What I meant is that when designing OXCE interface, it looks like when there was a choice between usability and consistence, choice usually was for usability. So, now game's UI is very powerful, once you learn all it's quirks (and thanks a lot for that), but one have to get used to the fact that, for example, middle click on item gives a Pedia entry on vessel equipment list, but omanufacturing usage in Fence list, and nothing in Vault and Black Marker. Or that U opens Pedia, but only in specific places, etc.
So, if previously usability was deemed more important than consistence, why change the policy now?