Author Topic: A thread for little questions  (Read 1444867 times)

Offline Psyentific

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Re: A thread for little questions
« Reply #4155 on: February 18, 2025, 02:40:07 pm »
It's the third year of my campaign, July. While surveying the geoscape, I noticed a Sentry vessel bearing the StarGods flag, conducting a crackdown mission. I can't help but imagine how challenging a StarGods base invasion would be, especially targeting one of their secondary bases. Why do I deserve this? Is it simply the passage of time catching up to me? Or is it because I’ve reached the rank of Public Enemy? Could it be the consequence of raiding that landed MERC heavy gunboat?
If I had to guess it's either the mercs (you poked them with a sharp stick) or the passage of time (~2yrs+). I don't think Public Enemy has anything Star Gods-specific keyed to it; that comes later.
Either way, best of luck with those sectopods. You're going to need to crack 500hp blue shields, which means you're going to need lots of laser/plasma/elec DPS and probably some armor-stripping chem shooters too. Count yourself lucky that you've got advance warning, now you can fit out your garrisons.

Offline Laie

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Re: A thread for little questions
« Reply #4156 on: February 18, 2025, 07:11:13 pm »
How does one even fight Star Gods? I know how to deal with shielded tanks and expect Sectopods to be similar if tougher. But the Star Gods themselves? Oh vey.

In my world, they have established an outpost quite early (month 14 or thereabouts), which receives plenty of supply runs. This give me the opportunity to try my hand at them every so often. My ranged weapons appear to be weak, my melee attacks never seem to connect, but worst of all, I can't even see the guys until I've almost walked into them.

My weapons are bound to get better with time, but I have no idea how I'm supposed to deal with their stealthiness.

Offline Enoch

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Re: A thread for little questions
« Reply #4157 on: February 18, 2025, 10:28:07 pm »
How do the Stasis Pods and the Sleeping Beauty Project actually work?

Does the unit have to have the Sleeping Beauty condemnation before it dies? Is that condemnation supposed to show up on a unit's stats, because I can't seem to find any gal with it, even though plenty should have it.
Does the resurrection require another technology, if so which one?
Is there anything you have to do to ressurect a dead unit or does it just show up at your base if all the requirements are met?

Offline zombieguy223

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Re: A thread for little questions
« Reply #4158 on: February 19, 2025, 03:37:54 am »
How does one even fight Star Gods? I know how to deal with shielded tanks and expect Sectopods to be similar if tougher. But the Star Gods themselves? Oh vey.

In my world, they have established an outpost quite early (month 14 or thereabouts), which receives plenty of supply runs. This give me the opportunity to try my hand at them every so often. My ranged weapons appear to be weak, my melee attacks never seem to connect, but worst of all, I can't even see the guys until I've almost walked into them.

My weapons are bound to get better with time, but I have no idea how I'm supposed to deal with their stealthiness.
My general advice would be to forget about using melee against the Star Gods (both Guardians in red cloaks and true SG's in grey cloaks) unless you're using a gal with very high melee (135+) wielding a very high base accuracy weapon, since they have an absurdly high melee dodge. The Guardians have the worst dodge at ~78 with no back penalty, and the true SG's are even more evasive. Spears and two-handed axes can still work since they hit from beyond melee range.

As far as the stealth goes, I have three bits of advice:
1) True SG's have INVIS 5, meaning by default you can only see them from 5 tiles away, but they are the only enemies on the field with that ability. They also have a unique MIND weapon they use with a distinctive projectile that you can use to get an idea of their location.
2) Use Aye-Phones or dogs to track their movements and narrow down on their location, they have a pretty good detection range and can detect enemies flying above you or behind obstacles. Do note that they can't tell you what vertical level a detected enemy is on.
3) Use armours with good SPOT, at least 5, so you can actually see them from a decent distance. SPOT counters INVIS by adding its value to the detection range, so with 5 SPOT you can see SG's from 10 tiles away instead of 5. Some options are BRAINER, CHROMEBACK, ASSASSIN (10 SPOT!), CARBON, STORMCAT or COMBAT PILOT for catgirls and CYBERPUNK for Lokk'naars. Dogs can also work decently, with 4 SPOT and being very expendable.

Offline Vakrug

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Re: A thread for little questions
« Reply #4159 on: February 19, 2025, 09:50:55 am »
How do the Stasis Pods and the Sleeping Beauty Project actually work?
You are able to assign Stasis Pods far earlier than you are able to revive. "Revive Sleeping Beauty" allows to revive those who was unconscious once, and "Revive Sleeping Beauty (Nano)" allows to revive others.