Future Development Plan
This post contains my current points i will be working, a new version release will be made inbetween.
I update as I go, fulfilled points are marked with "DONE".
Screenshots and progress reports are usually left in
General Feedback Thread-------------------------
Current development plan:-------------------------
1.) OpenXcomExtended Stuff:2.) OpenXcomExtended UI/QOL:3.) Make Hardmode Expansion Playable on all difficulties with the balanced Economy:Implement Full Armor and Aim on all difficulties for Aliens - DONERework deployments to Scale Enemy Numbers for Difficulty settings correctly. - DONE- Determine price difference Averages for all difficulties and all UFO's to get correct sellPricecoeffient - Statistics
- https://openxcom.org/forum/index.php?topic=11862.0 - Economy balance lower difficulties!
4.) Mission Related Stuff:Add rewards for successfully Ending a Alien Terror Mission (Possible Bonuses: Flat Score, Flat Money, Free Soldiers, Engineers and or Scientists) - DONE Player recovers the TerrorshipSplit of Gamestart Mission, Mapscript and Deployments into total unique seperate branch. - DONEAdd Interruption chance also to Vanilla Alien Base Mission to unify behaviour and avoid player confusion - DONE
Make Alien Data Slate harder to get. - DONE Have Fun hunting those LAB_SHIPS - https://openxcom.org/forum/index.php?topic=5108.0 - Melee Attacks on Terrain? (Sadly Player only so far?)
- https://openxcom.org/forum/index.php?topic=6535.0 - Spawning Chryssalids from Proxy/Grenades on the Floor!! Celatid Cloning? - Chryssalid Graphic is there Needs Celatid Graphic <- Already exists in defalt CELATID.PCK
- Self Cloning Celatid Detected: https://openxcom.org/forum/index.php?topic=7307.15 Might need some balancing work on thou.
- https://openxcom.org/forum/index.php?topic=5620.0 - Useful with Spawning Chryssalids from Proxy/Grenades
5.) Terrain Fixes and Additions Fix up DOWTOWNURBAN Mapscript for 60x60 spawn - DONE Works as intendedDOWNTOWNURBEN Railstation comes to a few other terrains to visit - DONEOverwork mapScript Blockuse and freqs on all mapScripts to bring even more variety to the player - DONE- Apply OXCE Map Scripting options. To Mix Terrains: https://openxcom.org/forum/index.php?topic=5108.0 - More Streets and Other Stuff!
- Fix up Linership so Crafts can also spawn on it. Need to setup MapView on Desktop PC... BIG MAP...
- Add Missing Globe Terrains from Hobbes Terrain Pack
- Recheck destructibility of Terror Terrains
- Overwork destructibility of Globe Terrains: Junglemountain, Mujungle
6.) New Mars Terrain Maps - POSTPONED FOR THE TIME BEINGAdd Expanded Mars 20x20 MapblocksAdd Expanded Mars 30x30 Mapblock (Pyramid of Pain)Add/Rework Expanded Mars Mapscript
Feedback and Change requests will be put in between those, as I see fit, or as they to do fit in general with the design concept.
If there is something missing or you wanna add stuff please feel free to post, any form of suggestions or feedback of any kind is also really appreciated.
EDIT: I am not the fastest of modders, but my stuff tends to be mostly bugfree, so patience sometimes pays off.