Btw: Solarius Scorch recommended you to use the UFO Extender Accuracy.
I do not recommend that, you will need the mid range autofire and with UFO Extender Accuracy the accuracy drop begins after 7 tiles, depending on the aim of the soldier, you can not use autofire 10 to 16 fields away, because the accuracy will be 0.
The integration of it in the mod was updated recently, but I got really annoyed with it while testing. Many enemies need to be put down with autofire at midrange and I balanced some of the units with this in mind.
We are fighting at ranges of max 48 to 120 meters, if you translate this into real world distance (40x40 mapsize to 100x100 mapsize).
The visual range is 24 meters I do not see any reason to use it and I do not recommend it for a reason.
There will be situations were only Autofire can safe your butt, it already has reduced accuracy compared to Snap Shot or Aimed Shot and to not forget UFO Extender Accuracy is a Mod, not introduced in vanilla game but later added.
My conclusion is after test playing with it, that I personally will not use anymore. When I played throu the FMP a while ago, I actually added Autoshots to some weapons, because the lack of it was just annoying too.
I developed and balanced the mod without UFO Extender Accuracy Support. The mod is not balanced for it. I added some support for it, for all the new weapons, but you actually can not overwrite the default dropoffs, unflexible.