Before gambling was was too stupidly profitable, i ran maths on a sub-optimal usage of just selling off the results without redeeming coupons and it was an average of 26x your input in income, an optimal useage is more around 70 times input. Which is insane for a task that take 1 or 2 runt hours per cycle.
Not really. It costs you in other ways besides flat money since you cant click "sell" on the production output. It also costs you Blue Chips, not money, and you cant just buy blue chips even though its supposed to be money. So you run out of those pretty quick (emphasis on quick) and then you're boggered. Similar to Apples for the Chateau.
And that can cause gameplay decisions like robbing captives for blue chips to feed the gambling addiction instead of enslaving them. And luring you to go on Mansion Robberies and Burning Towns in search of Bags Of Cash to empty out.
Later on when you have a Mint to convert Purple Chips you'd have 100$ Plastic Chips too which is probably at least as profitable.
(In my experience the junk from Copper/Iron and basic spins barely matches input value, and then you have the agony of Smelly Rags and selling 100s of bottles of stuff. Yeah there is a profit when it comes to higher end prize tokens but its something like 1.3x what you put in. This compared to Contraband which is annoying but you can always order more of it)
There is also the counterbalance when it comes to Casino and cashing in Zortium/Neutronium that, if you have used up your jack's tokens and you want the Gadgets & Gizmos you will have to spend through the nose (10,000 per jack token) in order to claim those prizes. With perhaps a dry spot in jack's bounty missions where you're not getting any it will cost you 1,300,000 to claim a Neutronium prize.
Either way one thing Neutronium does is makes the Plasma Blades prize irrelevant since you can take those (5000?) jack tokens and spend them on gambling, then savescum the Neutronium output so you just get the Plasma Daggers (hey its something you can do if you really want it). There really needs to be additional bounty prizes above that to make you spend on Plasma Blades. Kinda like the Persuadatron which costs 5000 and has nothing beyond it and the device doesn't even work so that just becomes 50 Slave Taskmasters for +800 storage total.
Anyway I went ahead and put a mod for it on mod.io just in case anyone else wanted the old dynamic back. I think the Persuadatron ought to have a mod to make it actually useful (its supposed to have 2500 voodoo power from the item description) but thats another story.