Yeah, the problem is, I got 4 projects atm.
I got the project Xcomufo3D, which I quit 4 years ago. It's current functionality is very basic, loading a map in X-Com style, with 3D objects on it, pathfinding and shooting stuff.
I got the project which I called XcomufoHD, started this year. It's goal was to end up as close as possible to the original, but with some higher resolution 2D graphics. It is playable with terrain destruction, explosions, fire, smoke, line of sight, spawnpoints, routes and AI,... lots of stuff that is not in the xcomufo3D project yet.
This project has 2 other branches, the one with 3D shadows blended on top of the 2D. But technically this is stuck now.
And another branch with a totally new user interface.
I have quit the Xcomufo3D project, because of the main focus on such a project is the art. I do know it would be great to see all the XCom units and maps in a 3D environment. But in such a project I would like to do all the 3D modelling first and keep the game engine for last.
The only project where I can see a light at the end of the tunnel is the xcomufoHD project with the new user interface. On the other hand it is true that 2D isometric is totally outdated now, no matter how high the resolution of your sprites...
Choices...