I'm just getting started myself. It's exciting!
This new version looks like it will be much easier to get into, as well, since you start with much less access to proper weaponry and have to deal with the primitive stuff for a while.
What do you guys think is the best start on 0.99? I'm about to restart my campaign again to tinker with it, but I'm thinking at this point that either Violence->Weirdness->Ballistics (Cannonball manufacturing, since without it the starting Assault Cannon quickly becomes useless) or Survival (Javelin manufacturing, possibly into Cave Hunt->Scale Mail manufacturing) might be decent ways to go early on.
I'm not seeing "safe" stun weapons as early as I did in the campaign I was running in the last version, and it feels like it's a bit harder to rapidly push into having ubiquitous nonlethal options. This first 0.99 campaign has been intensely bloody just because I've been feeding Hands into the meat grinder trying to land live captures with pipes, bats, and whips.
Another thing that took some getting used to is the idea of using booze in place of medkits. Having a set of bandages on all hands was pretty easy previously, but now that you need Mixed Clothing to manufacture them it's gotten a bit trickier, too. I've taken to bringing a keg of X-Grog on most missions just so that everybody can chug the pain away.