Meridian, I'm trying to figure out how to do this and I would like to hear your opinion.
Some missions in
X-Com Files will take place underwater, using Starting Conditions. However, the problem is that a normal craft doesn't really belong to a see bottom. So I want to use this:
(courtesy of Dioxine)What do you think I should do?
Option 1: Making it a normal craft.
It's the simple way to go, but I don't like it: what would stop you from using it for normal missions? It'd be silly.
Option 2: Enforcing this craft on land.This would give much better results, but would require some coding on your part. (Yes, this is sort of stealth request from me, sorry!) It simulates going to the mission site normally, then using the submarine to submerge.
There are generally two ways I can think of to achieve this:
a) Use an analogue of this code used for UFOs in mapScripts:
- type: addUFO
UFOName: STR_UFONAME
Only change addUFO to addCraft. This would effectively override your craft with this.
b) Enable switching craft with startingConditions, just like you switch armours. If you land in water, your normal craft is switched to the submarine.
Please tell me if you can help or if you have any alternate ideas.