aliens

Author Topic: [WIP] [UFO] Pyramid Ship aka Cydonian Scout  (Read 7175 times)

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
[WIP] [UFO] Pyramid Ship aka Cydonian Scout
« on: October 06, 2016, 06:42:22 pm »
Hi all,

Not sure if this has been suggested but after watching stargate recently on Netflix I had an idea about using the blocks from the Cydonia mission to create a pyramid ship.

Anyone done this in another mod at all?

SQ
« Last Edit: October 08, 2016, 04:27:25 am by SideQuests »

Offline Lion66six

  • Colonel
  • ****
  • Posts: 180
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #1 on: October 06, 2016, 08:21:47 pm »
Thats an interesting idea, I could get onboard with that :-) Not a modder, but happy to do any beta testing!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ship idea / Cydonia pyramids
« Reply #2 on: October 06, 2016, 10:13:53 pm »
Turning a pyramid into a UFO would be trivial. :) Well, the difficulty goes up to "reasonably easy" if you want an interception picture as well. Or, if you want to make it an X-Com craft, the basescape, intercept and air combat icons.
But I imagine your idea is something more complicated...

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #3 on: October 07, 2016, 03:47:34 am »
Thanks both :)

So being totally new to this and watching the tutorial videos on youtube I spent tonight building this beauty, the Cydonian Scout (its nearly 2am and only decent name I could come up with lol).

I've tried adding it into the game to test but doesn't seem to work and throws up a YAML error on startup, I'm hoping a veterean on here can help me out. I used Falko's checker and it seems ok, I used LukesExtraUfos file as a reference.

Think I have done all the paths correctly but any assistance would be appreciated!
« Last Edit: October 07, 2016, 03:52:57 am by SideQuests »

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #4 on: October 07, 2016, 10:54:52 am »
I remember seeing some unused/incomplete pyramid ships that are present in the game files, but I can't find the link in Ufopaedia now.

Offline Lion66six

  • Colonel
  • ****
  • Posts: 180
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #5 on: October 07, 2016, 02:09:40 pm »
Hey that looks quite good, nice work.

I wonder about the bottom floor also having the yellow slopes, yet a metal floor. Could do quite a range of ships of different sizes etc.

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #6 on: October 07, 2016, 02:59:10 pm »
Thanks :)

Took a little while to get the interface running and understand what I was doing but is quite an intuitive process after watching the YouTube videos.

Love to do some more variants and even gulp create a custom PCK for it with new terrain detail but alas my skills are lacking to get this one working :(

Seriously hoping someone can find what I've buggered up here lol

The zip file has the .rul, .map and route files within if anyone was wondering what was inside :)
« Last Edit: October 07, 2016, 03:13:15 pm by SideQuests »

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #7 on: October 07, 2016, 05:57:09 pm »

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #8 on: October 07, 2016, 06:11:50 pm »
I like the metal pyramids :)

Nice find! I may try and remake them later and see if I did something wrong which is why they aren't working.

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: Ship idea / Cydonia pyramids
« Reply #9 on: October 08, 2016, 04:07:10 am »
Ok so I edited the main rule file to change a large scout to my design and interestingly it doesn't spawn in the battle simulator ... (see empty 20 x 20 space)

When I try to load the mod ruleset I created I get this error

Back to the drawing board me thinks!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WIP] [UFO] Pyramid Ship aka Cydonian Scout
« Reply #10 on: October 08, 2016, 01:18:16 pm »
Looks like the .rul file is broken. Check your spaces.

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: [WIP] [UFO] Pyramid Ship aka Cydonian Scout
« Reply #11 on: October 08, 2016, 04:47:40 pm »
Thank you, think I cocked up the spawn points as well.

Will rebuild tonight and try again :)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [WIP] [UFO] Pyramid Ship aka Cydonian Scout
« Reply #12 on: October 09, 2016, 01:24:17 am »

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: [WIP] [UFO] Pyramid Ship aka Cydonian Scout
« Reply #13 on: October 09, 2016, 04:44:38 am »
Thanks Davide :)

My work continues!