Author Topic: Hideout defence tinkering  (Read 928 times)

Offline Ruberto

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Hideout defence tinkering
« on: July 08, 2023, 06:33:20 am »
Hello everyone
I want to modify how the lowest map level of hideout/ base defense missions works (one filled with slowing green "sludge"), as enemies getting stuck there ruins all the fun (for me at least) from otherwise exciting mission. Questions are:
1) can I change the code to remove it completely? pedia article https://xpedia.netlify.app/##XBASE mentions "tunnel Data : level : 2" - maybe if I change it to 1 the level won't spawn? Where do I find the code line for it?
2) Where do I find code for the green sludge's stats? If I can make it cause damage every turn, like fire tiles do, it would also solve the problem.


Offline Berggen

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Re: Hideout defence tinkering
« Reply #1 on: July 08, 2023, 11:42:42 am »
I Agree, the least fun part of xpiratez is trying to find the last missing minion in a base defense. Maybe not remove entirely the level but, since is our base, let us know where it is activating earlier the bug hunt feature.