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Author Topic: Hardmode Expansion - Future Development Plan  (Read 11347 times)

Offline hellrazor

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Hardmode Expansion - Future Development Plan
« on: September 29, 2016, 05:12:41 am »
Future Development Plan
This post contains my current points i will be working, a new version release will be made inbetween.
I update as I go, fulfilled points are marked with "DONE".

Screenshots and progress reports are usually left in General Feedback Thread


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Current development plan:
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1.) OpenXcomExtended Stuff:

2.) OpenXcomExtended UI/QOL:

3.) Make Hardmode Expansion Playable on all difficulties with the balanced Economy:
  • Implement Full Armor and Aim on all difficulties for Aliens - DONE
  • Rework deployments to Scale Enemy Numbers for Difficulty settings correctly. - DONE
  • Determine price difference Averages for all difficulties and all UFO's to get correct sellPricecoeffient - Statistics
  • https://openxcom.org/forum/index.php?topic=11862.0 - Economy balance lower difficulties!

4.) Mission Related Stuff:
  • Add rewards for successfully Ending a Alien Terror Mission (Possible Bonuses: Flat Score, Flat Money, Free Soldiers, Engineers and or Scientists) - DONE Player recovers the Terrorship
  • Split of Gamestart Mission, Mapscript and Deployments into total unique seperate branch. - DONE
  • Add Interruption chance also to Vanilla Alien Base Mission to unify behaviour and avoid player confusion - DONE
  • Make Alien Data Slate harder to get. - DONE Have Fun hunting those LAB_SHIPS :)
  • https://openxcom.org/forum/index.php?topic=5108.0 - Melee Attacks on Terrain? (Sadly Player only so far?)
  • https://openxcom.org/forum/index.php?topic=6535.0 - Spawning Chryssalids from Proxy/Grenades on the Floor!! Celatid Cloning? - Chryssalid Graphic is there :) Needs Celatid Graphic <- Already exists in defalt CELATID.PCK ;)
  • Self Cloning Celatid Detected: https://openxcom.org/forum/index.php?topic=7307.15 Might need some balancing work on thou.
  • https://openxcom.org/forum/index.php?topic=5620.0 - Useful with Spawning Chryssalids from Proxy/Grenades

5.) Terrain Fixes and Additions
  • Fix up DOWTOWNURBAN Mapscript for 60x60 spawn - DONE Works as intended
  • DOWNTOWNURBEN Railstation comes to a few other terrains to visit - DONE
  • Overwork mapScript Blockuse and freqs on all mapScripts to bring even more variety to the player - DONE
  • Apply OXCE Map Scripting options. To Mix Terrains: https://openxcom.org/forum/index.php?topic=5108.0 - More Streets and Other Stuff!
  • Fix up Linership so Crafts can also spawn on it. Need to setup MapView on Desktop PC... BIG MAP...
  • Add Missing Globe Terrains from Hobbes Terrain Pack
  • Recheck destructibility of Terror Terrains
  • Overwork destructibility of Globe Terrains: Junglemountain, Mujungle

6.) New Mars Terrain Maps  - POSTPONED FOR THE TIME BEING
  • Add Expanded Mars 20x20 Mapblocks
  • Add Expanded Mars 30x30 Mapblock (Pyramid of Pain)
  • Add/Rework Expanded Mars Mapscript



Feedback and Change requests will be put in between those, as I see fit, or as they to do fit in general with the design concept.
If there is something missing or you wanna add stuff please feel free to post, any form of suggestions or feedback of any kind is also really appreciated.

EDIT: I am not the fastest of modders, but my stuff tends to be mostly bugfree, so patience sometimes pays off.
« Last Edit: January 24, 2025, 04:51:40 pm by hellrazor »