Can there be any adverse effects (bugs!) on changing the difficulty midgame in XPiratez?
Found threads on changing difficulty in vanilla xcom and apparently no problems.
Obviously I would do it on geomap instead of inbattle, just in case.
Is it also really as simple as changing just one int value (IE. "difficulty: 2" -> "difficulty: 1" in my case), or are there some other parameters elsewhere?
Basically just wanting to drop the difficulty one notch to reduce enemy amounts and make combat quicker.
Game is a lot bigger and longer than I first realised.