cleric of Apocalypse animation.
- Fixed the lack of month rating below -1000.
- Fixed a crash on the Cydonia or Bust article in Japanese.
- More fixes of Undersea City buildings.
- Minor fixes.

0.9.6:
- Updated to OXCE 5.1.
- Rolled AI types into one, thus allowing training from the start.
- New weapon: Stoner LMG.
- New armors: Power Armor, Aqua-Plastic Suit, Coelacanth.
- New missions: Lo Wo's Refuge (by Finnik), Black Lotus Shrine, Marine Base Defense, T'Leth Messengers, T'Leth Recon, T'Leth Survey, T'Leth Embassy.
- New units: Master Lo Wo (by Finnik), Calcinite, Hallucinoid, Marine Officer.
- New Cult Safehouse (by Finnik).
- New Obliterator sprite.
- New briefing music for Cyberweb missions.
- New Jungle landing block.
- Improved maps: Shogg Village, Reptoid Settlement, M.A.G.M.A. Reactor.
- Overhauled smoke resistances to a more punishing model - typical human resistance: 400%, aliens are typically at 100% (special thanks to Otto Hartenstein).
- Increased laser weapons accuracy across the board.
- More things to share with M.A.G.M.A. (and be punished for it).
- Shallow underwater missions are brighter.
- Cave missions are brighter too.
- New AI names.
- Snart Shotgun is now smaller and concealable (by Starving Poet).
- Grenade launchers are more accurate in aimed mode.
- Plasma Caster is now easier to handle.
- Blaster Multi-Launcher and Blaster Multi-Bombs are now manufacturable.
- Gunship now requires Advanced Lab.
- Bio-Exo Suit is faster to make.
- More Cyberweb Batteries to loot from Cyberweb locations.
- Terramite and Aqua Plastics are now recovered at proper amounts.
- New explosion animation for the Boomeroid.
- Added proper pictures to the Megascorpion Autopsy and Giant Rat Autopsy articles (by Arvidus).
- Added a Ufopaedia article on pilots (text by BT Axis).
- Private Transport is faster.
- Boosted Gauss Defences.
- Streamlined the dependencies for Improved and Advanced Labs.
- Fixed the AI on certain units which were too passive.
- Black Lotus Footman has better camo and is a spotter.
- Aquatoids have proper shields now (though weak).
- Cyberdisc Dissassembly now grants 4 Grav Modules, but building X-Com Cyberdiscs requires additional 2 Grav Modules.
- Diving Suit is a bit sturdier.
- Improved Laboratory and Advanced Laboratory now require special materials for construction.
- Tritanium Cannon is now buyable, like other craft weapons.
- Removed the option to produce Tactical Neural Implants, as they serve no specific purpose yet.
- Unified fuel explosions between different tilesets.
- Fixed shield on Hybrids wearing Work Suits.
- Fixed dog barking on the Tritanium Gear.
- Fixed streetlights in Dawn City.
- Dimension X base no longer gives Alien Surgery.
- Fixed issues with the Ironfist map and some Undersea City buildings.
- Fixed the Civilian Worker sprite.
- Fixed Cybermite explosion.
- Fixed some inconsistencies with Choke resistances.
- Fixed Blaster Multi-Launcher costs.
- Fixed a crash on the Cyberweb Robosphere.
- Fixed a crash on the Embassy of T'Leth mission.
- Fixed some Forest Mountain AI routes.
- Fixed one Ufopaedia article picture (Tentaculat autopsy).
- Minor fixes.

0.9.5:
- New weapons: Stapler (sprite by Badfella), Electric Prod (Stun Rod is now a more advanced and better weapon), Wrench (sprite by Dioxine), Crowbar.
- New armors: Work Suit (human and hybrid), Seabot (AI).
- New terrains: Rural, Native Junkfarm, Urban Dawn.
- New units: Male Tomb Guard, Female Farmer (both by Dioxine), Dragonfire Turret, X-Com Security Camera (now in all corridors!).
- New mission: Industrial Investigation.
- New Staff Input (by samuelroy21).
- New palettes for Mars, undersea missions and sewers (by Bloax and Dioxine).
- Added ambient sound to underwater locations.
- Added Dog Bark (designed by Ivan Dogovich and Starving Poet).
- Added Ufopaedia articles for most built-in weapons.
- Added an article on the Luxury Car.
- Added several missing Combat Analysis articles.
- Added a cutscene after the Dimension X Wreck mission.
- Added a Corridor to the starting base.
- Increased Terror Mission size to 60x60.
- Shogg villages are height 6.
- More exit tiles in the Vampire Castle.
- Increased Terror Ship crews.
- Added more spawn points to X-Com bases.
- All Hovertanks now require 6 Grav Modules.
- Zrbite is now buyable from Hydrospace Dynamics.
- Tanks underwater are restricted to the Seabot armor.
- Synthsuit is now a bit stealthy.
- New sprites for the UAC weapons (by Badfella).
- Added paperdoll for the Female Doctor.
- Alien Drone weapon is somewhat stronger.
- Vampires got an unarmed attack.
- Improved the EXALT Liquidation and Syndicate Assassination missions (now all civilians start inside).
- Decreased points reward on Asylum Apparitions.
- New hybrid names (cooperation with Dioxine).
- New Hooligan sprites (by Augur).
- New Gunship paperdoll (by Ivan Dogovich).
- Improved Reptoid Commando paperdoll.
- Unified text formats between craft articles.
- Fixed too bright lights on scout drones.
- Fixed incorrect Power Suit torso on female Hybrids.
- Fixed Floater Legionnaire inventory pic.
- Fixed Giant Beetle sprites (by Augur).
- Fixed Skyranger and Skymarshall sell prices.
- Fixed some desert blocks.
- Fixed incorrect terrain texture coordinates.
- Fixed premature access to the Gunship and the BlackOps Smartgun.
- Fixed some minor issues with ammo purchases.
- Many adjustments (thanks BT Axis) and fixes.

0.9.4:
- Updated to the newest version of OXCE+.
- Added the "spray and pray" mechanics.
- Craft pages now show range (in nautical miles) instead of fuel capacity.
- New units: Floater Legionnaire (sprites by XOps), Floater Centurion (same), Sectoid Guard Captain (same), Large Alien Drone (sprites ripped by Alinare and cleaned by Solarius Scorch).
- New UFOs: Observer, Striker, Troop Ship (maps by X-Com community).
- New mission: Alien Domination.
- New tool: Pickaxe (with Starving Poet's help).
- New AI armor: Flying Drone (repurposed Alien Drone).
- Dogs' day vision extended to 40 (same as humans).
- Slightly increased Stun Rod damage.
- Alien Drone now uses a laser weapon.
- Alien Drones are now more prevalent.
- Alien AI now only requires 1 Alien Electronics.
- Deacreased frequency of mountainous terrain on UFO landings.
- More chances for Shogg loot in the caves.
- Decreased research cost for the Tritanium Cannon.
- Darkstar and Ironfist is faster.
- MiG-31 has more fuel.
- Added Ufopaedia articles for the car and van.
- Increased lab requirements to make certain armors.
- Less spread on the Blaster Shotgun.
- Decreased selling price on Terramite.
- Knockout Grenade production no longer requires a Smoke Grenade.
- Moved the stash in the mansion defense downstairs.
- ARMOR PIERCING damage is now called KINETIC for clarity.
- Alien Electronics is now easier to find.
- BlackOps Auto-Sniper Rifle auto shot is a bit more accurate.
- Fixed the Knockout Grenade and the Dragon Dagger.
- Fixed range on Thunderstorm and Sentinel.
- Fixed Chemtrails mission not appearing.
- Fixed Skymarshall map (by New Civilian).
- Fixed a crash on Alien Drone.
- Fixed articles on alien ranks.
- Minor adjustments.

0.9.3:
- Updated to the newest version of OXCE+.
- Added unique combat analysis articles for enemy types.
- New weapon: Napalm Grenade (Incendiary Grenade was depowered).
- New unit: Zombie Boomer.
- Added indicator for system shock (losing HP due to overstun), icon by Ivan Dogovich.
- Zombies now also yield Zombie parasites on processing.
- Shadowbats are now vampiric.
- Thunderstorm got another Heavy Missile hardpoint instead of its Cannon hardpoint.
- MiG and Arrow can't land. Pickup now has 5 soldier spaces.
- Plasma and fusion weapons calibration now requires Advanced Laboratory.
- BlackOps Rifle has faster aimed shot and longer snap range.
- BlackOps Assault Rifle has slightly slower auto shot.
- Mosin Rifle has worse snap accuracy.
- Some pistol ammo has worse armor penetration.
- All incendiary ammo should now decrease morale like other flame attacks.
- Fixed and improved plasma blade weapons.
- Depowered Holodrone weapon.
- Renamed Medi-Gas Grenade to Knockout Grenade for clarity.
- New sprites for BlackOps SMG and BlackOps Shotgun (by Dioxine).
- New Cult Base map (Tavern, by Dioxine).
- More treasure in Cyberweb Manufacturing.
- New background for the Black Lotus missions.
- Added Edinburgh.
- Language updates.
- Reviewed experience training from certain weapons.
- Fixed GL incendiary round.
- Fixed Arasaka and Asuka ammo granting too much Stun damage.
- Minor fixes.

0.9.2:
- Updated to newest OXCE+ version.
- New items: Elerium Explosive, Alien Alloy Shrapnel Charge.
- New staff input (by legionof1).
- Renamed damage type Melee to Cutting, for consistency.
- Some items can be produced without a Workshop (but you still need some work stations).
- Hangar provides 5 work stations.
- AWACS is cheaper.
- Buffed auto shot accuracy on both BlackOps rifles.
- Light Pistol and Spypistol can now be taken to the Ski Resort.
- Drone Meds can now train Bravery.
- Slightly decreased chances for Zombie infestations.
- Enemies with melee weapons should now use them properly.
- Fixed Medical Drone production.
- Fixed Auto Cannon clip sizes.
- Fixed Stormies Crib.
- Fixed boulders everywhere.
- Fixed POLARBITS.
- Minor fixes.

0.9.1:
- New units: Giant Rat, Bullfrog, Reptoid Shadow, The Pharaoh.
- New item: Skull Staff.
- New UFO: Light Fighter.
- New tank armor: Medical Drone.
- Finished Zombie arc.
- Reviewed and expanded melee hit sounds.
- Ultra Chryssalid is faster.
- Fixed armor destruction by miniguns.
- Plasma weapons set things on fire and cause more wounds.
- PSG-1 has slightly faster snap shot.
- Tanks can now be taken to Dimension X (all) and sewers (small only).
- Removed Railyard from potential terrains for "Arrest the Suspects" missions (due to pathing problems on such a small map).
- Fixed Hybrid Power Suit crashing the game in battlescape.
- Fixed colours on Cyberweb arc outro.
- Minor fixes.

0.9:
- New agent type: Alien Hybrid.
- New mission: Asylum Apparitions.
- New units: Bug Eye Ghost, Spectral Entity, Minotaur.
- New weapons: Macro Flamer, Giant Axe.
- New Blood Plasma extractions (Chupacabras, Megascorpions, Giant Beetles, Shadowbats, Werewolves, Werecats).
- Added unarmed attacks to most units.
- Increased Rocket Launcher firepower.
- Explosives now have varied prime TU cost (generally faster).
- Buffed Floater armor.
- Snakemen now regenerate health.
- Zombies are no longer immune to Stun (but still highly resistant).
- Syndicate CEO Psi Attack now ignores half the armor.
- First level madman wears a light vest now.
- Taser can now be used on ski missions.
- Synthsuit has better Strength bonus.
- Scout Drone is faster.
- New options to rob some enemies off their armor.
- Medi-Kit production now requires Blood Plasma.
- Some new Ufopaedia articles.
- Increased Electro-Flare power to 15 (same as vanilla).
- Depowered Sectoid shields (by 33%; regeneration stays the same).
- Janissary is no longer susceptible to E-115 damage.
- Ooze can't bleed now.
- Scout Drone ammo arrives faster.
- Decreased Fighter's firing range.
- Somewhat decreased chances for UFOs to spawn as hunter killers.
- Fixed a hole in the Skymarshall.
- Fixed a conflict of terrains, causing multiple Meridians appearing on Croc Raid missions.
- Fixed a problem with one Slander mission.
- Minor fixes.

0.8.9:
- New missions: Mummy Temple Grounds, Hybrid Control Center Assault.
- New Mummy Abode mapblocks.
- New handob for the Tactical Sniper Rifle.
- Standard bows and crossbows no longer work in space.
- Fixed CF-105 Arrow production.
- Fixed Osprey not requiring pilots.
- Fixed buying Chaingun ammo.
- Fixed random crashes on slander missions.
- Fixed certain units not shooting.
- Fixed the Ancient Mummy Abode mission not spawning.
- Fixed some palette issues.
- Minor fixes.
« Last Edit: March 09, 2019, 01:57:14 pm by Solarius Scorch »

Online Solarius Scorch

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Re: X-Com Files Changelog
« Reply #1 on: May 07, 2017, 05:56:12 pm »
[continued]

0.8.8:
- Updated to newest OXCE+ version.
- New missions: Cruise Liner Raid, Mummy Abode, Ancient Mummy Abode.
- New unit: Mummy Matriarch.
- New Dossier: David Vincent (co-op with Human Ktulu).
- New Skorpion sprites (by The Funktasm).
- New Thrasher handob (by Dioxine).
- Fixed Night of the Lobsters unit composition.
- Fixed shield regeneration on terror mission (by Otto Hartenstein).

0.8.7:
- Updated to newest OXCE+ version.
- Removed stats from weapon and armor descriptions, now they are available under "INFO" button.
- New missions: Heavy Cruiser, Fleet Supply Cruiser (both by Helrica).
- New races: Carcharodon, Lobsterman (co-op with Helrica).
- New craft: CF-105 Arrow.
- New Alien Base mapblocks.
- New city mapblock (by Amuys).
- Improved UFOs accuracy.
- Made a proper natural weapon for Lobstermen.
- Promotion III now can be reached with several alternative access paths.
- Madmen are faster.
- Fixed Feral Carcharodon Autopsy entry in the Ufopaedia.
- Fixed a crash on researching Feral Lobsterman corpse.
- Fixed pockets of abyss in the Reptoid lands which swallowed your agents forever (no, this part was not planned).
- Fixed Synthsuit display in Ufopaedia.
- Minor fixes.

0.8.6:
- Power Mace now has a flat rate attack (always 17 TUs).
- Hangar has storage space again, but now items are confined to storage areas.
- New units: Feral Carcharodon, Feral Lobsterman (co-op with Helrica).
- New missions: Sea Monster Hunt (by Helrica), Night of The Lobsters.
- New terrain: cacti-less desert (for outside of the Americas).
- Added 8 new faces.
- New backgrounds for X-Com and some cults related articles (by Arvidus).
- Set Democratic Republic of Congo flag to the appropriate one for the time period (by Arvidus).
- Added missing article for the Pickup.
- Game now starts on Veteran by default.
- Asuka now also requires Tactical Sniper Rifle Manufacturing.
- Increased damage of Alien Laser Cannon to 60.
- Updated Madman armor.
- Streamlined terrain generation in cult locations.
- Fixed Minigun accuracy (was too high for the extra kneeling bonus).
- Fixed requirements for producing HWP fusion balls.
- Fixed requirements for researching Fusion Defenses.
- Fixed training speed.
- Minor fixes.

0.8.5:
- Integrated Otto Hartenstein's AI units mod (tanks as a soldier type, not HWPs); also added Gunship chassis (by Otto).
- New missions: Bank Robbery (Assassin Clans), Chupacabras Lab, Tower of Desolation.
- New X-Com Slander missions, happening when starting cults are left unchecked despite having the means to shut them down.
- Snakemen are now a bit stealthy.
- Mutons are noticeably faster.
- Slow reload on Tommygun.
- Osprey no longer crashes Crop Circle missions (thanks, Otto).
- Fixed crashing on base defense.
- Fixed crashing on HWP/Gauss ufopaedia page.
- Fixed Boomeroid waypoints.
- Minor bug fixes.
- Minor language fixes.

0.8.4:
- Updated to newest OXCE+ version.
- New units: Croc Cadet, Giant Beetle Bombardier.
- New missions: Reptoid Fringe Settlement, Reptoid Assassination Squad, Croc Raid, X-Com Slander (Shared Alloy Ammo).
- New items: Skulljack (same as Psiclone, but with Mind Control), Shogg Blade, Storm Rose.
- New facilities: Improved Laboratory, Advanced Laboratory.
- Completely rebuilt Gauss (now called Mass Drivers) and Railgun (now called Gauss) weapons' tech trees, since now they are derived from Reptoids.
- Removed Mind Control option from the Psiclone.
- Rebalanced Psi-Amps and other standard psionic items.
- Decreased Multilauncher's damage.
- Units should now respect weapon range better.
- Dogs drown a little slower.
- Increased Flame Glove accuracy.
- Decreased Precision Plasma accuracy and increased TU costs.
- Added some dodge to vests.
- Buffed accuracy on Floaters and Mutons.
- Increased fire rate on all UFOs.
- Added some alternative ways to find a Durathread Manufacturing.
- A little less chance for Crop Circles and Cattle Mutilation missions.
- Cyberweb Manufacturing Plant mission is more common.
- Constant animation on Shadowbats (by Ivan Dogovich).
- Fixed chaotic access to alien tech.
- Fixed armor transformation mess (thanks to Dioxine).
- Fixed some problems with corpse recovery.
- Fixed a crash on Cyberweb Centurion recovery.
- Fixed crashes related to the Cyberdreadnaught.
- Fixed missions not despawning.
- Minor fixes.


0.8.3:
- Updated to newest OXCE+ version.
- New unit: Horror.
- New mission: Dimension X Wreck.
- Going to Cydonia now requires completing the Dimension X arc.
- Rebalanced Heavy Cannon and Auto Cannon.
- Syndicate CEO got a bit more health.
- Proximity Grenades are a little heavier.
- New Flamethrower animation, by SideQuests.
- Alien Alloys can be found on Osiron and Cyberweb.
- Fixes to Forest, Black Base and White Base terrains.
- Fixed Atlantis Temple mission.
- Minor language fixes.

0.8.2:
- Updated to newest OXCE+ version.
- Updated the Russian version.
- New mission: Dimension X Outpost Defense.
- Cyber Armor more resistant to laser (and more expensive).
- Overhauled loot from cult locations.
- Psionic aliens no longer have extra armor, now they get force shields instead.
- Buffed Snakemen defense.
- Improved routes for several terrains (collab with Dioxine).
- Launched the X-Com's Friends on The Council article, listing Patreon donators.
- Fixed the Asuka 4000 gun again (Asuka no baka!).
- Fixed BlackOps Pistol display in Ufopaedia.

0.8.1:
- New missions: Syndicate Warehouse, Osiron Cruise Liner.
- New weapons: PPSh, Calico, Colt Commando, BlackOps Spypistol.
- Zombie Lab mission slightly rebalanced.
- Renamed Hummer to Humvee, for better accuracy.
- Decreased maintenance cost on Large Living Quarters and Large General Stores.
- Various fixes, including one critical (incomplete loadout for one Dimension X Party mission).

0.8d:
- Healing Gel has 5 uses now (was 4).
- Chupacabra attack rebalance.
- Hangars no longer give storage.

0.8c:
- New paperdolls: Alpha Cryssalid, Policeman, Policewoman, Homicidal Maniac, Homicidal Madman, all by tkzv.
- Language fixes, by Juff.
- Other fixes.

0.8b:
- Updated to newest OXCE+ version.
- New weapons: G-11, Asuka 4000, Chitin Knife, Pitchfork.
- New Armor: Dog Durathread Vest.
- New items: Alien Multitool, Alien Alloy Welder, Alien Organ Sample, Alien Embryo.
- New missions: Exobiological Contamination (tiered), Alien Party, Atlantis Temple, Cyberweb Fortress Assault, Cyberweb Battleship Assault.
- New units: Cyberweb Centurion, Tentaculat, Reptoid Commando, Stealth Spider, Flame Spider, Armored Spider, Death Spider.
- New Dossier: Lo Wo (by Mumble, edited).
- Added Large Glock Clip (by tkzv).
- New death screams.
- BlackOps Pistol damage buffed.
- HMG has 10 bullets auto (was 8).
- Flame Glove rebalanced.
- Electro-Flares only glow after throw, but need to be primed.
- Healing Gel is now properly consumed.
- Better Reactions on dogs and their bite trains Reactions.
- Aliens now carry special tools which are important for tech advancement.
- Going to Cydonia now requires completing the T'Leth arc.
- Loadouts no longer depend on month.
- Men in Black now use alloy ammo almost exclusively (except early missions).
- Swarmids no longer show up on Monster Hunts (they are Exobiological Contamination now).
- Some new articles.
- Improved Gauss weapons sprites, by XOps.
- New inventory sprites: Cyberweb Technomad/Space Technomad, Hybrid Infiltrator, Cerebreal Larva, Cybermite, various Floaters, Jarhead, Drone, Bikini Babe, Polar Civilian, Doctor, Farmer and Hunter, all by tkzv.
- Improved Janissary Ufopaedia pics, by tkzv.
- Fixed missing Starting Conditions on Dimension X missions and other similar problems.
- Fixed Deep One Hatchet hit animation.
- Minor fixes to maps.

0.7.6:
- New weapon: M3 Greasegun.
- New paperdoll: Osiron Goon.
- Rebalanced snap accuracy on all weapons.
- 2x2 units are no longer bleeding immune.
- Staff Inputs usually give 10 points.
- Chupacabra attack is now slightly weaker.
- Fixed Grav Module manufacturing.
- Fixed Concerned Citizen recovery.
- Minor fixes to maps.

0.7.5b:
- New mission: Scorpoid Village Takeover.
- New unit: Scorpoid Rebel.
- Resized Shogg Village (now is smaller).
- Dog armours now give extra carrying capacity.
- Added one staff input.
- Fixed Shogg missions not being generated.
- Fixed underwater suit shenanigans.

0.7.4:
- New weapons: Shogg Cudgel, Shogg Hammer, Shogg Staff, Dragon Dagger, Alloy Throwing Knives.
- New factions: Antmen, Scorpoids.
- New units: Antman Worker, Antman Warrior, Antman Queen, Scorpoid Hunter, Spider King.
- New mission: Shogg Village.
- Secret Caves now can be disabled with the right research.
- League Apprehension now gives secret files.
- Slightly buffed dog armors and added Ufopaedia entries for them.
- Reaper and Bloodhound attacks took a level in badass.
- Fixed armours with shields (allowed where they shouldn't be).
- Fixed some typos (thanks tkzv).

0.7.3:
- Added a smaller money prize to missions.
- New weapons: Smart Shotgun, M.A.G.M.A. Pulse Pistol.
- Tactical Sniper Rifle and Multilauncher reskinned to match the X-Com theme.
- New dossier: Krazy Hassan (by Dioxine).
- New Vampire Castle map block (by Dioxine).
- New Caves blocks (by Dioxine).
- New cave treasure.
- Auto-Cannon now has 5 bullets auto shot.
- Stims are stronger.
- Osiron Goons have more armor.
- Fixed a problem with mind-controlled X-Com agents.
- Fixed visibility range on some armours.
- Fixed some maps.
- Minor additions.


0.7.2:
- Expanded item categories for better Geoscape use.
- New caves mapblock (by Dioxine).
- Blasters cost more Elerium.
- Fixed spotter/sniper code.
- Fixed underwater gear.
- Fixed some visual glitches on maps.
- Minor fixes.

0.7.1:
- Added the spotter-sniper system (experimental) by Ohartenstein.
- New missions: League Apprehension, Zombie Hive, Vampire Castle.
- New units: Bloodhound, Ghoul, Ghoul Warrior, Vampire Queen, Strix (all by Dioxine), Seeker Drone (by SideQuests).
- New weapons: M-14, Iron Pipe, Battle Axe, Rusty Blade, Bow, Heavy Crossbow.
- New damage type: E-115.
- New craft: Hummer.
- New staff inputs.
- Changed one music track.
- Empowered dodging.
- Added more variants of cave maps.
- Added Greaser paperdoll.
- Cheaper Hybrid research.
- Rebalanced ship construction costs.
- Increased prices on some weapons.
- Rebalanced AKSU and Groza.
- Large explosives are better against terrain.
- Incendiary Grenade anti-morale effect a bit weaker.
- Catacomb walls and cave walls are weaker.
- Fixed some armour inconsistencies.
- Certain weapons available earlier.
- Skyraider has slightly less range.
- Incendiary ammo is more harmful.
- Fixed Light Cannon Ufopaedia entry.
- Fixed AA BS ammo prices.
- Fixed Cyberweb Plans sprite.
- Fixed Steppe Desert.
- Fixed EXALT HQ escape again.
- Fixed Sledgehammer.
- Fixed helicopter wheels.
- Fixed MiB arc.
- Fixed too short vision range on Polar Suits.
- Minor fixes.

0.7:
- New battlescape palette (by RSS Wizard).
- New missions: Ooze Nest, Surf Time, Storm Seizure, Cult of Apocalypse Prison Break, Cult of Apocalypse City Riot.
- New units: Muckstar, Ooze.
- New weapons: Mosin Rifle, Agricutural Flamer.
- New craft: Osprey (by Bullet designer and MKSheppard).
- New craft equipment: Auxiliary Thruster, Afterburner.
- New Dossier: Millicent Weber (by Mumble).
- Added night indicator (by Dioxine).
- Rebalanced penalties for ignoring some missions.
- Dogs and Intelligence Center are now available after Basic Operations.
- HQ now gives storage.
- Leather Coat and all Durathread outfits (including Jumpsuit) are more resistant to electric damage.
- FN FAL damage increased.
- 5.56 ammo ignores 10% armor.
- All 5.56 weapons have a bit more accurate Aimed Shot.
- SA-80 renamed to L85, has slower auto shot.
- BlackOps Auto-Sniper Rifle is weaker, but more accurate at short distances.
- Bigger Skorpion clip.
- Barrett rebalanced and given a better sound.
- Better sprites for: Sniper Rifle, Bolt Action Rifle (both by Dioxine), Dynamite (by Bloax).
- Mauser more expensive and with a bit less range.
- Laser Cannon, Gauss Cannon and Rail Cannon can no longer be produced and are bought from UAC instead (you still need to research them first).
- Now you can research (presumably) all weapons, but get no automatic acquisition from Promotions so you must research them individually (due to an engine limitation).
- BlackOps equipment acquisitions streamlined and divided into two stages.
- Fixed overpowered Barrett accuracy.
- Improved Miniguns.
- Some new articles and pictures.
- Zombie weapon is now less armor piercing.
- Less Zombies in Magma Lab.
- Less gangsters in Osiron Stakeout.
- EXALT HQ is no longer an infiltration mission.
- Fixed Black Lotus HQ and EXALT HQ escape.
- Fixed Red Dawn desert bases.
- Fixed Mandarin corpse.
- Fixed Ski Resort region.
- Fixed some inventory paperdolls.
- Minor fixes.

0.6.9:
- Updated to newest OXCE+ version.
- Overhauled and expanded music.
- Added racial deployments for Floaters.
- Added missions: Trouble in Ski Resort, Alien Downtown Attack, Alien Purge, Dimension X Transfer Point.
- New unit: Crisis Trooper.
- New craft equipment: Shield Generator.
- New weapons: Sporting Rifle, Incinerator, Acid Pistol, Acid Bolt, Boomeroid, Disruptor Rifle, Heavy Disruptor.
- New Ammo: AP-BS for CAWS.
- Introduced new damage types: PSI, WARP.
- Added Dossier: Rennielle Diolata (by Yataka Shimaoka).
- Increased MiB armours.
- Moved Smoke Grenade back to Promotion 2.
- New Dragonfly Ufopaedia pic.
- Toxi Suit is now green.
- Zombies and other melee psychos now disregard danger.
- Neutral units fight better.
- Rebalanced Railguns, SMGs and The Kludge.
- Fixed a crash with The Special Client mission.
- Fixed goddamn Keep again.
- Softer cave rocks.
- Minor fixes.

0.6.8:
- New weapons: Milkor MGL, Mrrshan Rifle, Crossblaster, Neon Bow.
- New mission: Meridian Hunting.
- Changed some mission rating names.
- Easier Smoke Grenade acquisition (now only requires Military Envoy).
- Fixed BlackOps weapons' prices.
- Fixed various issues with Ultra Chryssalid.
- Fixed Keep floors and stairs.
- Fixed Interceptor map (added an extra spawn tile).
- Fixed and improved Cyberweb Warehouse terrain.
- Added some missing strings.
- Minor fixes.

0.6.7:
- Upgraded to OXCE+ 3.9.
- New weapon: Taurus Judge.
- New missions: Communion of Apocalypse, Outpost of Apocalypse.
- New units: Brother and Cleric of Apocalypse.
- Black Lotus Warriors have a bit of camo.
- Small improvements to Black Lotus equipment.
- Slightly altered descriptions for some monster hunts.
- Added some new articles.
- Added Dossiers: Shane Barton, Henry Garrison, Lady Lucy (collaboration with Mumble).
- Stronger Hazmat armor.
- Better structured Crop Circles mission with MiBs.
- Fixed Savanna Marsh terrain.
- Fixed a hole in one mountain.
- Fixed Snubnose Pistol (was coded as two-handed).
- Fixed some crashes.

0.6.6:
- Updated the exe to OXCE+ 3.8.
- New missions: Citizens vs. Monsters (desert and jungle variants), Police Anti-Monster Operation, Military Anti-Monster Operation, Alien Agricultural Sabotage, new Alien Terror variant.
- New alien ship: Cruiser (map by Dioxine).
- Overhauled all Marsh terrains.
- Overhauled all live and dead enemies sell prices.
- Fully randomized mission generation times.
- Added some new articles (with Woah's help).
- Added some missing briefings.
- Updated Tundra terrain properties (by Hellrazor).
- Fixed Syndicate Assassination ally spawning (and made the map bigger).
- Fixed Skymarshall roof.
- Fixed Monster Lab floor.
- Fixed Mind Shield and Hyper-Wave Decoder mysterious crash.

0.6.5c:
- Fixed unkillable EXALT.
- Fixed some armours available where they shouldn't be.
- Fixed one Slum map.
- Fixed Scarab spawns.
- Fixed Durathread Factory not spawning sometimes.
- Fixed Megaworm research (again).
- Fixed Zrbite Tank article crash. Minor fixes.

0.6.5b:
- Updated to newest OXCE+.
- Added Vampire Castle mission.
- New Commercial mapblocks.
- Fixed some problems with Zrbite.
- Fixed medium convoy crashing on some maps.
- Fixed Megaworm melee crash.
- Fixed mission crash caused by label conflicts.
- Fixed EXALT bases spawning after their destruction.
- Fixed Gang War in forests.
- Fixed FAMAS article not being displayed at the right time.
- Fixed Miniguns research.


0.6.5:
- Update of CQC mechanics (now it should be a bit more difficult to divert point blank shots).
- Complete rebuiling of Hybrid convoy missions.
- Updated Rusian version (by Kammerer).
- Added incendiary ammo for the Light Cannon.
- Machete is a bit stronger.
- Fixed maps crashing due to tall buildings.
- Fixed Dart Pistol ranges.
- Fixed Black Lotus Footman sprite.
- Fixed Megaworm Autopsy crash.
- Fixed broken terrain.
- Fixed broken Hybrid Agent corpse research.
- Fixed an issue with Sten ammo.

0.6.4:
- Added close quarters combat, by Ohartenstein23 (with new OXCE+ version).
- Moved the clock back to 30.12.1996.
- New Faction: Cult of Apocalypse.
- New mission: Cult of Apocalypse Town Cleanup.
- New weapons: UAC Shotgun (bigob by Carbon Dioxide), UAC SMG, UAC Chaingun, UAC Rifle, UAC Rocket Launcher, UAC Nailgun, Alien Laser Cannon (Alien Laser Rifle's big brother).
- Added Cell Phone.
- New civilian types: Priest (collab with Dioxine), Male Doctor, Female Doctor.
- All lasers (except alien lasers), gauss weapons and railguns are heavier.
- Decreased kneeling bonus for pistols and one-handed SMGs.
- Better NV on MiBs.
- Added Interceptor map for fighters (by NeoWorm).
- Fixed some items available prematurely.
- Fixed Catacombs map (thanks to Meridian and Dioxine).
- Minor fixes.

0.6.3:
- Introduced new damage type: ELECTRIC.
- BlackOps Pistol is a bit stronger.
- Added mission: M.A.G.M.A. Reactor Malfunction. Added info on craft weapons to the Ufopaedia.
- Added some fluff articles on aliens.
- Added paperdoll for Tasoth (author unknown).
- New Gym graphics (author unknown).
- New Hunting Rifle sound. Fixed spawning on Native Urban maps.
- Fixed zombifying robots.
- Fixed wrong ranges on some pistols.
- Fixed Catacombs entrance.
- Fixed wrong research in the Magma Missions mini-arc.

0.6.2:
- Added new missions: Cyberweb Manufacturing (terrain by Robin) and Cyberweb Dimensional Portal (based on the same terrain).
- Added new terrain variant: Native Urban with dirt roads.
- Added dossiers: Britta Hansen, Ding Quadong and Kao Tong (by Mumble).
- Reduced Nitro Express range.
- All SMGs have a bit better autofire range.
- A bit more robots in Cyberweb Lairs.
- Some options are now enforced.
- Fixed wrong deployment on M.A.G.M.A. Lab.
- Various minor fixes.

0.6.1b:
- Fixed Cyber Armour available for infiltration missions.
- Fixed some captured units not recovering properly.
- Fixed BlackOps Sniper Rifle available before BlackOps.
- AK47 family fires a bit faster.
- Fixed a crash when using the Pepper Spray.
- Added some missing strings.

0.6.1:
- Added Zombie Catacombs.
- Added new cult houses (with new loot).
- Living Megascorpions and Giant Beetles now yield some plasma.
- Radar researches are more expensive.
- Changed civilians in the second stage of Arachnoquake mission.
- Fixed missing M.A.G.M.A. Lab region.
- Fixed some Urban maps.
- Some minor Ufopaedia and string fixes.
« Last Edit: January 26, 2019, 09:54:14 pm by Solarius Scorch »

Online Solarius Scorch

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Re: X-Com Files Changelog
« Reply #2 on: June 01, 2018, 10:20:45 pm »
[continued]

0.6a:
- Upgraded the mod to OXCE+ version 3.7a.
- Improved "The Thing" background music, by Dr. Crowley.
- Nerfed Silacoid further.
- Fixed a bug with X-Com entry tiles destruction.

0.6:
- Updated the mod to OXCE+ version 3.7.
- Mission sites now despawn even when targeted by a craft.
- Added descriptions for mission markers.
- Increased penalty for firing two-handed weapons with one hand.
- Finished Syndicate arc.
- Added Luxury Car.
- Added weapons: M60, FN Minimi, SWD, PKM, SKS, VSS Vintorez, M83 Barett, Mauser, AKSU-74, QBU-88, FAMAS, FN P-90, Mac 10, Wildey, Bolt Action Rifle (all big sprites and stats by Dioxine), PSG-1, Smith & Wesson 610, Blackops Magnum, Sniper Rifle (classic), Pulse Rifle (sound by Demidekidasu), Pulse SMG, Pulse LMG, EMP Grenade.
- Added Advanced Healing Spray.
- Added extracting blood plasma from living things.
- Added missions: EXALT Liquidation, Syndicate Reactor Raid, Syndicate Assassination, Abandoned Syndicate Lab, Syndicate Secret Archives Raid (terrain by Hobbes), Syndicate Data Seizure, Syndicate CEO Arrest, Syndicate HQ, Blood Moon, Black Moon, Soul Harvest, Hybrid Purge, Gang War, Black Lotus Party, Jarhead Terror and Jarhead Factory.
- Added units: Megaworm (by Robin), Abomination (by XOps), Jarhead (by jackstraw2323), Black Lotus Footman, Black Lotus Mandarin, Church of Dagon Supporter, Syndicate Security Captain, Syndicate Supersoldier, Syndicate Walker, Syndicate CEO, Armoured Car, Snakeman Beastmaster, White Werewolf, Black Werecat, M.A.G.M.A. Minitank, various civilians (mostly armed security and such).
- Increased Sectoid armour (proportionally to their psi).
- Increased Silacoid fireball TU cost.
- Agents now receive salaries by rank (Rookie: $15000, Chief Agent: $85000).
- Rebalanced most weapons.
- Cleaned up and fixed all armours (stamina recovery, dodge etc.).
- Arasaka 3000 is more expensive and less available.
- Increased accuracy on all miniguns.
- Durathread is cheaper.
- Dogs have NV of 15.
- Streamlined Red Dawn spawns with the new random member engine.
- Added some new blocks for Farm (tractor by Bullet Designer) and Cyberweb Lair.
- Added Scarab craft for Syndicate.
- Added Secret Files.
- Added Dossiers: Gertrude Ellison, Natalya Sernovich, Tyvarius Stienburg, Thomas Erickson, Anthony Barker, Drako Aldramier, CHAD (all by Mumble), Piotr Wiśniewski (by The Reaver of Darkness), Gunter Meyer (by The Think Tank), Purple Lilly (by Dioxine) and Taman Shud (with help from ssfsx17).
- Making ammo for BlackOps weapons now requires blackmailing them first.
- Added random loot to cult bases.
- Added Monstrous Tooth to cave junk.
- Strange Life Form events can now be ended with suficient research.
- Small fixes to cultist loadouts.
- Modified tech levels.
- Laboratory is more expensive.
- New Synthsuit graphics (by Nord).
- Blasters are red.
- Added custom pictures to many natural weapons.
- Improved inventory TU costs.
- Bigger monster missions start appearing a bit later.
- Some Ufopaedia pictures converted to custom palettes.
- Fixed overly expensive Shadowbat.
- Fixed (hopefully) cave terrain.
- Fixed some routes.
- Fixed mixed races.
- Various minor fixes.

0.5.5c: Fixed a crash with mission alert. Fixed a crash with Hybrid Storage mission.

0.5.5b:
- Added Russian version (by Kammerer) - 70% complete.
- Fixed inconsistency with Heavy Shotgun ammo.
- Fixed some inconsistencies with Zombies.
- Fixed too many civilians in the second stage of Arachnoquake mission.
- Fixed a crash with Staff Input: Dreams of the Titans.

0.5.5:
- Added Bio Laboratory.
- Added block RAILYARDURBAN28.
- Added Sabre (graphics by Yrizoud).
- Added Dossiers:  Richard Roty, Owen Hoffer, Kim Harwell (all by Ivan Dogovich), Carlos Tanaka, Elias Seppä, Abeba Tewolde (all by Ajnunezr), Agent Trauma and Monica Grummann.
- Low-rank Dagon cultists see one tile further at night.
- Shadowbats attack slower.
- HQ is cheaper.
- Trauma Pack is better.
- Dogs are gated behind a research.
- Some new weapon sounds.
- Ridiculous research costs on some things are fixed.
- Medipacks train Bravery now (but sprays and gels don't).
- Fixed FN FAL available too early.
- Fixed a problem with block UBASE_19.
- Fixed retaliations.
- Varius minor fixes to the Ufopaedia.

0.5.4:
- Added Dossiers: Ivan Vaslov, McGuinness Elliott Cooke, Ernie Lloyd Sobatka, Terrence Lockhart, Harley Stone (all of them by Helmet Hair), Ilya Dolvich (by Warboy1982), Parvati Anand Foster, Dr. Able Standard (both by Ajnunezr), Lucifer Romanov, Martin Jakubko, The Shadowman and The Richter Sisters.
- Added Trauma Pack.
- Improved Prison Cells sprite.
- Fixed Uzi Clip acquisition.
- Fixed Staff of Heart Grip not appearing on enemies.
- Fixed MiB Agent knowing too much.
- Fixed Shadowbat body size.

0.5.3:
- Added Staff of Heart Grip.
- All sniper rifles now have 25% armor penetration.
- Added synthetizing Blood Plasma from Elerium.
- Rebalanced value for various units.
- Added City Boy and Salamandron paperdolls.
- Slightly decreased number of enemies in Temple of Dagon.
- Fixed alien base spawning.
- Fixed Alien Flyby mission crash.
- Fixed some starting weapons' acquisition.

0.5.2b:
- Added Blackops Sniper Rifle AA Clip.
- Removed unnecessary files.

0.5.2:
- Moved Kiryu-Kai to Promotion I.
- Added Xenonauts research.
- Added Minebea SMG (graphics by Dioxine).
- Added Laser Carbine.
- Added Heavy Psi-amp.
- Added Pepper Spray.
- Added Armoured Vest and Alloy Vest versions shields.
- Fixed BlackOps Sniper Rifle image (by Dioxine).
- Standard Psi-Amp cannot work through walls now, but is one-handed.
- Added armed police officers and other civilians.
- Doubled armour values on Floaters.
- Increased Health of all Snakemen.
- Gave minor psi abilities to all Sectoids.
- Black Lotus people now (mostly) surrender.
- Added combat and alloy gears for X-Com dogs.
- Increased X-Com dogs' Health.
- Added inventory pictures to many enemies (also seen if M-clicking on a unit - function by Meridian).
- Vehicles now require pilots (added some research for this).
- Modified Firestorm's weapons. Increased size of maps with UFOs.
- Added one Alien Base map.
- Added some new Polar maps.
- Fixed PORTUFO05, PORTUFO17, PORTUFO20, PORTURBAN08 and POLARMOUNT05 routes.
- Fixed Supply Ship maps (by Hellrazor).
- Fixed some M.A.G.M.A. alloy ammo available too soon.
- Fixed Werewolf and Werecat research.
- Fixed Messengers of Dagon being unavailable for research.
- Fixed missing manufacturing project for the Skyraider.
- Fixed Assault Cannon being too easy to buy.
- Fixed initial funding.

0.5.1b:
- Fixed problems with new Light Cannon ammo.
- Added some Ufopaedia and inventory pics.
- Added some missing listOrders.

0.5.1:
- Added Osiron Alloy Ammo Trade mission.
- Added Chryssalid Village mission.
- Added MiB Psi Ops.
- Added Airborne Mudranger.
- Added buckshot ammo (regular and alloy) to Heavy Cannon and Auto Cannon.
- Added Syndicate personnel descriptions and pictures.
- Rewrote MiB mission scripts.
- Changed the surrender mode, because nobody ever surrendered. (We'll see if it didn't make the game too easy.)
- Fixed some Ufopaedia crashes.
- Some language and Ufopaedia styling fixes.

0.5:
- Updated the mod to OXCE+ version 3.5.
- Started the M.A.G.M.A./Syndicate arc.
- Added M.A.G.M.A. Lab mission.
- Added Syndicate Lab mission.
- Added Osiron Stakeout mission.
- Added Deep Ones Rituals mission.
- Added Skyraider.
- Added Giant Beetle.
- Added Blackops Macro SMG (bigob by Bongwater Bandit).
- Added PM-63 Rak SMG.
- Added Billhook.
- Added Knife.
- Added Heavy Stingray Launcher.
- Added Cyber Armour (based on XOps' sprites).
- Added new agent nationalities.
- Added 8 new faces.
- Added some new backgrounds for alerts and briefings.
- Added burning indicator (code by Meridian, sprite by Captain Corkscrew).
- Added an option to demote soldiers (by Meridian).
- Added two Flashlights to the starting equipment.
- Added some fluff articles on aliens.
- Buffed some aliens.
- Decreased base funding by two thirds.
- Grenades are available earlier.
- Added another version of the Cafe (for the Hybrid Agent mission).
- New Ufopaedia pictures for Zombie, Fat Zombie and Zombie Trooper, including autopsies (by Nord).
- Fixed wrong inventory picture on MiB Stormtrooper.
- Fixed some missing strings and Ufopaedia entries.
- Fixed bugged Desert terrain.
- Fixed Cattle Mutilation nodes.
- Fixed some armours being available where they shouldn't.
- Fixed dog description.
- Fixed Synthmuscles extraction.
- Fixed a crash on Hybrid Storage Facility.
- Fixed a problem with Plasma Defences.
- Fixed unbuyable Light Cannon ammo.
- Fixed Janissary weapon.

0.4.2:
- Added a male Pioneer variant.
- Fixed another critical bug with Homicidal Maniac missions.
- Fixed a corrupted Reptoid sprite.
- Fixed a crash on Port and Steppe terrains.
- Fixed a bug with unavailable Psi Lab.
- Fixed unsellable Interceptor.

0.4.1:
- Dogs are soldiers now (not HWPs). No special dog armours yet, because the engine is acting up (read: I have no idea what I'm doing).
- New mini-icons for armor types in the craft UI (graphics by Dioxine and Juku).
- Updated the camouflage engine for Meridian's new code.
- Added new Red Dawn unit: Pioneer.
- Added X-Com Psiclone.
- Added a few new Desert and Grassland Desert blocks.
- Added Tundra Desert terrain.
- Decreased Bravery on some weaker human enemies.
- Gauss Pistol fires faster.
- Smaller Rail clips.
- Fixed a critical crash with Homicidal Maniac missions.
- Fixed wrong ratios and unlock times for Alien Terror races.
- Fixed an error in the COMRCURBAN16 map.
- Fixed a small error in the XBASS_09 map.
- Fixed a small error in the DAWNURBAN12 map AGAIN.

0.4c:
- Fixed a crash with viewing Terminate the EXALT! article in Ufopaedia.

0.4b:
- Improved some Ufopaedia pics (by Nord).
- Fixed some serious bugs with surrendering (by Meridian).

0.4:
- Most enemies can now surrender (new code by Meridian, as always).
- Added dedicated Hybrid faction (with no Sectoids).
- Added Hybrid Experimental Farm mission.
- Added Holiday Resort Attack mission.
- Added Hybrid Agent mission.
- Added more Crop Circles missions.
- Added Madman Rampage missions.
- Added Spider Nest mission.
- Added Werewolves (sprites by Nord).
- Added Werecats (based on the same sprite).
- Added Chempistol and Chemogun.
- Added Shiv.
- Added Bone Club and other junk.
- Added small ranks icons.
- Added stats for armours.
- Added new Men in Black vessel engine (sprite by Nord).
- Added an article on the EXALT brainer and the Sorcerer of Dagon, as life forms.
- Rebalanced the odds for some events.
- Pushed some alien races to appear later than before.
- Stims are generally stronger.
- Zombies give Energetic Blood Plasma now.
- Improved nodes for Polar maps to allow more spawns.
- Re-ordered lists.
- Some new helpful Ufopaedia articles.
- Fixed a bug with Avalanche missiles being impossible to buy.
- Fixed a bug with Tank/Rocket Launcher available for manufacture too early.
- Fixed a critical problem with hacking alien data slates.
- Fixed a small problem with spritesheets size.
- Fixed wrong picture for the Giant Spider (was displaying Giant Spider Queen instead).
- Fixed a bug with Bio-Exo Suit allowed on infiltration missions.


0.3.6:
- Added M.A.G.M.A. Corporation as a new weapon provider.
- Overhauled the tech tree for adding M.A.G.M.A.
- Added Heavy Shotgun (sprite author unknown).
- Added Tactical Grenade Launcher (modified from a sprite by YukesVonFaust for ZDoom).
- Added two new mapblocks for the Commercial terrain.
- Added Crop Circles missions.
- Added a Cattle Mutilation mission.
- Added some Hidden Caves stuff.
- Sorcerers of Dagon are blue now.
- Fixed some minor inconsistencies with Men in Black.
- Fixed the Luger entry.
- Fixed the Leather Coat bug.
- Fixed a bug with Gilldog needing Alien Containment.

0.3.5:
- Blocked the backpack for some armours.
- Fixed weapon acquisition.
- Fixed some minor Ufopaedia bugs.
- Luger is now researchable.
- Improved Night Vision mode look.
- Fixed a problem with Siberia map spawns.
- 8 new faces!


0.3.4:
- Added Desert Eagle (by Dioxine).
- Added Steyr AUG (by Dioxine).
- Added FN FAL (author unknown).
- Added Blackops Auto-Shotgun (same sprite as the old Shotgun, new Shotgun sprite by Dioxine).
- Fixed some ruleset issues (thanks Stoddard).
- M16 Clip has more rounds.
- Jumpsuit now has camouflage and changes colours according to environment.
- Avenger now burns more fuel.
- Ironfist now burns Zrbite.
- Streamlined weapon research.
- Many bugs fixed.

0.3.3:
- Improved SMGs a bit.
- Fixed missing files.

0.3.2:
- Some changes to the Deep One Village.
- New floorob for Alien Communicator.
- Fixed a random crash with Cult Apprehension missions.
- Another fix for SOLFOREST14 map.
- Fixed wrong damage value on SMG Alloy Clips.
- Many fixes to Ufopaedia (some critical).
- More screams!

0.3.1:
- Fixed broken Ufopaedia entries for the new prison facilities.
- Some Ufopaedia updates.
- More Cyberdiscs in Cydonia.
- Slightly increased Zombies aggression.
- Added new city blocks by Civilian.
- Added stat caps on Gym training.
- Gym is a bit less efficient.
- Reduced effective ranges on pistols.
- Added Concussion Cannon with ammo to the T'leth weaponry.
- Leather Coats are now buyable and require Personal Protection.
- Hidden Caves arc started.
- Fixed a random fatal crash on Black Lotus Witch interrogation.
- Fixed too many Zombie missions bug.
- Fixed a small error in the DAWNURBAN12 map.
- Added missing Tasoth researches.
- Some new minor stuff.

0.3:
- Started the Cyberweb arc.
- Prisoners are now divided between aliens, humans and animals, each with their own facility.
- Added Sick Bay facility.
- Added Groza assault rifle.
- Added Blackops Sniper Rifle.
- Rebalanced shotguns (again) for the new pellet calculation system.
- New Magnum sprite, by Yrizoud.
- Decreased Glock clip price.
- Flare Pistol is now concealable.
- Standard plasma weapons now use Gaussian formula for damage, meaning they will get average results much more often.
- Taser only has Aimed Shots now.
- Added some Ufopaedia pages about weapon types.
- Added more info to some Ufopaedia weapon entries.
- Improved some Ufopaedia articles (with help from Juku).
- Added more fluff articles, including Meridian the Hunter (a donation prize).
- Fixed SOLFOREST14 map, by Dioxine.
- Added four city map blocks by Civilian.
- Fixed X-Com car map.
- Added new death screams, for all humans.
- Fixed personal files page palette issues.
- Fixed a missing research for Obliterator.
- Fixed a wrong terrain for the cult outpost.
- Added small personal lights to all armours.

0.2.4:
- Fixed a problem with EXALT Brainer crashing the game.
- Fixed a problem with EXALT HQ Ufopaedia entry crashing the game.
- Fixed a critical bug with the Corridor facility crashing the game.
- Fixed Skorpion SMG Ufopaedia page crashing the game (see a pattern here?).
- Shotguns rebalance.
- Some melee weapons rebalance.
- Gauss and Railguns rebalance. Synthsuit, Power Suit and Flying Suit rebalance.
- Better Hybrid face, by Civilian.
- Added Alien Subrifle, a plasma SMG.
- Changed invisibility for the Black Lotus Assassin, now he is visible from a close distance.

0.2.3:
- Electro-Flares now work underwater.
- Fixed a problem with Psiclone not appearing.
- Fixed a problem with Underwater Operations showing up in the Ufopaedia too early.
- Some tweaks to vanilla alien resistances.
- Made Chryssalids more aggressive.
- Added Skorpion SMG.

0.2.2:
- Undersea missions now require researching a submarine.
- New railgun hit animation (by pWWWa).
- Fixed a critical bug which prevented the player from accessing the final mission of the T'Leth arc.

0.2.1:
- Enabled sonic weapons use for X-Com and added some related research.
- Reduced creatures research times across the board by 50-60%.
- Added Janissary entries to the Ufopaedia.
- Fixed some listOrders.

0.2:
- T'leth arc completed (terrains, enemies, items etc.; some beautifying is still in order).
- Implemented Hellrazor's darkened (non-transparent) ship maps.
- Added Dart Pistol.
- Added Enfield Revolver.
- New music for monster hunts.
- No more large swarms of Shadowbats, because it took so damn long for them all to move.
- Some missing strings added.
- Smartgun and Smartifle ammo are no longer available from day 1 (was a bug).

0.1.2:
- T'leth arc started.
- Added a new Battleship map by Civilian.
- Added a Medical Bag (aka First Aid Kit Lite).
- New Desert and Polar Desert map blocks.
- New spawn points for missions.
- New Nitro Express handob.
- Ufopaedia article on retreating (pic by Henry Ponciano).
- Limited pistols' effective range to counter the increased vision range.
- Changed the profile of Dart Rifle.
- Fixed EXALT hideouts not spawning.
- Fixed a bug with Flare Pistol giving you recovery points every time.
- Fixed some issues with Ufopaedia.
- Revised map selection for most ship types.
- Enviros now depend on item categories, not item lists.

0.1.1:
- Added SOCOM pistol.
- Added Smartgun.
- Fixed listOrders.
- Fixed a critical bug with Gilldogs hunting.
- Fixed MiG being available from the start.
- X-Com Headquarters now appears in the Ufopaedia.
- Fixed HQ radar range.
- Fixed some map errors.

0.1: Initial release.
« Last Edit: October 09, 2018, 08:40:47 pm by Solarius Scorch »