Author Topic: Poison Gas  (Read 4064 times)

Offline g5-freemen

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Poison Gas
« on: April 04, 2016, 11:26:01 am »
How about poison gas for toxic attacks? :)


Offline Xtendo-com

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Re: Poison Gas
« Reply #1 on: April 04, 2016, 12:29:15 pm »
It will looks like :D

Offline g5-freemen

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Re: Poison Gas
« Reply #2 on: April 04, 2016, 01:17:23 pm »
Why not? But i think about green/brown gas

Offline Solarius Scorch

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Re: Poison Gas
« Reply #3 on: April 04, 2016, 02:20:42 pm »
That would be nice. X-Piratez has poison gas, but it only works on explosion, the smoke itself is normal.

Offline Arthanor

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Re: Poison Gas
« Reply #4 on: April 04, 2016, 07:20:10 pm »
Smoke that can deal hp and armor(it's corrosive smoke! :P) damage? Yankes!! ;)

Offline Yankes

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Re: Poison Gas
« Reply #5 on: April 04, 2016, 07:47:06 pm »
Smoke that can deal hp and armor(it's corrosive smoke! :P) damage? Yankes!! ;)
I thought about this a bit. If we limited only to one effect per tile then doing it would be not that hard.
Probably biggest problem is how handle overriding of effect e.g. when in one tile have effect A then when is possible to change it to B? Similar like in fire/smoke case but with more different types.

Overall I think this have lot of possibilities, like if tile effect could affect moving cost then you could create force field that will block units from passing.

Offline Arthanor

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Re: Poison Gas
« Reply #6 on: April 04, 2016, 07:50:59 pm »
Forcefield is a cool idea too, I guess as a low velocity blocking field. Since presumably projectiles would still go through? Or if you can block projectiles too, that'd be nifty. Especially if you can shoot a line of it to make a force-wall.

Offline Yankes

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Re: Poison Gas
« Reply #7 on: April 04, 2016, 08:00:39 pm »
Without any more changes it would work like smoke, this mean only line of sight would be blocked.

Offline Solarius Scorch

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Re: Poison Gas
« Reply #8 on: April 04, 2016, 08:25:34 pm »
Two words: weather effects.

I'm sure these things are related!