Let's look at some data then:
The first paper I've attached looks at wounds to the limbs - if we abstract the length of hospital stay into the amount of damage done (just like the in-game model for wound recovery time), we see their results have a mean stay of 11.9 days, a range of 2 - 48, and a median of 8. This is much more skewed towards towards shorter hospital stays, more like an exponentially decaying probability distribution, or a Poisson distribution.
On the other hand, a bullet penetrating the skull is fatal within 48 hours in ~75% of cases.
https://library.med.utah.edu/WebPath/TUTORIAL/GUNS/GUNINJ.htmlFinally, we can look at the distribution of where non-fatal injuries occur on the body:
https://www.dtic.mil/dtic/tr/fulltext/u2/a570804.pdf. This might not be quite as accurate for people trained in firearm use and aiming for center of mass, but the data shows a heavy skew towards what we would categorize in-game as low-damage shots.
If we take body shots as an intermediate between these cases, then we can re-evaluate the categories I used for my previous figure: we leave the body shot damage as the Gaussian distribution, the headshot distribution becomes sharper and with a higher mean, and the limb shots should start at near 0 damage and decay with a long tail towards higher damage. The properly weighted and summed distribution would have three peaks - one near zero, one skewed towards very high damage, and one in the center. While not anywhere near flat, the Gaussian alone does not capture the very high and very low peaks at all.