From what I can see when playing in the actual tactical battle map, there are the player's gals as one faction (Team A), which the AI antagonists (Team B) will attack, but they will also attack any neutral AI civilians (Team C). I have never seen 2 antagonist teams on the same map, maybe just never got that far into it before the game was updated and I decided to start again from scratch
The questions are;
is it possible to program an extra faction into the Tactical Map (Team D) and program the AI to attack/not attack according to mission specs? and
is it possible for the AI to recognise that one of the other teams, which up until then had been "not a target", has acted in a hostile manner and treat that other team now as hostile?
Thanks for any answer