OpenXcom Forum

OpenXcom => Suggestions => Topic started by: g5-freemen on April 04, 2016, 11:26:01 am

Title: Poison Gas
Post by: g5-freemen on April 04, 2016, 11:26:01 am
How about poison gas for toxic attacks? :)

Title: Re: Poison Gas
Post by: Xtendo-com on April 04, 2016, 12:29:15 pm
It will looks like :D
Title: Re: Poison Gas
Post by: g5-freemen on April 04, 2016, 01:17:23 pm
Why not? But i think about green/brown gas
Title: Re: Poison Gas
Post by: Solarius Scorch on April 04, 2016, 02:20:42 pm
That would be nice. X-Piratez has poison gas, but it only works on explosion, the smoke itself is normal.
Title: Re: Poison Gas
Post by: Arthanor on April 04, 2016, 07:20:10 pm
Smoke that can deal hp and armor(it's corrosive smoke! :P) damage? Yankes!! ;)
Title: Re: Poison Gas
Post by: Yankes on April 04, 2016, 07:47:06 pm
Smoke that can deal hp and armor(it's corrosive smoke! :P) damage? Yankes!! ;)
I thought about this a bit. If we limited only to one effect per tile then doing it would be not that hard.
Probably biggest problem is how handle overriding of effect e.g. when in one tile have effect A then when is possible to change it to B? Similar like in fire/smoke case but with more different types.

Overall I think this have lot of possibilities, like if tile effect could affect moving cost then you could create force field that will block units from passing.
Title: Re: Poison Gas
Post by: Arthanor on April 04, 2016, 07:50:59 pm
Forcefield is a cool idea too, I guess as a low velocity blocking field. Since presumably projectiles would still go through? Or if you can block projectiles too, that'd be nifty. Especially if you can shoot a line of it to make a force-wall.
Title: Re: Poison Gas
Post by: Yankes on April 04, 2016, 08:00:39 pm
Without any more changes it would work like smoke, this mean only line of sight would be blocked.
Title: Re: Poison Gas
Post by: Solarius Scorch on April 04, 2016, 08:25:34 pm
Two words: weather effects.

I'm sure these things are related!