Author Topic: [MOD] Streamlined Armor Manufacturing L1 Version 1  (Read 40976 times)

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J4
« Reply #45 on: August 18, 2018, 06:04:37 pm »
Will this work with the current version?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
[MOD] Streamlined Armor Manufacturing 99J5 Updated
« Reply #46 on: August 20, 2018, 08:21:06 pm »
Will this work with the current version?

Updated:
99J5:  Tweaks to recipes with Sectoweed. Updated: Saviour, Biosuit, Pestulator, Fairy. 

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J5
« Reply #47 on: August 20, 2018, 08:49:46 pm »
Sweet, thanks.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
[MOD] Streamlined Armor Manufacturing 99J6 : Update
« Reply #48 on: September 01, 2018, 02:12:41 am »
Major changes include requirement for 100 space on endgame armors!  (Get those Printers and Factories up, folks!)

99J6:  Updated end armor recipes:  Harbinger, Annihilator, Jugulator, and Testudo. Increases in time costs for Tac Vest and Tac Armors have cascade effects through multiple armors.

Online Ves

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #49 on: September 01, 2018, 04:23:29 am »
Hello, i just have a short question. I have now updated mid-campaign to J6 and noticed that Harbinger doesn't need any power armor parts, which seems odd to me. Is this intended or is there something wrong in my savegame?

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #50 on: September 01, 2018, 05:44:21 am »
intended, the main mod migrated a bunch of late game armor behind a new tech the lets you build power armor parts, as such to reduce micro alot of late game armor no longer requires them, but have much increased workshop project space.

Offline sanyaskillpro

  • Colonel
  • ****
  • Posts: 101
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #51 on: September 01, 2018, 11:43:40 am »
intended, the main mod migrated a bunch of late game armor behind a new tech the lets you build power armor parts, as such to reduce micro alot of late game armor no longer requires them, but have much increased workshop project space.
so what's the point, you can build power armor parts... but no longer need them for power armor?
edit: k i see, you need them for early power armor only
« Last Edit: September 01, 2018, 12:24:07 pm by sanyaskillpro »

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #52 on: September 01, 2018, 08:17:23 pm »
Nope, you are correct.  I asked Dioxine about it, and it now requires a Power Armor Manufacturing Tech.  In his mind, this eliminated the need for power armor parts, so most of those armor recipes have removed that.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
[MOD] Streamlined Armor Manufacturing Update: 99J7
« Reply #53 on: September 28, 2018, 03:36:18 pm »
New version posted in OP.

Not much changed:
 - Magical Girl (Fairy) now also needs 2 yellow gems.

Enjoy

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 313
  • Lisbeth ;p My Engrish is easy bad, Csaba is dead!
    • View Profile
    • svetmightandmagic.cz
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #54 on: September 28, 2018, 05:36:22 pm »
Nope, you are correct.  I asked Dioxine about it, and it now requires a Power Armor Manufacturing Tech.  In his mind, this eliminated the need for power armor parts, so most of those armor recipes have removed that.

So, how will be end-games (power) armors wshould be manufactured? ?
withouth recipes, / without (power armors) PARTS? ?

eh, top-tier power armours would have be assembled, from parts, and by recipes ~ it just look and feel right, more "industrialish"

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
[MOD] Streamlined Armor Manufacturing 99J7a (updated)
« Reply #55 on: October 10, 2018, 08:36:53 pm »
99J7.a

Automated merge with Python script identified a few discrepancies that are addressed in this update. 


   Saviour outfit needed two Durathread
   Blitz time and cost tweaked
   Advanced Hover slight cost increase
   Storm Marine slightly faster
   Defender and Guardian slightly longer
   Assault Armor longer and more costly
   Advanced Power Armor much longer & slightly cheaper
   Brute less Combat Drugs
   Annihilator slightly cheaper in time, money and ingredients
   Testudo more expensive in time and cost
   Biosuit needs a Red Gem
   Pestulator slightly cheaper
   Shadow Lokk needed another Chem
   Assault Bike: redacted. now in Streamlined Vehicles Mod
« Last Edit: October 25, 2018, 05:42:30 pm by ivandogovich »

Offline Abyss

  • Colonel
  • ****
  • Posts: 326
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J6
« Reply #56 on: November 07, 2018, 12:42:32 am »
So, how will be end-games (power) armors wshould be manufactured? ?
withouth recipes, / without (power armors) PARTS? ?

eh, top-tier power armours would have be assembled, from parts, and by recipes ~ it just look and feel right, more "industrialish"

Reminds me the moment when I produced 300 or 400 power armor parts in J7, and then realised that the Harbinger no longer requires them. The prev experience - J5.
Subjectively, the moment when you get Jaggernaut armor technology is quite close to the Harbinger, just 8-12 (i guess?) hours of the gameplay, making Juggernaut's potential almost undisclosed in the battles. That's sad.

The moment of aquiring Power Armor technology is a sacred moment in the gameplay experience. Juggernaut->Harbinger gap might have been way wider. And Harbinger PA might have been a way costier. It's easy to equip a whole rota (120-150 ppl) even in the Ironman&Hard mode.
« Last Edit: November 07, 2018, 01:09:48 am by Abyss »

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« Reply #57 on: November 13, 2018, 07:49:13 pm »
Just a suggestion: the Dragonfly is still the *Advanced Hover Suit, so maybe change the name of the recipe to bring it in line?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« Reply #58 on: November 13, 2018, 10:08:46 pm »
Just a suggestion: the Dragonfly is still the *Advanced Hover Suit, so maybe change the name of the recipe to bring it in line?

If you use the Unified Uniform Production Names Mod, that will be addressed, iirc.
https://openxcom.org/forum/index.php/topic,5713.0.html

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« Reply #59 on: November 14, 2018, 12:09:04 am »
The regular dragonfly is fine, it is just the *one from your mod. I was confused when I only had one entry after looking for "dragon".